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Full text of "Computer and Videogames Magazine Issue 080"

Britain's best selling computer magazine JUN 88 £1.10 




SS4.60 DmS-50 350pta HFL 5.90 



+VIDEO * 



ROAD BLAST 

Win the com- 




IEWED: J\m. KARNOV. CARRIER COMMAND. TARGET RENEGA 



f* ont imp** 
the Otters- 



vote* 



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■ III I I I I I I I I II I I l I ■ I I I I 



Consumer Hotline: (0543) 414885 



SCREENSHQTS TAKEJ^ FROM ATARI ST VERSION 



SYSTEM 



Spectrum 
Spectrum 

Am strad/Sch ne i der 

A m strad/Sch ne i de r 

Commodore 64 

Commodore 64 

Atari ST 



FORMAT 


PRICE \ 


Cassette 


£7.99 


Disc 


£12.99 


Cassette 


£9.99 


Disc 


£14.99 


Cassette 


£9.99 


Disc 


£11.99 




£19.99 




lite Systems Limited, Eastern Avenof , Lichfield , Staffs WS1 3 6RX England Telex 3361 30 ELITE G 






?°* dames soles dtold. P *1. 



games sales 





J ° nT ^xz^S£^ 



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N , Eagle Eddie towards bags a gam*, Nln)a 

L\\ S roliereoasters, and Mickey Mouse It tn town. Q 

S|-f.o^vf-C,wvn B-*VP* on the PC Engine, Nlnja ■# 
llCCT JCC11 It, and icholon glimpsed. 

Reviews 

Carrier Command stakes a claim tor 1ft 

bl* gam* ot the year (p.22). Target Renegade cuts up rough {p.45}, 



Kamov flexes hit Siberian muscle* [p,57], Suggy Bay hangs cool an 
the ST (p. 35), Firepower has pl*nty of it [p.43) - as dc&s Obi Iterator 



[p*1>, Steve Badsey go*s to war at Pegasus Bridge (p 641, 
International Soccer kicks up a alarm on (he ST (p.70), Out Run at last 



gets a version to drive you wild [p.31), and Jim fixe* If for Mast*rfrente 
to launch Super Trolley. 



Adventure 



Puzzlers garnet a re back With 

a bang as Big KC (Keith Campbell 1o you) putt legend of the Sward 

and the Adventure Creator for the ST through their paces. 



Conii 



A Unmask the Panther, 



l^rYVtl Jan* of the Mirror appears tn 
'^i UC11 celluloid - unfortunately. 



>reIor*c 



Stomach - turning horror movie 
special FX - secrets revealed, 

Fly i ng lacketC >i up 
BootsComp 



Name the Boots new sales 
drold and win an ST. 



minsters 



Wayne B 

Gamer checks the latest batch ot role playing games. 



Fantt 



isy 



laying 



III 



AreadeAetion ttSSSSXS"- 114 



Circus - a breakthrough 
In 3D gaming. 



Mailbaii 



i; The bit you write. 



OutToluneh sssr*"""" 12? 



Buggy boy - driving tun California style. P21. 



Editor; Eugen* Locey, Daputy Editor Paul ■eughfoii. Sub tdtton Seamut Si. John, stuff Writer: Mott Blelby , Art editor: Craig Kennedy, 







5r5SL D,1 *»»-«— ^533- 




Kamov brings gfasnosf to 



games. P $; 



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vertiMmanf Managtf: 94m/ William*. Sain i v*«u1lve: I an 



Dorftmiss... 

It's a rip, it's a roar, with C&VG you 
get more. Have you olocked the 
fabulously free C&VG Barbarian H 
poster? Great, isn't it? In this 
month's hard-driving, rubber 
burning Issue we exclusively 
preview B&adblasters, US Gold's 
next biggie and give you the 
chance to win an Atari ST and real 
leather flying jackets. We also hope 
to turn your stomach with a visit 
into the Gore Zone with a look at 
horror film special effects and thrill 
you with the latest news, reviews 
and previews . . . And don't miss out 
on your new Out To Lunch feature. 
Okay, start reading . . . NOW! 



,0*1* 





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Ace»4s launch a higher Echeli 

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Carrier Command win* a C + VGHIt. P5S- D«vou have theairtt to play Gufi?PM 




•* : " on Jon*i. Adv»rlluim#rU Production: Lorn Clark* PuUiihar- Tarry *ttlH. Editorial and Adv»rf l*+rr>*nt Offlcn: Priory Court, M-H Farrfrtgdpn Lara 



London EC Iff 3 AD Tel: 01-2H 4322. 



THE NEW SINCLAIR HAS ONE BIG DISK- 




THE SINCLAIR ZX SPECTRUM + 3 WITH 6 FREE GAMES AND A JOYSTICK. 



ADVANTAGE. 



ZXSPECTRUM + 3. £199 





The new Sinclair ZX Spectrum +3 is a real hero - because it helps 

yo u to be one. 

While you're a daring motorbike rider or the all-conquering 

intergalactic warrior, you're gaining priceless experience in 

handling computers- 
Loading games is quick and easy with the built-in disk-drive. 

You'll be in the thick of the action in seconds. And the fantastic 

12BK memory gives you the power to outsmart the most 

sophisticated enemy. 

Get to grips with the latest high -tec graphics on the vast 

universe of games available (six of which come free). And there's 

a free joystick to give you ultimate control. 

But the real hero is the person who buys it For the 

ZX Spectrum +3 is only £199. so they've really saved the earth. 



ZX SPECTRUM^. £139 



*mm 



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'•-■.••:-.'■.'•.••:• \\: 




The amazing ZX Spectrum +2 has a built-in datacorder - to save yo u 
the bother of tape recorders and leads. The advanced 128K memory 
helps you get the most from the vast universe of games available. 

Every model comes complete with six free games to start 
you off, and a free joystick to make you super agile. 

With the advanced Sinclair technology you can afford to let 
your imagination go wild. Because at £139, only your enemies pay 
heavily 

BE WHO YOU WANT TO BE. 



Available at; AJlders, Boots, Clydesdale. Comet. Connect, Currys. Dtxons, John Lewis. 
John Menzies. Lagky'g. Tandy* W.H. Smith, Visionhire. Wigfatls, and all good 
independent, stores. -?x Epwtrum +?e>niy. 

Rwxirnmanoed rgjaM p«oe S-nclBir Z? Spectrum • 2 £139 mtluding vAT, Smdfijf Spectrum -*3 £199 mciuowig VAT - 
bM 1067' Prcee eubjaa Lu chartge without pricn ngsiiirt 

_^ __ ^^_ ^^_ __ __ __ __ __ SCVG4 

Please tell me more about the*SINCLAlR ZX Spectrum 1 2 Q ZX Spectrum +3 Q 

Name , 

Address •_ 

Amstrad pic, BnHwood H«l*a,1Bfl Kmp (toad, Brtntwood. Essex CMH 4tf Tel; (0277) 262326 




prax * °XS 

• By now the brilliant 

C+ VG/Palace Barbarian II: 
The Dungeons of Drax 

posters probably has pride of 
place on your wall. 

The way it was produced 
involved some neat special 
effects tricks which we'll be 
telling you about next month. 
And another thing, if you 
thought Barbarian - the 
Ultimate Warrior was a 
superb gome, you ain't seen 
nothing yet. Barbarian II 
promises to kill it dead. 

So make a date. C+VGnext 
month. Return of the Barbarian. 

* The Pandora survey ship 
has returned to earth orbit, and 
it is your job to go aboard, 
recover me alien artifacts it 
collected, and discover the 
whereabouts of the missing 
crew. In Pandoro, a newie from 
Firebird Far ST (£W.95J, 
Amiga (£19.95) and C64 
[£9.95!t 12. 95 J character 
interaction and working out the 
clues is os important as oiasting 
anything that you see. 




Op 




A Alton encounter f with Pandora. 



(f$& 



• The Museum of 

Mankind in London has a 

interactive video games system 
as part of an exhibition coJIed 
Living Arctic. It's hoped (hat 
the system will help visitors get 
the fall of whol life is like in the 
frozen north. 

Constrolled computer and 
based on a videodisc, the 
games are displayed on a 
television set with a 
touch-sensitive screen. Players 
touch images on the screen to 
progress through the gomes. 

You can ploy the role of a 
northern hunter, With few 
opportunities for employment, 
food for the family is found by 
hunting. Clips from video films 
have you venturing out on the 
snow offer caribou and 
trapping mink in the forests. 
Succeed, and you will gain 
praise from the tribe's elder. 
roil by killing too many animals 
or the wrong kind and shame 
will be heaped upon you. 




A Brad Zoom's debut '. 

• Better Dead Than Alien 

- a great title, eh? - is set for a 
May release on the Atari ST 
and Amiga from a new name on 
the games scene. Electro. 

It s a space zapper featuring 
hero Brad Zoom's quest to save 
civilisation. The game promises 
25 levels aliens, missiles meteor 
showers. 

OnptftvoL 

• PHM Pegasus is set for 

release on the IBM and PC 
compatibles from Electronic 
Arts in June, price £24.95 



CVaTs * ■ ■ 

• Joe Blade is back. 
Interceptor'! one-man war 
machine hero is back in the ever 
so imaginatively titled Jo* 
Blade 2, The year is 1995 and 
the setting London. Punks and 
muggers roam ihe streets. 
Decent folk are held captive in 
their own homes. Joe arrives to 
clean up the streets. Our screen 
shots - taken from the 
Spectrum version — show street 
scenes, If you wont to give it a 
go, Joe J B 2 will cost £ 1 .99 
and will be released "soon . " 
Meanwhile, Interceptor 
releases the sequel to Fungus. 
And guess what it's called/ 
Fungus II. This shot is the title 
screen on the Commodore 64. 



Ifs* fuxtity o/a 1 J*™* . 



t 



• TV personalities Greav tie 
and Sctint have been the 
subject of tome heavy dealing 
recently bet - with several 
companies have bid for the 
rights to produce the football a 
football game with the famous 
T Soittt and Greavsi$ - hoping, to score. 




duo's endorsement. 

The likdy winner in this tussle 
Is likely to be Midlands based 
Elite — who have never 

Eroduced a soccer game 
efore. 

The shape and content of the 
game is anybodies guess yet as 
all party's involved with the 
project Keeping tig hi lipped 
about. 

Greavsie is thought to have 
commented that it would be "a 
funny old game" to which Saint 
replied' "You kill me, 
Greavsie". More news on this 
one later. 

Also making an appearance 
on the LoMclei label is the 
bungling - bespectacled. 
Eagle 7 Eddie Edwards, 

The skiing gome was 
developed in France and 




A Are you ready for Eddie? 
features several winter sports 
events - as well os the ski jump 
for which Eddie became 
famous, 

Fresh from leaping from a 
double decker bus in Leicester 
Square and then getting done 
for speeding - Eddie's 
computer game debut is being 
planned to take place in July. 

Can anyone ex plain to me 
why these winter sports games 
keep coming oul in the Summer? 




fVRe- 



I e Aiming to take a sizable bite 
I out of the UK games market are 

well financed new boys, The 
I Big Apple Entertainment 
I Co, New ideas include o 
' "frequent buyers bonus", 
I where tokens included in (he 

gome pockets and elsewhere 
I can be collected and 
I exchanged for a Walkman, 

CDs etc. The packaging wilt be 
—I flip top cardboard boxes. 






rather similar to cigarette 
boxes* 

But it's the games that count 
- right? - and by whal we've 
seen of their first, Ooplt, a 
deceptively simple collecting 
game on a changing grid, these 
could be very playable indeed. 
Look for a review next ish, and 
further developments including 
o budget range and two big 
non tatrt-op licenses. 



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A fftree Sfooaes. 

• New from Mirror soft's 

Cinemaware is rho Three 
Stooges, almost a 

computerised board game. You 
have 30 days in which to earn 
enough money to save o 
crumbling, orpnanoge from the 
evil machinations ofa complete 
and utter banker, and in doing 
so go through a series of 
misadventures based on 
famous moments From old 
Stooges movies, including food 
fights, boxing matches and 
hospital trashing. 

Graphics on the Amiga are 
lovely, but you really have to 
be a board game and/or 
Stooges fan to appreciate it, 
Amiga version £29.99, C64 
C109 and ST (£24.99) and 
IBM PC (a follow. 



• Did you catch the launch of 
the charity fund raising game. 
Race Against Time, on 
I TV's Saturday morning 
television show Get Fresh on 
May 7th. If you didn't, shame 
on you. We did tell you - and 
even offered you a chance to be 
on TV. 

All profits from the 
Codemasters game will be 
given to Sports Aid 88, the 
charity which is hoping to raise 
millions of pounds to fight 
poverty, hunger and disease. 

It was the first time anybody 
had seen the game and eight 
youngsters - including four 
C+ VG readers - look part in 
what is hoped to be the first of 
many Race Against Time 
challenges. 

The winner was Justin 
Dawson who completed 53 per 
cent of the game. Can you beat 
that? If you can we want to hear 
from you? Go out and buy the 




gome - it i» far ehority, after 
all, - and send us your score. 
We'll be printing the top ones. 
Why not send us a photograph 
as well. 

Send your score to Race 
Against Time 
Computer + Video Games, 
Priory Court, 30-32 Farringdon 
Lane, London EC1R3AU. 



e Follow up to 
Stormtrooper from new 
boys Creation is Skyrider, 
on arcade-style space shoot 
'em up for the Atari ST, price 
£14.99, 

e Gremlin take to roller 
skates for its forthcoming sports 
simulation, Skate Crazy. 

The oction is set in o 
multistorey car park where 
Freddy, the skater, must 
perform leaps, spins and 
skating bock wards - 

Points are added For 
successful manoeuvres but the 
Oed-G -Meter score is only 
moved upwards by achieving 
suitably posy' feats. Paints 
gained on the OuchO-Meter, 



which measures grazes and 
bumps, and means a loss of 
points on the Cred-O-Meter. 

Obstacles to negotiate 
include broken glass, stray 
dogs, oil and sand parches. 

The game's side a contains 
different locations such as the 
underground subways and city 
streets. 

Skate Crazy is out this 
month on Spectrum 
£7 99/£l 2.99, Amstrad and 
Commodore cassette and disk, 
£9,99/£U99. 



Phanrfoc.iYc 

e PhantOSm is a 3D surface 
skimming shoot 'em up out at 
the end of May from txocet. 
You pick a conflict area from a 
map of the world, then go 
looking for trouble. £1 ¥.95 on 
the Amiga, ST to follow, 




magic hammer. There are also 
bonus games hidden in some of 
the rooms, including a 
Donkey Kong tupe thing, 
and upside down Space 
Invaders (if you can imagine 
that) and others, £7.99 on 
Spectrum {£12.99 disk). 
£9.99/£U.99(C64|, £19.99 



A Laying down the taw, 

Op this/ 

e And suddenly the world is 

full of robotic caps. First 
Robcop and now 
R.O.T.O.R. 

ROTOR. - the Robotic 
Officer Tactical Operations 
Research - is a specially 
programmed robot designed to 
fight crime and corruption — 
the ultimate law enforcer. But 



something, goes and the 
R.O.T.Ol?. become judge iu 
and executioner. He even kills 




when a minor parking offence is 
committed. Can he be stopped? 
Find out when RCA/Columbia 
releases the R.O.T.O.R. on 
video this June, certificate 15. 






frt, 



conflict areo 



e Gremlin's Mickey 

Mouse, based very loosely on 
the old Sorceror's ApprenttcQ 
section of Disney's masterful 
Fantasia, is due at the end of 
June. You, as Mickey, of 
course, must run around the 
four towers of a castle ridding it 
of ghosts and nasties with your 




A Mickey Mouse. 



famine PiiA 

e Drakcon '88, o role 

playing games convention, will 
take place in Scotland between 
August 20 and 21, with all 

Proceeds going to famine relief. 
ast year's convention raised 
more than £800. 

The convention will be held at 
(he College Dining Room, 
Northern College of Education, 
Hilton Drive, Aberdeen. 

Events will include and 
AD&.D role-playing 
tournament. Admission costs £5 
(£3.50 for under 16's) far both 
days. There will be a El 
reduction for advance bookings 
made before July 9. 

For further details send SSAE 
to Drak Con '88, c/o S. 
Douglas, 13 Sprlngbank 
Terrace, Aberdeen, Scotland, 
AB1 2LS. 











I A R C 


HON 




by Fr« Fall A;tQfl>1<ri 
*nd Electronic Ant 






Rill 






Atari have always had the greatest arcade 
games in the galaxy, now they're adding even 
more winners to the collection. From the high 
speed skills of handling a W.W.1 biplane, to the 
brain-aching Archon battle of wits, whether 



BALLBLAZEB - KO» m. moving goalbeatns 




you're landing the punches with Fight Night or 
using the awesome power of Thunderfox to 
blast the enemy, Atari give you the best com- 
bination of graphics speed and skill this side 



of Alpha Centauri. 
ALL GAMES SHOWN ARE COMPATIBLE WITH: ATARI XE GAMES SYSTEM, ATARI 




FIGHT NIGHT 



by Accdbdh 




Cumpiletion 



COMPILATION CASSE^^ centipe de; 



Five a 
sta 



Then there is Atari's compilation cassette 
of all time favourites, which at only £4.99, makes 
it, you guessed it, the best value on Earthf 

Pick the latest and the greatest from your 
Atari Dealer or filf in the coupon to order by mail. 

65XE, 130XE, AND 800XL COMPUTERS. 



I pi* 



Please tick tittetsj required. 



Arehon £14.9? CI Ballblater en 99 



nl 



Rescue on frac talus £14.99 D Fight Night C14.99 □ Blue Max EU..99 D 
flight World E4. 99 D Thunderfo*E4.99 D Compilation £4 99 D ' 
Forward cheque/postal order for total amount accompanied by this I 
order form to; Atari Corp (UK) Limited, Atari House, Railway Terrace. 
Slough, Berks 5L2 5BZ. 
Name (Mr;Mrs.'Miss) i 

■"le-aa* comprttE "dung block capitals 

Address I 

(CVG3J 



Pl*-as* j! un Jft dcys rrw tMliMff y 



.Fostcede. 



AATARI 



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stuff There is a bonus extra 
level for you hot gamers. 
Both are CBM64 games, £9.95 
cass, £14,95 disk, 



S h %+ 



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• The Commodore Show 

will be held at the Novotel, 
Hammersmith, between June 3 
and 5. 
The organisers are 

promoting the Amiga Studio as 
the highlight of the show, 
designed to show off the Amigo 
in the fields of music, speech 
synthesis, 2D and 3D design 
graphics, animation and desk 
top publishing. 

Olympic gold medallist 



Tessa Sanderson, Radio 
One DJ Bruno Brookes and 
members of the Chelsea 
football squad will be there. 



• Two new shoot 'em upj from 
CRL are Hell and Back and 



opposition from ghosts, ghouls 
and monsters, armed with a 
power bolt firing halo. 





lack takes you 

on a quest through the 
Netherworld? to colled ihe ten 
Commandments, in the face of 



A Hell and Back. 

Trigger Happy on the 
other nand sets you in this seot 
affoir, clearing a 32 level of 
Space Station of aliens and 



• Ra in bird is releasing a new 
adventure game from C+ VG 
Golden Joystick award winners 
Magnetic Scrolls in June - 
Corruption, 

Takinq place in the currently 
fashionable world of high 
finance, you find yourself 
fromed by your partner, 
chased by the mob ond within a 
hair's breadth of ending up in 
jail. You'll hove to be devious, 
manipulative ond ruthless to 
succeed - just like your 
average C+VGad manager, 
really, £24,95 for the ST, 
Amiga and IBM PC, with 8 bits 
to follow. 



( 

I 

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THE PICTURES THEY DIDN'T WANT YOU TO SEE 

Or rather, the odd thing is that they DID! Seems these Software bods will go to any lengths to publicise new games 



The clothes that taste forgot/ Marie 
Strachan ana 1 Dominic Wheatley 
promote Damark's Trivial Pursuit - 
Baby Boomer edition. J 




A iways good for an embarassing 

y photo is Richard Tisdoil of U$ Gold. 



A worrysng lapse of taste as Pete 

Austin {left} and ore friend allow 
themselves to be seen with a dodgy 
looking geezer in ill fitting wings and 
bursting fly. 



4 Amanda Sorry demonstrates what she 
likes to do in her spare t/me. 
Oh dear, oh dear. Sean Brennan plvmbs 

j new depths far Samurai Worriers, 




What a pionkerl Francis Lee of 
Destiny hunts Yets in playground chic 
T that went out with the Undertones, 




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Looking rimer nice Is r/nufor tie ST. a conversion or the 
old Archimedes game larch, programmed dv ere a lor 
David Braben. You riy over a 3D landscape dropping 
missiles aid bombs In an atlempl to hilt the spread of 
aiieni virus which is polluting the planet. Than are 
various types or alien craft to lane out, out tats hope it 
Isn't quite si Impassible to play as lite original, £19.99 
Iram Firebird, aul In June wfin Amiga version in follow. 

Oh yean, and tor anyone wondering about tie name 
change, apparently Firebird bought We licence to the 
game on formats other than the irchimeoes. but far same 
reason original publishers superior software warned lo 
heap sale copywrtie an ihe name. 




A Oil painlingi on walls itun. 



■lata II is about to he launched altar months el devaiopmeat 
by tap programmers John Twiddy aid Mev Dink nras lhai 
really Is till nana). 

The 64 and spectrum versions have been davelaged side 
by side and enjoy identical game play. The spectrum 
version does not have ihe lull coured graphics at IN 64 - 
bit apart from thai the versions are identical. 

Sat ta lew fork - the lime's arch enemy bas assumed 
the identity oi a Tang Leader - in league with a corrupt city 
police force. 

Ten tract! him through six dllterent levels - each on a 
separate lead, 

various nans are Here lo be picked up - such is a 
Access caro. hay. Mis of food, and other odds and sods and 



The Nirtja in N»w York, 



- yes. you guessed It. I am nol going lo tall you what they 
are used far. 

linla II will be launched at the unusual price el £iz.B9 tor 
see drum and 84 cassettes. Mark Can ai System 3 fuels 
that ihe extra money li justified because ol me duality of 
the game and Ihe huge amount af development lime 
invested in It. lut gamers can look forward to more man 
lust a watt sequel far Ihalr extra two pounds, inside me 
pom larger boi you will find a shurlken {plastic - so aont 
even bother la think about using It in vengeance, i large 
mag of me game and a lima mask). 

Both versions are low finished. Eipecl ta seam (hem n 
the shops nail manih. 







i from US Beld is EtiniM, a enmninalion flight slm/axploralloa adventure sitooi 
'em HP from tie progrimmert el Ilia werf successful Bill simulation. 
lutoturt. You ptuy Ibe pilot el me ultra advanced C1M Tomahawk patrol cratl. 
Based H loi secret Siace Federation base tctielon. Vol must uy tone 
reconnaissance ant ex Qt oration missions in Ma largely unexplored zona 106. 
searctiinfl lor tie whereabouts ai ma troublesome space pirate stronghold. 

First you Musi master lie controis el your vehicle, flylnp and landing anywhere 
wiiwn me zone , using either me 30 tr cntat view ol tie special feature mat allows 
you to view year spacecraft Iron lie outside, t aier Mara are six dttiereni levels i 
difficulty la camiaimfl alien sues craft to eopa will, as well as the logical 
strategic lasts ot locating lie pirate ease. 

lest III ol ill. ihougfi. Is tie unstick voice activated control headsei. wine 
enamel you to lire simply ly say ma ma word. Tils leaves lines tree In cope anil 
control ol me spaceerall. By all accounts It's lean very successful In lie us. 
outselling even Access's previous III. lie aforementioned laadarboard. so fl las 
te le kaee an eve out lor mis veer. 




Unas 
avals al 

laid 

let 



Electronic Iris lis lusl released Me 
PAL version of their Video Animation 
programme. Define VMea 12. II yen 
dent know what pal meeni. fl is the 
nemo liven to mi British system ot 
television, meaning till will tie 
help el your Amiga you can now 
generale animated title sapiences. 
eld tiackground music and sounds. 
end generally do lols ol wllzza 
clever mines lo mike your home 
vids looking proiesslooii. The price 
at iroascast quality misting 3D tail, 
wipes, lades and other good slut! Is 
now only £89.95. 




Gtuttlly, wriggling wrpentt 

The ultimate theorem up ever written lor play ai name Is 
here. g-rm lor me PC Engine games console. Over tie 
years we have played thousands of games and many of 
Hiam Have given great pleasure, lone ef (ham come even 
remotely dose to mis shoot 'em up. 

ff-rjwis a lime from the Japanese company jot* and II 
is i Defender variant with plenty of power uos. lunas and 
stunning graphics. 

Take a look al the screenshois aoove, Could you tall me 
difference between Uieae screens and those ol ihe coin op? 

ll you don'l own a ^Engine - ( and yau are nol likely loo 
as ll prooahlv wont be on sale here until nail yearl - men 
dint dtspalr - as Spectrum. Commodore 61. and ST 
versions ol ff-Frware well under way. and will be launched 
an ill Acilvlsion label In September. 




A Near oain-op quality graphics 





FEATURING 



tKEESCAPE 



Locate B destroy Eephyr Dne weapon on Dark 
Side, fluoSd Plenor tanks. Disable fTlatrtH ECD's/use tunnel 
network and jet pack to best aduantage.TEme is short. 



i^. 2hH 



THE 

NEAREST 
YET TO 
BEING 
THERE 



FROM THE mfllOR diJl'LMr) TEAM. 
CREATORS OF THE AWARD WINNING £>JHL£EjR 





SPECTRUM 

£9*95 

+ 3 DISC £14-95 



COMMODORE 64 

£9*95 

C64 DISC £ 12-95 



AMSTRAD CPC 

£9*95 

CPC DISC £14.95 




C 19GS INCENTIVE SOFTWARE LTD. ALL RIGHTS RESERVED. f3H3i SK&ff)™ fi A TRADEMARK OF INCENTIVE SOFTWARE LTD, 




A 



\- 






ZEPHYR ONE, CALLEVA PARK, ALDERMASTON 
BERKSHIRE RG7 40W (07356) 77288 



/ 



GUTZ 

MICRO LEAGUE WRESTLING 
0UHRTAG 
ROAD BLASTERS 
QUADRALJAN 

REVENGE H 
ARKANOID 
OUTRUN 
BUGGT BOY 
(J £ GARRISON 
DROIDS 
CROS5WIZE 
JINKS 
@ FIREPOWER 
TARGET RENEGADE 
55 LEE ENFIELD 



VENOM 
ROLLING THUNDER 
SUPERTROLLEY 
(2 £ KARNOY 

CARRIER COMMAND 
OBIITERATOR 
PEGASUS BRIDGE 

£5 MURN TO GENESIS 



U 




*■ MACHINES: SPECTRUM 

SPECTRUM + 3, CG4 128 

*■ SUPPLIER: OCEAN 

*" PRICES: £1 .36 [SPECTRUM] 

tU.96 ( + 3 DISK! £B_95 ICG4 UB 

CASSI £12 96 (C 128 DISC], 

*■ VERSION TESTED C64 

*■ REVIEWER: TRISTRAM COFFIN 



This game surprised me, I find the 
whole area of rummaging around 
inside a body quite vomit inducing. 
Still, I thought, I'll try anything 
once and - wouldn't you know it 
- I found myseif enjoying it. 
I don't know if F believe the story 




that the game was inspired by 
graphic artist Andy Rj noil's visit to 
his local hospital for a nasty 
internal examination - if he's got 
irvsides like this then it's surprising 
they let him Qui again., that's all I 
can say! He went away and 
chatted to his mates at Special FX, 
the people behind this offering, 
and persuaded Them to spill their 
Gutz, if you'll pardon the pun. 

Now, if you are sitting 
comfortably, we'll take a look at 
the plot. While On a mission to 
discover what is causing that huge 
blip on Earth's early warning 
detection Systems, you come 
across a ten-trillion tonne 
mega-being from another 
universe, who eats you alive! It's 
not that he's particularly hostile or 
anything, but the in-flight food 
hasn't been up to scratch. How 
would you like to travel millions of 
light years across space with only a 
very smalt packet of dry-roast 
peanuts to keep you going? 

Your job is to escape from the 
maze of arteries, intestines and 
tubes and get back to Earth in time 
to convince them to nip out for a 
mega-party bucket of Kentucky 
Fried Chicken before their hungry 
guests arrive and start 
consuming all she designer 
furniture. 

^ Good clean fun. 



*■ MACHINES: C&rVlM/ATARI ST. 

* SUPPLIEH: MICROPROSE, 

* PRICES: m .95 (ATARI STJ. £19.95 
CBM 64 IDISK I 

*■ VE HSU ONS TESTED: 

CBM64, ATARI ST 

*■ REVIEWER: CHRIS JENKINS 

Professional wrestling in America 
is even more farcial than it is over 
hem; completely controlled by the 
Mob, it consists of enormous 
bruisers in golden capes 
pretending to throw each oiher 
around the ring while they try to 
work out the tax advantages of 
registering as a corporation. 
Mscroproses Micro League 
Wrestling captures all the skill and 
sportsmanship of the game - that 
is to say, there isn't any. 

Rather than try to create a test of 
skill and liming, like Melbourne 
Nouses Rock' n' Wrestle, 
Mir: to prose has, typically, created 
a strategic simulation. Now, if you 

T A kick without impact. 



icr© 



ask me, wrestling isn't much to do 

with strategy; the aim should be to 
out-fight your opponent, not think 
him into unconsciousness. 

The game is presented in the 
format of a television broadcast, so 
before you play you have to sit 
through inane conversations 
between rhe wrestlers, including 
Hulk Hogan and Randy "Macho 
Man" Savage (do you believe 
that?] 1 and the sports presenters. 

The pictures of the fighters are 
riinitised from TV, but for some 
reason they're presented in a sepia 
tint whech makes them look like 
1930s photographs. The aim of 



the game once you actually get 
into it - is to oytfight your 
opponent by working out his 
weaknesses and choosing the 
correct fighting move to exploit 
them. 

On each side of the screen are 
lists of ten available offensive 
moves, and a defensive option. 
Selecting one from the list wiih 
joystick, mouse or keyboard, you 
press the fire button, wait to see 
T Inane ea/fitnetitotori. 






**$ INTERNATIONAL SOCCER 




You have To destroy the alien's 
major internal organs. One bv one 
you have to knock out the lungs, 
heart and brain. All these horrible 
wobbly things are hidden within a 
3D scrolling maje of tubes and 
ducts. And each organ is protected 
by a shield which tan only be 
destroyed by assembling a special 
weapon 

Oddly enough the alien has the 
bits for this weapon scattered 
about its insides. You can also find 
other useful things inside this 
space monster - things that will 
halp you survive your mission; 
things like a map of the monster's 
innards, energy crystals, 
protective helmets, keys to 
super-weapon rooms and useful 
weapon- holds. More about these 
items later. When you first load up 
the game it's essential to race 
around and find the box which 
contains the map. Without this 
you're lost, but before you do that 
it's a good idea to find a 
weapo n -hold a sort of round 
blob on the wall - and open it to 
get ammo for your space- blaster. 
Once you've got these two items 
you're ready to play the game for 
real. 

You'll find yourself in a maze 
packed full of 'orribla creatures, 
the mega-being's defence 
systems, all intent on wiping you 



out. If you've got the map, keep 
referring to it, Nothing can touch 
you while you are looking at the 
map, but it Only stays on screen for 
three minutes at a time, Spot the 
location of the goodies you're 
after, like helmets, crystals, bits of 
weapon and so on, and then make 
a dash for them. 

The map screen also shows you 
the best type of ammo for your 
weapon to deal with most of the 
nasties you If encounter on that 
particular level, You get this ammo 
from the weapon holds. But each 
hold has a different sort - so make 
sure you get the right one for the 
job. 

There are loads of these holds 
scattered about, so it's a matter of 
trial and error until you get the right 
one. It's a good idea to do this 
because you can build up a big 
score and win extra lives at the 
same time. You get an additional 
life for every 10.000 points. And 
you get to use the nifty hi- score 
chart at the end of the game. 
Watch out for the nice "mutating" 
letters and numbers! 

The graphics are nice and big. 
animation is pretty good, music 
and sound effects likewise. 
Gameplay? Well, it's all good, 
clean fun! Like I said, despite my 
initial reservations, i found myself 

Getting to ?A* heart of the gams? ► 



reluctantly liking the game, and 
eventually getting hooked on the 
thing. 

*■ GRAPHICS 7 

»- SOUND 7 

*• VALUE 7 

*■ PLAYASILITY 7 

The- Spectrum version of 
Gutz should be on sale by 
the time you rood this, 
according to Ocean, It has 
the tame game play as the 
Commodore version. No 
Amstrad version is 
planned , 





tfgue Wrestling 



your opponent's response, then 
the digitised images on the screen 
lurch into action, performing lor 
failing to perform! the selected 
move. 

At the bottom of the screen are 
the commentators, who come up 
with more inane comments like 
"This is real wrestling!" and "Two 
holds don't make a matchl" You 
can select the length of the bout 
before starting, I could onfy bear 




the shortest match ten minutes 
- although you can opt for up to 
swty minutes. Power and Damage 
counters change according to the 
success of your moves, an<f the 
better your position, the more 
chance you have of carrying out 
difficult moves, Each character has 
his own "super move", such as a 
flying kick or a double elbow 
smash, which is difficult to pull off 
but which scores plenty of damage 
points. 

If you are in dire si 
boost your energy b ::nihe 

support of the crowd This only 

•- once, so it's not to be 
V Out' 



wasted. 

Once you've defeated Randy 
"Macho Man" Savage, you can 
move on to other intellectual gianss 
such as Paul "Mr Wgnderf <• 
Orndorff. I doubt <f you'll want to 
boihn 

Micto League Wrestling >s a 
qf a turkey for several reasons. 
Firstly, since none of the wrestlers 
are famous over here, all the 
macho bull before the match is 
a complete waste of time. 

Secondly, the digitised pictures. 
are so bad - obviously more so on 
'0M 64 than the ST - that 
me you can't mefct? . 



IMBE /M»r 



■ ; [ i 


sV.N 




Hd-Si-iash 




sH 9ii^T*iH 




: 


Shldr. Bide 

AtorhDrof) 

ClTtis, Urn? 

Suplex: 

Leg Drop 


! 


^ 








1 


» 





i 



ick 

Snap flare 
Elb.Snash 
Fl.Bd.Blck. 

fix Handle 
Fl. Kn. Drop 

Dbl.Choo 
Dhow Drop 



A textbook wrisrtlock by the 
Hulk! 

One hold doesn't nek* it. 



what's supposed to be going on. 

Thirdly, the sound effects are 
dire; a constant sea- like hiss of 
white noisq representing the 
crowd, and 9 PLONK each time 

someone gets clobbered. 

Fourthly, though there may be 
some sic ill involved in selecting the 
tight moves, ii would be much 

more satisfying if you could control 
the actions of the characters in 
real-time, as you can with more 
conventional combat games 
Drop-kick this one straight out of 
the ring. 

► GRAPHICS 5 

* SOUND 4 

* VALUE 3 

* PLAYABJ1ITY 3 

News Flash: C + VG's jet set 
editor Eugene "Doesn't 
my Colifornian suntan go 

well with a white shirt" 
Lacey reports that Hulk 
Hogon has actually wort 
the American Wrestling 
Championships. He and 
Randy "Macho Man" 
Savage also took the tap 
tag title, according to 
Eugene. 

However, on a more 
mundane note, there arm 
no plans at present for any 
other versions of Micro 
League Wrestling. 




It's here -The return of Elvin AtombenderJ 



<? 




fro 







Unsurpassed Espionage Action... 









TM 





After two year s wart at last it's arrived-the sequef to beat ali sequels] Impossible 

mm II retains all the fun and strategy of (he original as ortca again you embark 

on A» chalbnpe to find a sate route to Elvin and the final showdown when ne wiN 

meet his end! Search each room, rfcitf code numbers, objects and toys to help wu 

with your mission , rau must avnid or destroy the guards 

and robots that patrol the five towers or risk being 

destroyed yourself. 

Successfully dispose of Ervm and your quest 

is half over! Mow your Mission becomes 

truly Impossible as you strive to escape 

the towers, avoiding guards, robots, 

mnes, trap doors and elevators 

without detection! 



...From the Irft you enter toe first room. 






If 



.. .Could ire final Rl.hl. number be hare^ 
LP 



Cttnmodi 




m&Mt — 



£14.98 t\tk raWtMMte 



UonnwMbJM a<AQ5h 







Running Into more (rouble?.. 




QwcW Escape from EMn! I. 





azer 



^ MACHINES: CBM M, 
SPECTRUM. 
^SUPPLIER: US GOLD. 
*- PRICE: G*£9.M/E1 1.99. 
SPECTRUM C&.99. A MSTH AD £9.99, 
*- VERSION TESTED: CBM 64. 
*■ REVIEWER: EUGENE LACEY. 




What they come up with is a 
combat game where your man 
scrolls in all directions firing his 

lazer at the pthcr six players, 



there- appears to be nothing you 
can do about it. 

The lazer gun fire itself has a 
neat idea in that the bullets can 
bounce off angle to hit their 
targets. 

Quite complex patterns of lines 
can streak around the screen. This 
could have been the basis of 
challenging game, especially if two 
play ere could have played 
simultaneously. 

Unfortunately you have such 
little control over the laser and your 
player that it fails totally, It is 





A Lcuer Tog - frmtroticn. 
l$zer Tgg was hyped hugely at the 
PCW show last Autumn as the 
'latest craze from America' that we 
all ought to be interested in. 

A bit like primary school 
playground war where you surprise 
your enemy with an imaginary gun, 
shout 'bang' and he is dead except 
that now the game takes place in a 
futuristic set, and your guns use 
micro- beams to register direct hits 
on recorder devices worn on each 
player's chest. 

It's a bit like one of those war 
games, Combat Zone ivt instance, 
only with a sci-fi theme. The real 
Lazer Tag is operated by a 
company called Worlds of Wander 
at dozens of centres all over 
America. 

So how does it work as a 
computer game? Not very wall has 
to be the first and most glaringly 
obvious observation about this 
game, 

It was programmed for Go! by 
the development house Probe - 
who were also incidentally 
responsible for a number of the 
Our flun conversions, 

In fairness to Probe they did start 
the design with a fairly serious 
handicap - the insistence of the 
Laser Tag owners that the 
computer interpretation be 
completely non-violent. 

Pretty tall for any computer 
game designer. 



A Non-violent computer gams. 




that was only half thought-out and 
an implementation only partially 
carried through , This would have 
received a luke warm reception as 
a budget title - but at ten quid our 
advice is avoid it like the plague. 

This is an unfortunate release for 
Go! - as they do have some 
excellent other titles about to be 
launched such as S ionic 
Commandos and Wizard Wers. 

Lazer Tag is the dog in the pack. 



GRAPHICS 


4 


SOUND 


3 


PLAYABUJTY 


1 


VALUE 


1 



A, Holt thought - out gome design. 
What's non-violent about that you 
may wonder. Well - the men 
don't actually explode the targets 
on their chests simply glow and 
you 'hit' meter counts down. 

Certain items are scattered 
around the floor like a gun and 
length of chain - though picking 
them up serves no purpose that I 
could work out. 

As you scroll up-screen there are 
fences at the end of each section. 
Your man occasionally sticks to 
these again for no discernable 
reason. 

A tank-like vehicle may rumble 
across the screen or a copter 
appears and start straffing you but 



entirely down to chance whether 
you hit the targets or not, 

To add to the frustration, Lazer 
Tapis also an against the clock' so 
that just as you are trying to work 
out what the blazes is going on you 
have to stan all over again. 

The play area is dotted with 
spinning satellite dishes which - 
according to the instructions - 
increase- your fire power when you 
shoot them. 

Nat so in my version, I blasted 
away for ages - all to no avail. 

It would be possible to go on 
listing the faults of this game but it 
wouldn't serve much purpose, 
What we have here is game design 



Welt, after that teview it's doubtful 
whether you'll be champing at the 
bit to know about forthcoming 
Lazer Tag conversions. If there is 
no dramatic improvement in the 
game design, you will be 
well-advised to save your money or 
at least look for another game to 
spend your hard-earned pennies 
on. 

Anyway, Lazer Tug will be 
released on the Amstrad, £9,99 
cassette and £14.99 disk, and 
the Spectrum. £8.99 cassette 
only. 

At the moment there are no 
plans to release 16-bit versions, 
although it's doubtful whether 
this will cause great upset 
among Atari ST and 
Commodore Amiga owners. 




:.:.:: J p ii 






niuiimHniiiMtir, .; 



Ht!:-fJ.i';j1;V.» : 



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-Hlill.l: 

III! 






fi £ ° X 



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Est dust, buster. You've got 
to be a hard -nosed highway 
star to handle RoadBiasters, 
the ultimate driving and 
combat game so far, 

In the end only one Tarmac 
Titan can survive in this 
half-crazed future. Who will 
that warrior be? Can you 
deliver the fatal blow? 

Well, you'll need tip- top 
driving skills, deadly accurate 
shooting talents and staying 
power to triumph in this 
half-road race, half-combat 
but 100 per cent excitement 
t^ame. 

US Gold's conversion of 
this fantastic Atari coin-op, 
based on the Matchbox toy 
car, should be erupting into 
the software stores anyday 
now. 

The task of putting 
RoadBfasters onto the 
Commodore 64 has fallen to 
Amazing Products, the father 
and son programming team 
responsible far the 64 version 
of QutRun, now probably the 
world's best-selling game. 

The aim of RoadBiasters is 
to keep right on to the end of 
the road - and survive! But 
this game makes OutRun 
look like a Sunday afternoon 
pleasure drive. All hell lets 
loose as attacks come from 
other cars, bikes, mines and 
road-side gun 
emplacements. 

The car you drive is already 
equipped with a laser to put 
zap in your zip. The road 
leads through a progression 
of countries with alternating 
checkpoints and rally points. 

The checkpoints are 
midway goals to aim for with 
the promise of extra fuel to 
top up your gas guzzler. Rally 
points are similar to the finish 
lines in ordinary races. Get 
there and you have 
completed a race section. In 
all there are 50 sections to 





A Watch out for the mines. 
compete. 

The game ends not if you 
get blown up a few times - 
and you will - but if you run 
out of fuel. All the route are 
green and red fuel globes to 
collect. In some sections you 
can afford to miss out on a 
few of them but on others it's 
more or less essential to get 
everyone to complete the 
race section. 

And now for the enemy. 

Command cars. These are 
fast, sleek and heavily 
armoured. They don't 
actually attack you but if, 
under normal circumstances, 
you collide with one, it's a 
wipe out. They can be 
destroyed if you can get the 
right weapons. Then it's 100 
points for you if you can 
destroy them. 

Stingers. These are fast 
cars which can be destroyed 
if you're quick enough. 
Sometimes they will release a 
fuel pod. You get 50 points 
for a kill. 

Rat jeeps or buggies 
These zippy machines can 
appear from nowhere, cut 
you up and cause crashes. 
Again it's 50 points for a kill. 

Motorcycles. Fast and 
carnal if they get in your way. 
100 points for a kill. 



drive as close to the turrets as 
possible, tn that way it's 
possible to drive under the 
fire, 

S pikers. These 
prickly- looking objects are 
dropped from enemy cars. 
Avoid them at all costs. 

Toxic Spills. Hit one of 
these and you go slip-sliding 
away. 

That's the sum of the 
powerful forces against you. 
But you can even up the odds 
for survival by coflecting 
other weapons. 

At certain points in a race 




A 6vpn?y plane drops an dj^H 

Mines. At any stage you 
can come a cross single or a 
series of mines scattered on 
the highway. Avoid them at 
all costs otherwise the zoom 
will turn to boom. 

And when you're at full 
speed, that's easier said than 
done. On some stretches of 
the road, the mines are 
placed in strategic patterns. 

Gun Turrets. These are 
found at the roadside, either 
on their own or in whole 
groups. The barrage they lay 
down can be deadly. Take 
them out and if s 200 points 
added to your score. 

Sometimes it's best to 








section a support >et zooms in 
and drops a new weapon. If 
you can dock with this 
weapon — basically by 
letting it drop onto your roof 
- the enemy can take a 
pounding. But if you crash, 
you lose the weapon 
Up for grabs are: 
A Cruise Missile. This 
wipes out everything on the 
highway but you can only fire 
three times. 

It's important that you 
choose the right moment to 
fire - and that's when the 
road is packed and a crash is 




* Assault and bott«ry - coin-op 




Exptotive oction 




a slot from fbt* coin op. 

on the cards. 

A Nitro injector. This 
increases your speed without 
using up extra fuel: But this 
can be a double-edged gift 
At these high speeds it's very 
difficult to react in time to 
anything in your way. 

It should be used sparingly 
to get you out of difficult 
situations. 

UZ Cannon. This increases 
your fire power by about a 
third. 

This is the master blaster. 

Electro Shield. Get this and 
you become invincible for a 
certain time. 

The CBM 64 programmers, 



action. 
father and son Dennis and 
Martin Webb, have packed 
all the game's original 
features into five loads. 

"We've tried to keep 
FtoadBtastersas close to the 
original as possible/' said 
Dennis, who is responsible 
for the game's graphics. Son 
Martin concentrates on the 
programming. 

"Nothing has been copied 
from OutRun/' adds Martin. 

OutRun attracted quite a 
few adverse comments from 
the critics and the Webbs 
are, understandably, a little 
upset. 

"We gave it our best 
shot," says Dennis. "We 
were very proud to have done 
it. f do hope people who 
bought the game don't feel 
cheated." 

The Webbs hit the big time 
as a programming team 
relatively quickly. Their first 
published games were JWajr 
Torque and Snap Dragon for 
Bubble Bus. Then came the 
Commodore 64 OutRun 
commission. And now 
RoadBlastars, 

Future plans are 
underwraps at the moment. 

Meanwhile, back to 
Roadblaster and other 



conversions. 

Work is underway out on 
the Spectrum, Amstrad, 
Commodore, Amiga and 
Atari ST versions. At the time 
of writing US Gold plans to 
release alt versions during 
June. 



COMPETITIO 



Hew would you like to get your 

h.flf«l5 on a hard-driving, 
sonse-slunnm!}. brain bang- 
muscie mangling ftoBtibtan-, 

The impossible dream? I ■ 
f »' not y ? N a t wfrtt) Comp ' 
Video Gim«i rtlin't. US GotJ^H 
cjivem one of these mean machine* 
for you to win. 

Alt you have so do > « answer meet 
US Gold game queetione to b 
« chance, needy? 

1. What ie the riimt of the mega 
successful US Gold 'A cc* *3 Golf 
game? Answer 

2. What we* US Gold'e m, 
•mean Banna thi* Christmas? 



3 What ere the four coin-op 
conversions scheduled for releaae i 



4. Gauntlet was another US Gold 
smesh. Who produced the original 
jp? Answer. 



Tie Break In net n 

words u ..to 

win a Roedblattere Coin-op. 








COIN-OP 




w 



V^|p 



background 




onsistent with the original coin-op. It 6. 
. You^^neeckalJ of the combat skills 

previoi 



use of BRIGHTs with 
some'Ofthe &st enemy spi 
mad axe-wieklers out there. Anyone r 
new to the sport have nothing to losei 



or ages. 
■ly intei 



the/5 




■e change in 
mastered in 



3irafi»E3lB 



1*1 o 






C+VG 



V 



Teat game for all you cl 
larbarian course and rf 



^m 



Warrior Kin 

* 

The latest hit coin-op from Taito! 

Lands thai produce men of 1*$* nd. dragon slayeri. He in his shada* - 
,gu»rdlan»f?f tvll Tear his Rr*j»pe*lny jwoi d, the axe he weitds as swill as 
• lightning/ State ofthe art programming makes a true simulation ol tlic 
Arcade torlrour horn* micro, enjoy superb graphics and realistic taction dS 
RASTAHlahesj on a world ol dangers - magicalwiiardy M i c- hrcjtltrn<g lions, bals. 
snakes. In litam and finally I he living dead. 

Is It more than you can handle? 












-"■■ 1 mm 

11 ¥4 1 1 







~ — J — ■>■ 

: — : - z : 



Spectrum 7.95 Cass. SPECTRUM - 3 OI5K 14,95 

CoiTitimdofe 8,95 Cas,i 12.95 Dish 
Amstiad 8,95 Cass 14.95 Disk 



■■I l - ™* Tail* Cefp™ IB*«, rnpiiniflinl r« 
Amalnid, Sperlrum. *"orom«ntare By fiincirir Sou^att. 



Imagine Software Limited ■ 6 Central Street • Manchester JVI2 5NS -Tel: 061 834 3939 ■ Teiex. 669977 




tan 



* MACHINES: ATARI ST. AMIGA 
(OTHERS TO BE ANNOUNCED! 
+ SUPPLIER: LOG OTRON- 
*■ PRICE: N/A. 

*■ VERSION TESTED: ATARI ST, 
*■ REVIEWER: DAVID BISHOP 

Some time ago logotron 
released a fiendishly designed 
puzzle game called XQR which 
attracted a modest cult following 
amongst devotees of the gendre. 
Now Astral Software, creators 
of XQR, have come up with a 
sequel called Quadral/an which, 
they hope, will appeal to many 
more mainstream gamers. 

Although by no means 
abandoning the puzzle influence 
of its predecessor, Quadraiian is 
an attempt to woo the more 
arcade-minded punter with 
slicker graphics and lots of 
moving thingies with the added 
attraction of being able to trash 
most of them with a laser. 

By the middle of the 21st 
Century, man's insatiable 
appetite for energy has 
necessitated the deployment of a 
number of huge nuclear power 
stations in permanent orbit 
around the Earth. 

As luck would have it, some 
incredibly inconsiderate alien 
life-form has chosen one of these 
power stations to live in, feeding 
off the raw energy being 
produced by the core of the 
reactor. 

The action takes place in the 
four levels of the power station 
and is viewed from above 
through a multi-directional 
scrolling window. Having 
selected two out of the six droids 
available to you, your task is to 
guide them through the six 
locations on each of the levels, 
mopping up all things radioactive 
as they go. 

But life is never that simple 
and many of the locations have 
either been devastated by fire 
causing all the lighting to fail, 
contain hidden contamination 
which only a Geiger counter can 
expose, or are such sensitive 
areas that lasers are 
automatically disabled. 

In fact every location poses its 
own special set of problems so 
it's imperative to select the 
droids best equipped to deal with 
each new set of -circumstances 
as it comes along. 




Apart from vast quantities of 
radioactive contamination, each | 
room is packed full of various 
elements, some static, others 
moving or movable, but ail of 
which pose one problem or 
another to the mobility or life 
expectancy of your droids. 

Elements include force fields 
which restrict movement to a 
single direction, and Attractors 
i A'st which were originally the 
robotic work-force on the 
station, but which now are 
charged so that they are drawn 
together when in close proximity^ 
to one another. 

R spellers (R's) are the exact 
opposite to attractors preferring 
where possible, to keep their 
distance to each other. A's and 
R's can be pushed around the 
room and destroyed by laser fire- 
But, because of the way they 
react to one another, moving 
one of these highly-charged 
ex -robots often causes many 
others in the immediate vicinity 
tooveas well. 

Predicting what effect moving 
an A or R will have, is one of the 
more challenging aspects to 
Quadra/ian. 

Each successive level presents I 
you with a fresh set of ever more I 
devious problems to solve, as 
well as a new rash of aliens to 
blast. As you progress through 
the game you'll learn what droids | 
to use where, and will soon 
recognise all the different 
elements automatically, rather 
than having to continually use 
the console readout screens to 
remind you of what they are. 

Having progressed this far up 
the learning curve you can 
concentrate fully on the task as 
hand which is both enjoyable 
and challenging to brain and 
trigger-finger alike. 

All in all a fine marriage 
between arcade and puzzle 
game, rounded off by some nice 
David Whittaker music, worthy 
of a place in any thinking person's 
software collection. 



D&servei o place in any good ioftware collection 



GRAPHICS 
SOUND 
PLACABILITY 
VALUE 



OH 



■j* 






► MACHINE: AT A Hi ST 

* SUPPLIER: MA&TERTRONIC 

►■ pRfCEfasa 

*■ REVIEWER: CHRIS JENKINS. 

I remember when Jeff Minter 
was the ore remaining hope in 
The games software industry, the 
last of the wild-eyed, 
shaggy-haired independents 
churning out crazy games 
guaranteed to pop your eyeballs. 
What a disappointment, then, 
that Jeff has failed to meet the 
challenge of the Atari ST and the 
Amiga by coming up with games 



have been nice backgrounds if it 
weren't for the cotton wool 
clouds and featureless skies. 

The plot? Minima). You're a 90- 
foot high death-spitting 
neutron i u m-shielded 
mega -camel, and you have to 
blast thousands of sprites 
resembling Pacmen, glasses Df 
lager, cigarette ends, telephone 
boxes - you know, the usual 
stuff. 

You can shoot in any direction 
while running along the ground 
or leaping through the air to drop 
dombs Collecting special tokens 
adds bonus points, and at the 
end of every round, if you aren't 
grid, and goodness knows what 



happens then because I don 
think anyone would have the 
patience to do it. 

A big disappointment really. 
firstly because Icon Design have 
done absolutely nothing to 
enhance the game in transferring 
it to the ST, and secondly 
because Jeff M inter should have 
been able to came up with 
something much more 
impressive than this by now. 

For some reason which is 
completely beyond me this Atari 
ST version of Revenge II carries 
an endorsement from a 
Commodore 64 magazine. 

What is the point of that? For 
what possible reason would an 



ST owner want to know whether 
or not the game was any good on 
the 64? 

That gripe aside ft is still nice to 
see rVtastertronic whacking out 
16-bit titles at £9.99, Sure 
Revenge H is not the best thing 
either of them have ever done — 
but remember just a couple of 
issues ago - the excellent Side 
Winder - that was a C + VG 
Game of the Month, so I am 
sticking with M'tronic for the 
time being. 



GRAPHICS 

SOUND 

PAYABILITY 



LVALUE 



S£0R£ - «iv6vuwu456 



KM= 5 BEtlSilS: a Isul^ uvvvuuuivu 



BER5CS 






W>S 



: 



4 Oh, God . 



th 



a camais are 



it 



bad! 



as amazing as were his early 
efforts on the Commodore 64. 

Not that Revengs //is really 
Jeff's work; while the concept's 
identical to that of his eight-bit 
versions, all the programming 
work was done by Icon Design, 
and a right hash they've made of 
it. 

Having thousands of sprites 
dashing around exploding is fine 
on an eight-bit machine, but on 
an ST we expect something in 
the way of graphic 
sophistication. 

All we have here is lousy 
sound effects, and chunky 
low-resolution sprites 
performing in front of what could 



reduced to a collapsing skeleton 
by collisions- with baddies, you 
are returned to the Game Grid, 
Here you have the option to use 
your bonus points to buy new 
weapons, including Big Bullets, 
Smart Bullets, extra shields and 
extra camels. 

Then it's time to choose the 
next zone you want to tackle on 
the grid (you can play through 
the game in anyone of dozens of 
directions) and return to the 
mayhem, 

Each gridzone you've played 
becomes transparent if you've 
completed it, or marked with a 
cross if you d ied . T he o n ly aim rs 
to complete 1 00 per cent of the 



A / hots bloody camols. 



>nei* 



i 




uppy noun 



STOP PflESS... 
Alive and well and still baying 
'wow' according to a recant 
rumour, Though mos-t recant 
sig h ti n g e pt the ha iry a na ha ve 
been in deeply agricultural North 
Wales - ha is still tinkering with 
his visionary Cofour Spate utility. 
However, don't expect to buy it 
for your home computer. Jt rs 
now so sophisticated that it* 
proper pfsce would be on stage to 
enhance the lights shows for live 
gigs. Hnw about it Pink Floyd? 





Consumer Hot Line: (0543) 414885 




*■ MACHINES: SPECTRUM. CBM 

64, ATARI ST, AMIGA, AMSTRAD 

SEGA, 

*■ SUPPLIER: US GOLD. 

*■ PRICES: CBM 6*/ 128 KM 

CASSETTE, £11.49 DISK, 

spectrum caaa 

AMSTRAD CASSETTE £999. 

DISK £12 ,99, ATARI £19.99. 

ISEGA VERSION DISTRIBUTED BY 

MASTER TRONIC) 

*■ REVIEWER: EUGENE LACEV. 

At last a decent version of Out 
Run. The ST version has been a 
long time brewing at US Gold but it 
has been worth the wait, 

There can't be a computer 
games fan in the country who 
hasn't by now had a go on the best 
driving coin -op ever released. If 
you haven't, jusi let me describe it 
as every red blooded male's 
fantasy - a Ferrari Testa rossa. an 



open Califomian coastal highway, 
a beautiful blond beside you, and 
the sun in the sky, 

The 8-bit versions received a 
mixed reception from the 
reviewers bur the games playing 
public loved it - making it the best 
selling game of last year 
voting it C + VG readers Game of 
the year at the Golden Joysticks 
Awards , 

If you are lucky enough to own 
an ST you ere in for a treat, The 
best thing about this version is that 
it is Out Run in its entirety 
extended play levels, the map at 
the end of each session showing 
you your progress, and most of the 
graphical thrills and spills of the 
coin-op are here. 

Don't get me wrong. This 
is a far from perfect conversii 




but it does succeed in getting the 
fun end excitement of the coin-op 
across on a home machine in a way 
that the other versions fait to, That 

in itself is a considerable 
achievement. 







MACHINE: AMSTRAD/ 
SPECTHUM.CBME4 
*- SUPPLIER: IMAGINE. 
*- PRICE: £8.9S1AM$THAD). 
*■ VERSrON TESTED: AMSTRAD 
*■ REVIEWER: PAUt BOUGH TON 

The dearth of decent Amstrad 
games continues with only the odd 
game arriving in the office which is 
worth dusting down the 464 for, 
Such a game is Arkenoid - 




Revenge of Dob. Is Imagine the 
only software house turning out 
decent Amstrad games these 
days? 

Of course, it's the old, old 
Breakout/Tamp 

Tiles/ Addictabait/ Trazz/A rkenoid 
1 formula re-made, re-modelled 
and re- marketed. But it's still 9 
damn good game worth shelling 
out for. 

The Amstrad version is probably 
the hardest of alt the Breakout 
clones I've played. It took an 
entemity to clear the first 
screen-due mainly to the fact that 
the first line of bricks had to hit at 
least three times before 
disappearing and that the bat 
movement was so slow. It was like 
playing in treacle. 

However, once the first line of 
defence crumbles things becomes 
little easier. 

The weapon capsules come 
thick and fast, dropping not just 
singly but in whole clusters, 
making it difficult to choose which 
one to go for, I often found I got 
M Damn good gam*. 




The lasting appeal of this fairly 

simple, against the dock, driving 
challenge has been greatly 
increased by the addition of several 
game play options. 
Graphics are competent in this 



version - though not in the super 
league- They aren't very smooth. 
Apart from these moans about 

the animation the drawings 
themselves are fine. 
Whet really sets the ST version 



apart from the 64 and Speccy 
renderings of Out Run is the 
sound Here is the Out Run music 
on a, home system for the first time, 
courtesy of Dave Whittaker, 
probably the best computer muso 
around" now thai Hobbard has 
hopped off California. 

US Goto can breath a hefty sigh 
of relief with this version of the 
brilliant Sega coin -op. A lot was 
expected of the first 16- bit verefon 
and no one need be embarrassed 
about it. 

If you own an ST you simply 
mustn't be without a copy of Out 
Run, A game to keep coming back 
to. 



► GRAPHICS 
*■ SOUND 
*- PLAY ABILITY 
» OVERALL 



7 
7 

7 
7 





avenge © 



the right one only to find another 
capsule dropping onto the bat 
before I could move away. 

These capsules are the normal 
ones you'd expect from this sort of 
game plus a few new ones. 

They include, bat enlarger - 
and one which diminishes its size 

- lasers, stickabilrty, double bats, 
multiple balls etc. 

Clear the screen and you're 
given a choice of the next screen. 
You can either exit left or right to 
Ihe next challenge. I don't 
remember that being available on 
the first Arkenoid. 

Wth a product such as Arkenoid 

- Flevsngeef Don you know what 
you're getting. The only question 
is how well has it been dona. The 
answer with this game is very well. 
Despite some initial reservations 
about the slowness of the oat, I 
kept on playing and playing and 
playing. 



GRAPHICS 
SOUND 
' VALUE 
PLAYA6IUTY 



Bug it. 








T 




A KALEIDOSCOPE OF, 
PSYCHOLOGICAL WA 

The life forms of three prestigious government o 
| have been captured by Ibe dreaded Dream Demon 

He now has 1 he vital information to formulate his evil 

plans. Overcome the Two Headed Monster, the 
l Demi Demons and the final confrontation with the 

Dream Demon himself and then cm I y you, the DREAM 

WARRIOR, can save the world. 

tt omhinin^slralejjyanddeplhnfgameplaywith 
fast action, DRfAM WARRIOR is beyond your 
wildest dreams 
Became your wildest dreams will become a 
NIGHTMARE 



^%& 



^'^V 



I 



f 



-u 



L 










&1988 UNITED ARTISTS INC., 
ail rights reserved 



\cmnn§n^ 








Saten shot from Atatl ST 

Spectrum £8.99t 

Spectrum +3 £l2.99d 

CBM64/12S£9.99i £I2.?9d 



Gremlin Graph l» Seftwm Lid,. Mpt* Houtt 
WClfW Sen*. »)*m«td SI 4TS T«i: 0742 713423 



/it ' v UBT* 

ft m 

MAGFC BYTES 






Amlp£l9.99d 

fturi5TfI9.99d 

Anutnd£9.99t£l4.99d 






I 




ip&tf^ 






When Buggy Boy came out 
ufi -lie CPiM64at the end of bit 
year, Tim gave It a C+VGhlt, 
reckoning that in terms of 
playability it "almost goes oft 
the old C+ VGommtQt". 

A BB looks really good on the 
Spaccy too, with big, clear 
sprites, and soma clavar 
programming. 



r 



i 



BY THE COAUTHOR OF ELITE-DAVID BR ABEN 






wm 





rpieaie iindyouror^ffr and 
M^com pit or direct d*bit imm ■.■•.ttjs.iv/: 
zxpttydate) to. - The MaiketingOepprtm 
64 76New Oxford i£/*et London WJftA IPS. 

Ttlecom Soft First Floor, 64-76Wew Qxft 
ST 219,9$, A ?.9£Sp t 



FtRESftd 




A LEGENfJ IN GAMES SOFTWARE 



rum +3 Disc £12.95 



r erran 



EUROPE'S LEADING 

COMPUTER REPAIR CENTRE 




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OFF 

ALL TRADE PRICES 





^TJi©** 



AMSTRAD 464 
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COMMODORE 64 
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SPECTRUM 
£15.95 



SPECTRUM PLUS 2 
£19.95 



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SPECTRUM SPARES 

Z60 CPU 2.50 

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Power Supply S.50 

ROM 700 

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COMMODORE SPARES 

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* For quotes on computers not listed or on 

any conn portent, telephone 0276 66266. 
(Quoting VI0/O68 ). 

■*To send us your micro tor repair, mail ht 
securely packed, accompanied by cheque, 
postal order (made out to Verran Micro 
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Verran Micro-Maintenance Limited, Unit ?K & 2J, Albany Park. Frirrrley 
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I] 






arroon 




While US Gold' may not have liked 
Garrison enough to buy the 

company, they certainly 
recognised a pinner in the Digital 
Dreams program. That and the fact 
that Gofrison was just a little too 
much like Gauntlet caused US 
Gold to make the German 
company an offer they couldn't 
afford to refuse, 

Doubtless bolstered by this 
success the programmers went 
away and spent the next five or so 
months working on the sequel 
called, with a singular lack of 
inspiration. Garrison II. 



This time the Princess Angglique 
has suddenly fallen ill and only the 
magic herb which can be found at 
the very top of a dark magicians 
castle can save her, The same five 
character who slogged it put in (he 
original get to do it all over again 
through another 128 energy 
sapping levels,. 

So much for the plot, the 
question of whether the herb 
actually exists is rather incidental 
as I can't honestly see anyone 
completing this game. If you 
played and lo^ed the Original 
Garrison you are either going to 
love the sequel, or be very 
disappointed, both for the same 
reason. Yes, what Ultimate did 
with Knight Lore and Alien B, and 
got so roundly criticized for. Digital 





Elf 



ilttifc rtiriia 




roi 




■- MACHINES: CBM64.' 

SPECTRUM.'AMSTfiAD. 

*■ SUPPLiER: MASTEflTHONIC. 

»r p p | £ £ ■ £2 gg 

*■ VERSION TESTED: CBM 64. 

*■ REVIEWER PAUL BOUGHTON, 

There is one golden ruler playing 
computer games should be fun. 
Did anyone tell that to the people 
who produced Oroids - Escape 
from Auren? 

The subject matter seemed 
quite promising. The game, 
according to Mastertronic, is 
based on the current Droids 
eartgon strip, featuring Star 
Wans heroes R2-D2 and C-3PO. 

Art evil bunch of villains 
known as the Fromm gang have 
escaped from a high security 
prison] on the planet Ingo and 
returned to their former base on 
Ingo'smoon, Auren. 

R2-D2 and C-3PQ are falling to 
the moon's surface in their 
shuttle pod. They crash on the 
surface, and are captured by the 
gang. Our droid heroes are 



impfisioned inside the moon's 

cavernous interior. But R2-D2 
breaks out of the cell using his 
probe arm. The task is now to 
escape and reach the surface, 
where, unbeknown to the 



§cape 




Droids, J ord and Thai I are 
waiting after following the pod.' 
Who are Jord and Thall? I hear 
you ask, Sorry but that's not 

explained in tine game notes. 
YoucontrolC-3PQR2-D2 



automatically follows. 

The screen is split into two 
areas, the top two thirds being 
the playing area and the 
remainder a series of icons which 
allow the droid to perform 



OOJ. 


gTARV-/ARJS INV £■'■ 


MIC 


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L^UL^UiL "ll Mil i^ ^Bt ' -U»ldL..u&. -r-m. i - ^jl INJI 



t-JV.-'V^-'ijJ 



^^■~:>lvJ^ J ^jA*J] r ^ NrtJ . TlJ Xl^ 



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has done here. Garrison Mis the 
same game as The original but with 
new floorplans and a couple of 
new monsters. 

When I say the same game, I 
ready mean this is the same game 
program. The lazy Germans have 
kept the same excellent sampled 
music on the title page and high 
score tables, the annoying factor 
of all the characters looking the 
same unless you have a one meg 
Amiga, and the character names 
and statistics. You can even use 



disc two, the scenery disc, of 
Garrison Wwith disc 1 of Garrison L 
Or vice versa, 

If you already have the original 
then further reading is not 
required, rush mm' and treat 
yourself to more of the same 
quality arcade action, If not, read 
on. 

Garrison is not so much a 
Gaurtftef variant, but rather a 
straight clone. Up to five different 
characters can enter the castle, 
although only two can be in play at 

mimiim 





once, each having their own good 
and bad points. These stats can be 
altered, for better or worse, 
through quaffing one of the may 
portions tying around the place, 

However, nothing short of a 
miracle is going to do the erf any 
good, who while being very nimble 
footed, is a compete wimp and 
rapidly eneds up as monster 
fodder. 

Locked doors, secret doors and 
breakable doors help bar the way, 
while keys and teleports aid in 
circumnavigating them. And all the 
■while the largest and meanest 
collection of unfriendly sprites 
every to occupy a dungeon (or 
tower! are lining up to belt you. 

The play screen is not only large, 
but scrolls fairly quickly and 
smoothly, even when weighed 
down by the massed hordes of 
monsters out to toast you Some 
of the swines are particularly 
nasty, just like the programmers 
sense of humour with levels 
entitled Deluxe Pain 2, Summer 
Games III and Dinner for One. 

Death is,as ever,an everyday 
problem. Mot just dying, but the 
bloke in the black outfit wielding 
the scythe, ready to chop any 
regular hero down to size, in your 
defense there's the smart bomb 



style scroll, and chicken legs, 
chunks of meat and first aid kits to 
repair some of the damage 
afterwards. 

And so it continues, problems 
and puzzles, oodles of hacking and 
Slaying and magic, sampled effects 
punctuating the dull ringing noise 
that permeates the game, and the 
excellent music when it's all finally 
over and the quest has come to 
and end. 

If you have already bought 
Garrison i then the question is do 
you want to pay a hefty £25 for an 
extra set of levels. If you haven't, 
then the choice is much easier . 



GHAPHICS, 



»* SOUND 
*■ VALUE 

*- PLAVABI 



L.I TV 



e 

9 
E 

9 



_L 




omnuren 



Certain tasks. For instance, move 
left or right, throw a crystal, 
duck, go up or down in a lift. 

Moving around the cave 
passages there are aliens of 
varying strength. These can be 



Score 



destroyed by chucking crystals 
at them. 

R2-D2 and C-3P0 each face 
other hazards. There are 
controllable obstacles which are 
operated via consoles. Once a 



j a* u* t ;j 



console has been taken over, 
using the appropriate card, the 

card is destroyed. 

The operating of the consoles 
forms a sub-game, When R2-D2 
plugs into one the screen 
switches to this subgame. It 
consists of seven coloured 
blocks, which correspond to the 
seven octaves, which wrfl blink in 
a (random) sequence. 

You must then re-enact this 
sequence using the cursor. The 



rtr: 



""»——" ■" 



SROIDSIz* 



*wt *wv*\v*;\^\ 



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harder the level the longer the 
sequence. 

The obstacles include opening 
and closing rubbish chutes, 
magnets, sprinklers, sparks and 
doors. 

The main fault of the game lies 
in the icons. Virtually everything 
the dtoid does is controlled by 
them, even down to moving left 
or tight, The simple act of 
changing direction becomes 
exceedingly tedious and turns an 
already unexciting game into a 
boring one. 

Dreary Droids should be 
a- voided. 

f- GRAPHICS 6 
+ SOUND 6 
* VALUE S 
*- PLATA BLLITY 4 
□raids — escape from Auren 
Should now be available across 
all formats — Spectrum, 
Amstrad, Commodore 64 — from 
you favourite Mastertronic. 
There are no plans for 16 bit ver- 
sions which should not cause any 
great upset, wailing or gnashing 
of teeth among Atari ST and 
Commodore Amiga owners. 
There is nq great variation in play 
across the formats. 
1 Suppose that means uniform 
dullness. Buyer Beware. 




(II 






rottuiize 



*■ MACHINE: SPECTRUM 
*- SUPPLIER: FIREBIRD. 
+■ PRICE: £7.9g(Coss|. 
* REVIEWER: MATT BIELBV. 

It's quite bizarre, this one. The 
first shoot- r em-up to take place 
in the air over Coronation Street! 

You control a little space man 
who 'lies along dodging 
telegraph poles and TV aerials, 
as well as the prerequesite 
formations af alien blobs, over a 
landscape of terraced houses, 
When I lived rn a northern town, 
lite was never like this! 

This slight 'innovation', if you 
could call it that, is the nearest 
thing Firebird's newie gets to 
original thought, and even that is 
soon bst as you enter a more 
standard system of tunnels and 
stuff for the later stages. Still, 
even though this is nothing more 
than a bog-standard, run-of- 
the-mill, throw-a-stick-fn-the- 
Vi ry i n-ga me-sh op-and- you 'II - hit- 
fifty-of -them -shoot -'em -up, it's 
still a pretty good game. Despite 
all the advances we've made in 
computer games, for sheer 
payability all out destruction is 
stdi hard to beat. 

"Destroy the alien waves" is 
about the nearest the packaging 
gets to a plot line apart from the 
info on the back informing us 
that it is the sequel to Sidewize, 
which we could hardly have 
forgotten since that was only out 
towards the end of last year! - 
and that is no bad thing, We all 
know what to do, just throw me 
straight into the action say I. 
Which is precisely what the 
game does, There you are on a 
screen that scrolls quite last to 
the right, indulging, in pretty fast 
joystick waggling to avoid the 
waves of aliens. You start off 
equipped with a basic high 
powered laser gun which is what 
your weapon always reverts to 
when any picked up extras run 
out of juice. 

Lucky you, there are a couple 
of E marked energy pods and a 
weaponry icon floating there 
right in front of you, which 
enables you to select one of the 
higher powered ggns from the 
display at the bottom. You'll 
need it too. because the bad 
guys come at you thick and fast, 
and the proximity of the roof 
tops means there really isn't so 
much room to move. Besides 



being hit by an alien, you die rf 
you touch the roof, or if the 
chimneys of the otherwise 
ordinary looking houses belch 
out an indestructible- bullet at 
you. Hey! Not fair! I thought the 
native aliens on this poxy 
backwater planet I'm trying to 
rescue were on our side! 

As with all games of this type, 
of course, practice makes 
perfect, and as you learn the 



travel over an icon to get to use 
any of them. For certain parts of 
the game though, having a 
weapon that throws out a wall of 
five bullets in front of you is 
almost essential. 

You can tell of course, that 
this is almost your generic 
shoot- 'em-up. Lots of weapons 
and energy pods to collect, 
waves of aliens to beat, and, of 
course, the big mummy alien at 



you're not the jaded old gamer 
with a hundred games similar in 
your cupboard, then pick this 
one up, It won't blow your socks 
off, but you could do oh so much 
worse. 



GRAPHICS 


7 


SOUND 


5 


PLAYABIUTTf 


■ 


VALUE 


7 




4 The chimneys spew bombs, the TV artels kilt: Coronation Street was nsver 
tiki tbkf 

various attack formations and 
how to deal with them, you 
progress a lot further into the 

game. One thing to bear in mind 
is that not only does the screen 
keep scrolling after you lose a 
life, but you are invulnerable for 
the first few seconds after you 
reappear. What this amounts to 
is that if there is a particularly 
tricky obstacle that you find 
impossible to get past, you can 
beat it by strategically dying just 
before it appears, and then using 
the scrolling of the screen and 
your brief invulnerability to get 
past it. Of course, this means 
sacrificing a life, so it is up to you 
to decide if it is worth it. In your 
choice of weaponry you do have 
a shield which comes into play 
when you hold down fire to 
provide the same service, but it 
soon runs out if you use it at all. 
Other weapons include 
Surround fire, bullet fire and a 
smart bomb, though you need to 




A Later stages, and the back 
grounds ge-t lots more arindary. 

the end of each level. Despite the 
wide range of shoot- 'em -ups 
that exist for all you Speccy fans 

out there, this one does leave a 
pleasant taste in the mouth. If 



Sidewizewas originally 
available only the Speccy, and 
later converted to the C64. Now 
the sequel Cross wize is out, and 
though at the moment there is 
only the one version, who is to 
say that it will never be 
transferred to other machines? 



■ 



INTERCITY 125. 




OUTER LIMITS 125. 




Aft 1 25: Road Sports. Some 1 2 5"s are 
difficult to ride because their engines pro- 
duce too I title power in some parts of the rev 
range, and too much in others. The Kawasaki, 
owever, delivers power effortlessly from 
low down right up to maximum speed. As 
Performance Bikes magazine wrote when 
comparing all the 125's "The Kawasaki is 
in a different class performance-wise. No 
matter what gear you Ye in, just twist the 
throttle and it always responds, better than 
any other 125" 

With its superbly sweet engine, the 
ARI25 is as nippy hetween towns as it 
is around town. But Kawasaki per- 
formance is much more than speed. 
It is the ideal balance between 
handling, braking, economy and 
power. Super Bike summed it up as 
a "perfect learner two-stroke . . . 
handles brilliantly. . . brakes 
stop the bike on a sixpence . . , 
unconditionally recommended" 

K MX 1 25: Country Sports, The 

KHX is developed directly from Kawasaki's 

racing mcto-crossers. So when you plough 

across the fields, you're riding a real 

thoroughbred. 

When a crowd of first-timers tested 
ail the new I25's. including riding them 
around a Part One Driving Test Course, they 
voted the KHX top of the lot. 

Dirt Bike Rider magazine rated 
the KHX "the trickest 125 on street 
or trail" Which is fair comment since 
the KHX is as brilliant on- road as it is 
off-road. 

The Kawasaki Launch Pad Package. 

you buy any new learner- legal Kawasaki, 

maintain it correctly, and return it in good 

condition in a year, you'll get your money 

back (less taxes) against the cost of your 

next new Kawasaki. To qualify, you have to 

agree to take proper training. And, if you 

do. you'll get special discount vouchers 

on safe riding gear like gloves, boots 

and jacket. 

If you would tike a brochure 

and the name of a Kawasaki Launch 

Pad dealer near you. send your 

name, age, and address, to Depr 152, 

Kawasaki Motors UK Ltd, 748 Deal 

Avenue, Slough, Berkshire, ill 4R1 

WHO CAM CATCH A 



KAWASAKI? 




MACmaki AMIGA/CAM $*. * tn <f*dhh sovnd mffmcti 



SUPPLIER; US GOLD. 
*■ PRICES: C4.99 
(AMIGA!/e»,tt/£1T.99 

lCBMH|/t9,9sV£14.99 JAMSTRAO) 
*■ VERSION TESTED; AMIGA. 
*- REVIEWER: CHRIS JENKINS. 

If I wars' to tell you that this is the 
best game yet for the Amiga, it 
might catch your Interest, If I were 
to tell you that its a cross between 
pinball and Breakout, you might be 
Incredulous. 

But if 1 were to toll you that the 
game's German, you'd push me 
qut of the- window. However, ell 
these staff mants ere true; Jinks is 
enormous fun, looks lovely and 
gets full value from the Amiga's 

iphics and sound abilities. 

Inexplicably, the plot Is 
supposed to be till about space 
probes exploring alien planets. 
Searching weird installations and 
avoiding fierce enemies. Forget a! 
that - it's complete hogwasria 
Whet you have here, in fact, laT 
horizontally-scrolling combination 
of breakout and pinball, where you 
use a free- moving wedge-shapad 



*- MACHINE: AMIGA, 
+■ SUPPLIER: 

MICflOlLLUSlONS/ACTlVISlON, 
*■ PRICE: Q4.9B 
■ m- REVIEWER: BRIAN WEBBER. 

Firvpovmris 8 new beginning for 
Amiga software, takinq it into a 
field that only the Amiga can 
create. 

Its a tank battle game where the 
main object is to find your enemy's 
Hag and return it to your own base. 
Meanwhile you can be creating 
havoc bv blowing up various types 
of buildings. 

Finding the enemy's base area 
can be very difficult, as some of the 
IMuttipfo tank smtmeHons. 



bat to bash a bouncing balk all over 
four levels full of flying pink pigs, 
teddy bears, spinning drills, 
bouncing Atari logos, formations 
of exploding bricks, rotating 
planets, and light-up bonus 
targets. 

The game starts on the left-hand 
side of the the level, where the ball 
drops onto your bat from the top of 
the Screen. Vc-u can flip your bat 
over by pressing the fire button, 
swapping between the flat and 
angled sides to control the bounce 
of the ball. 

Whan you whack the ball off the 
to right It disappears off the 
screen, bouncing off objects which 
respond by exploding, oinking 
1 pigs I. squeaking (teddies), 
boinging (springs; and In some 
cases scoring you bonus points. 
As you move the bat around the 
screen chasing the ball, you'll see 
some incredible smooth -scrolling 
multi-plane background effects. 

Some of the moving objects you 
encounter will erode the size of 



scenarios are rather large. I even 
got lost in my own base for a while! 

You start off with a choice of 
three different ways to oJsy the 
game; against a friend on the same 
computer, against the computer or 
against a friend via a modem. After 
your selection has baen made a 
choice of three tanks is given. 
Scorpion. Shadow 6 or a Marc 
XJ1 ; I prefer the Scorpion as it can 
take the most hits and is the 
all-purpose tank. 

The game sta rts with you in your 
bunker; in the two player game the 
screen is split down the middle to 
show both areas, otherwise your 
area takes up the whole screen. 




I 



XJi SHADOW 6 






Next to your 
area is some 
important 

information, 
including 
number of mines, 
number of men 
rescued, and the radar display. 
Now all you have to do is to search 
and destroy the enemy's flag. On 
your iong journey you will 
encounter helicopters, gun 
emplacements, barracks, prison 
camps, fuel dumps and the flag 
house. 

Blowing up a fuel dump will 
result in an increase of fuel while 
blowing up a prison camp will 
enable you to rescue some of your 
men. If you manage to rescue frya 
men and return Them safely back to 
base you are rewarded with an 
extra mine. Mines can be used to 
stop your opponent from getting 
into certain positions for a time. 




EFHJ 



• 





your bat until you losa a 'fa* Others 
wiH restore your hearth, give you 
bonus points, or, in the case of the 
ring of spheres at the f ar right of 
the screen, get you into the bonus 
level. 

There isn't a single aspect of 
JVn/rswhich isn't brilliant. Tha 
sampled jazz music, the incredible 
quality arid variety of sound 
effects, tha brilliant graphic 
design, the imaginative gameplay 
and tha endless variety ore all 
impressive. 

Indeed, the only aspects of this 
game which don't do It justice are 
the title, which is pretty 
meaningless, and the packing, 
which features poor and entirely 
inappropriate artwork. Don't let 
that atop you from burning rubber 
down to your nearest dealer and 
demanding a copy of Jinks 
Immediately. 

: 



GRAPHICS 


10 


SOUND 


10 


VALUE 


7 


PLAVABILITY 


in 



As is the esse with so many 
games these days, the C64 
version of Jinks play* almost 
exactly the same asthe 16 bit 
models, though of course 
without the seme level of 
whizzo sound and graphics. 
We can't really comment on 
the Amstrad as we haven't 
seen a copy yet, but it is 
interesting to note the great 
numbers of high quality 
German games coming into 
the country through our 
biggest software houses. 
Thoea range from the 
relatively unplayable Hike the 
Magic Bytes? Gremlin Pink 
Panther} to the totally brill 
(check out Rainbow's Super \ 
Gianni Sisters previewed by 
Tony T last ish and fully 
reviewed next time 'round.) 
this excellent release as 
I. Rainbow are obviously a 
ie*ato watch 



V Destroy the helicopter. 



Bloodthirsty Amiga owners will 
enjoy running over erwmy soldiers, 
producing a jammy smear 
accompanied by a loud splat. 

To find tha flag you have to look 
for a specific building which is very 
heavily guarded, and there can be 
up to two dummy buildings to 
destroy first. 

The graphics are Df very high 
quality, especially the men running 
fill over tha screen. The sound 
effects are like reel explosions, and 
that splat rs just great! 

If you own an Amiga and do not 
rush out and buy this, then you Sre 
missing one of the best games 
around, firepower is setting 
standards for other software 
houses to follow. 



Firepower comes out on tha C64 
and the PC. far those of you that 
it concerns, during June. There I* 
unfortunately no information 
available of these just at the mo. 
but the Microi!lusions?Aetlyliion 
arrangement gives you loads to 
look out for at around this time, 
including Fairy Tale Adventure. 
Galactic Invasion and the truely 
hlzarre sounding "Romantic 
Encounters at the Dams", in 
which you play either a male or 
female character in s strange 
tingle* bar, taking "dramatic 
Hake" in your relation ships with 
the opposite sex". Weill 



It sounds a little like that other 
Acti vision "Life" game Alternate 
Rveirty in which you had to live 
your life from births to death, 
making good, bad. silly or 
ridiculous decisions about 
school, career* relationships etc 
end take the consequence*. 

It was an interesting concept - 
if somewhat too American - but 
spread over three disks It became 
en expensive buy and probably 
appealed to onty a tiny minority 
of gamester*. 

vVhich gets u* ■ long way from 
Firepower. 

To sum up, it will be a shame if 
Atari, Spectrum mmi Amstrad 
owner* miss out' 




Mlta 



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Learned trom tmoCorp i^ttts 

SPECTRUM CASS £7 95 .' r *ff, 95 COMMODORE CASS E3. 95 

SPEC + 3 £14 95 CS4 DISK £12 95 AMS DISK £14. 9S 

Adding to the Fun <mJ r-Kcttamant of Arkanaid.- Ail new features tnttuda BXtt 
choices to vsstiuincrassa the screen options . many e>xtfj l/fltJS effect s, multiple stints And a snrmt additional alien to contend with This 
.adds up to the most thfiiitngrezciii i, r game since ARKANUID out with so many improvements you just won't bs abia to stop playing... 




6 CENTRAL STREET MANCHESTER M2 5NS TELEPHONE 061 834 3939 ■ TELEX 669977 FAX 06! 834 0650 






arger nenecjade 



MACHINES: CB4. SPECTRUM 
AMSTRAD. 

*■ SUPPLIER: IMAGINE. 
*■ PRICE: E7.95 SPEC £8.95 C64. 
AMSTRAD. 

*- VERSION TESTED C64. 
*■ REVIEWER: TON¥ DILLON 

Organised crime gangs rule 
supreme! And bosses don't come 

bigger than Mr big, Your brother 
was sent off to investigate into 
what ol 'Biggy boy was up tu 
Unfortunately, he W3S caught and 
murdered. You, being the 
complete nutter that you are. have 
decided to go, single handedly, in 
his footsteps and try to rid the 
world of Mr Big. 

You race into the city of 
Scumville, where your enemy 
lurks. Five different areas wait for 
you to fun through before you 
finairy reach the final 
confrontation. You begin your 
quest on the top floor of a 
multi-storey tar park and the 
aqction starts. Heimeted 
motorbikers ride at you full pelt 
a c ross the sc ree n , j u st asking to be 
kicked Off. A quick flying kick or 
two is enough to send these 
bvmfaces to a more level 
confrontation, On each level of the 
car park, one motorcyclist has a 
baseball bat. Hit him enough 
limes to knock him backwards, 
(hen take it and bingo, Renegade 
goes whacky-whacky with a hit of 
wood. The bat scoies double 
damage against opponents. A 
biker requiring four punches to 
send him rolling off screen, only 
needs two hits with the bat, so 
something definitely worth 
hanging onto, Defeat all the bikers 
and you emerge from the car park 
into 3 slea2y street- And I mean 
really sleazy. 

Your assailants on this level are, 
and this is putting it bluntly, ladies 

| of uncertain virtue and pimps. A 
nasty touch here is the girl's 
method of attack. She grabs you 
j firmly by the shoulders, then buries 
: her knee in your groin, The pimp's 
main weapon is his gun, He'll 



grope in his pocket tor a second, 
then fire one of his six shots at you. 
After that, he just lays in with his 
walking cane Beat up a few of 
them, and it's off lo the city park 
we go. 

A quick joke. What's the 
definition of beans on toast. 
Skinheads on a raft. What's that 
got tg do with (he game? Well, in 
the park, you are assaulted by all 
skinheads great and small. Dressed 
identically, the smaller skinheads 
will jump up at you and nut you in 
the face, the latger will just punch 
you. Wade through these, and by 
now the games getting a little 
difficult, and you're onto the 
shopping mall, where you get to 
beat up the Beastie Boys and some 
power saws that look like-dogs, 

The BBs are amazingly tall, wear 
padded jackets and very hard to 
hit. The dogs are tiny, but that 
doesn't stop them from savaging 
you, starting from your ankles. Get 
past them and it's into 
(he bar where you'll find the Big 
Boss, but only if you can get past 
his heavies, whg bear a striking 
resemblance to Frankenstein. 

The graphics are the best of this 
type that I've seen on the 64. 
Crisply portrayed and beautifully 
animated, the word class is written 



all over the game. Just look at the 
screens on this page and you'll see 
what I mean. Well, really you 
won't. 

The great thing about this game 
is the animation, Your character 
doesn't mince like some I could 
mention, neither does he glide. He 
BOWLS, and in the most 



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making a ping sound whenever it 
hits body. 

Hsnegsde was pretty gross on 
the 64, and a lot of criticism was 
given. Imagine has obviously 
listened to those complaints very 
closely and come up with a sure 
fire number one. Easily the best 64 
arcade game for ages. 



GRAPHICS 

SOUND 

VALUE 

PLAYABILITY 




»**t^»T , ™T 






-T-TTT^TTTh. ■ ■■»-■ 



W-atch for a sidewalk set to. 













*t* 



ST HSIih 



I'm-a-hard man and- 1 -know- it way 
possible. 

Mr Big, is fantastic. He comes 
on screen doubled up and wades 
towards you, swinging his arms 
threateningly. He had to bend 
over, by the way, because he 
wouldn't fit on the screen any 
other way, He is huge! Destroying 
him is just a matter of having a 
couple of lives left and continually 
hitting the fire button, Once your 
defeat him, you see, well, I'll let 
you find out for yourself. 

The sound is varied and very 
much with the game. Different 
pieces of music accompany each 
level, and all are very synth-like, 
Sound effects are spot on, too, 
with your aluminium baseball bat 



There's a wild; almost 
scandalous rumour that Target 
Renegade's Mr Big bears an 
uncanny likeness to Ocean's 
managing director Jan Woods, 

And looking at the tantalising 
close-up mini screen of Mr 
Bigs mush, there may be 
something in it. 

From what irresponsible 
Source do these malicious 
comments originate? From 
Ocean /I marine's own publicity 
people, would you believe, Isn't 
that interesting? We didn't 
think so either. 

Anyway, the Spectrum 
Target Renegade is already on 
sale [E7.95 cassette, £14.95 Plus 
3 disk) with the Amstrad 
version (£B 9S/E14-95) seeing 
the light of day towards the end 
on May. 

ST owners need not feel left 
out of all this and the game will 
be menacing Atari s at the end 
of June. 



a Head to head. 




► MACHINE: SPECTRUM 

*■ SUPPLIER: MASTEHTROMC 

*■ PRICE: fl.». 

*■ REVIEWER: CHRIS JENKINS. 




since they're always shown in 
white. I especially liked the 
shuffling assistant, the pinch-faces 
till girls and the crabby old ladies 
pushing the trolleys into your foot. 

Unfortunately, there isn't much 
excitement in the process of 
searching for the right shelves, 
dumping the goods and making 
your way back to the tilts for 
another trolley and another 
assignment. You have to avoid 
bumping into customers and 
objects, otherwise you'll get the 
sack. Knocking piles of tins all over 
the floor is a particularly bad move. 

Overall, then, Supertrotley Is a 
nice-looking game with just not 
enough gameplay involved. I'm 
sure Jim could have fixed 
something better if he'd made the 
effort. 

*■ GRAPHICS 6 

*■ SOU NO 4 

LVALUE G 

*■ PLACABILITY 5 



uper 




A hit of an oddity this. If I've 
got the Story right, this game is the 
result of a letter to Jim 'ii Fix it. 
Apparently some little lad wanted 
to see his game design Turned into 
Teal code, and silver-haired good 
fairy Jimmy Savile roped in the 
amiable Mastertronic guys to do 
the business, The resuit. as you'd 
expect, is pretty naff . 

SupertrQJtey, it transpires, is a 
game of strategy and memory, 
You start off as a supermarket 
dogsbody, and your aim is to win 
promotion by completing tasks in 
the alloted time. Your first task, for 
instance, is to stock up bread, and 
you h ave 47 game m i n u tes to do it . 

Before setting off you must stick 
price tabels on a piie of packets, 
which takes a couple of game 
minutes; then it's on to the game 
proper, as your miserable- looking 
flunky pushes a trolley full of bread 
around the supermarket in search 
of the rig hi counter. 

Despite the facl that the playing 
area seems to be only something 
like 8k& screens, it's probably a 
good idea to make a map of the 
shop, since most of the 3-D 
perspective scenes have at least 
three exits. Displays below (he 
screen show the objects you are 
carrying, The food type on the 
counter ahead of you. the day, 
week, time and score. 

The graphics are cleverly 
designed to avoid colour clashes, 
though there's not much variation 



The young man behind Super that he heard that he might be The highlight of the whole 

Trolley is eight-year- included in the show. affair for Andrew was 

old Andrew Collett He wrote Andrew apparently devised appearing on the show with 

to the Jim'il Fix It programme the game but the programming Jimmy Savile, 

back in 19S6. However, it was done by the folks at Meanwhile, Mastertronic has 

wasn't until December 1987 Mastertronic. no plans to release Super 

T Stocking up yoyf tTotiey. Troltey on other formats. 




SHEKHANA COMPUTER SERVICES - ESTAB: SINCE 1978 



ACCESS - ORDER BY CREDIT CARD LINE 01-343-2907 - VISA ■" FREE POSTER WITH ORDERS OVER £10.00 " 



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Bafcils 
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Scensfjf Dm. E!&ie>i 
Flgnl Smuanx II 
C^ccain ft cjcri 
Pantl War; 
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A'ler EVjmer 

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50f . ?d 

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* MACHINES. 
SPECTRUM ; CG4-12S. 

*> SUPPLIER: INFOGRAMFS 

* PRICE: £7.95- 

*■ VERSION TESTED SPECTRUM. 
*■ REVIEWER TRISTRAM COFFIN. 

Well, when you've had a hit game, 
why not try the same old formula 
again and see if anyone notices. 
After all, you won't be the first - 
and ombttbly won't be the last - 
to try this tactic to put one over an 
the punters. 

Cynical, moi? You bet buster! 
But you can't tell me that L#e 
Enfield, Space Ace doesn't have 
more than a passing similarity to 
that other Infogrames shoot 'em 
up. Prohibition, which itself was a 
copy of the coin op called Empire 
City. 

OK, so this "new" release has a 

different scenario, some tricky 
extra frills and additional levels, but 
it's basically the same when it 
comes to sitting down and playing 
the thing, 

That's not to say Led Enfield 
isn't fun. I found myself setting 
quite addicted, despite my initial 
irritation at the lack of originality. 

The Prohibition, you need to be 
quick on the trigger and fast on 
your feet to defeat the various 
nasties that come at you. 

Lee Enfield is a time- travelling 
trouble-shooter, or as the blurb 
would have it, a troubles- hooter!? 
T Mash a monster. 



Is this some sort of French special 

agent we ask ourselves? Lee zips 
aroudn the time- zones dealing 
death and destruction to baddies 
where ever they may be hiding. 
Doesn't that make you feel safe? 

Here he finds himself in the 22nd 
Century, battling the forces of the 
mysterious Yellow Shadow in an 
attempt to rescue his old mate, 
Bill. 

Meanwhile, back at the review, 
Lee finds Nmself blasting away at 
robot -soldiers, alien monsters, 
sneaky snipers and even abstract 
apparitions. I know how he feels, I 
get abstract apparitions aflei 10 
points of Theakstons Old Peculiar 
too . . . 

Load up the game, and instead 
of a backdrop which conjures up 
images of Al Ca pone's Chicago in 
the roaring twenties, you see a 



mm 



.':,■•. ■"■- 



It * _ 

1 [T CT^ pf ~ 7 f 

;';: Jfe. fci> |fV> t 

•if I lUfflllll H || ,|JF— 



+ SCORE: SHIELD: 8 



A Spot the bad guy. 





A React quickly 

futuristic Mad Mast-style landscape 
complete with damaged buildings, 
designer pipework and those nasty 
minions of the Yellow Shadow 
ready to gun you down. Quickly 
moving your gunsight, you zero in 
bn the target and hit the 
fire-button. Budda-budda-budda' 
Yeah, got one 1 At the bottom of 
the screen a little arrow tights up to 
point the way to your next target, 
and so it goes. You get an audible 
"count-down" between targets - 
bleeps which get faster as you 
frantically search the screen for the 
hidden sniper, Can't find the 
target? Shame on you, Laser-fire 
rips into your shields and you lost a 
"life" before the gun-sight goes 
"automatic" and proceeds to 
show you where the enemy who 
"killed" you was hiding. You'll 
remember next time, won't you? 
Yes, after a few sessions you get to 
know where the next target will be, 
although the game does appear to 
throw them at you more randomly 



than Prohibition did. Oh yes, the 
quicker you zap the target the 
more you score. 

To move from level to level you 
must defeat the Awesome Wobbly 
Balloon, more commonly known in 
instruction-speak as the magnetic 
meteor globe. This takes several 
bits to destroy - and it's hard to 
get a direct shot at the thing. But if 
you succeed you see our hero in an 
Impossible Mission type lift, 
moving up to another futuristic 
city scape where more enemies 
lurk, The action gets faster the 
further you get into the game, and 
the targets get harder to spot. 

Graphics on the Spectrum 
version I looked at were pretty 
good. Some of the nasties you 
shoot at are pretty big. The nice 
Godzilla type monsters were my 
favourites. Animation is a bit 
creaky and the sounds are basic 
Spectrum bleeps and burps. 

Lee Enfield isn't a- bad game, but 
it's still just a copy of Prohibition 
with frills and as that should be a 
bud get -price release. Then it 
would be a real bargain. 



► GRAPHICS 


7 


*• SOUND 


1 


* VALUE 


6 


+- PLAV ABILITY 


7 



Can't say we're that 
impressed with Lee Enfield on 
any version, mainly because 
we've seen it all before, but 
truth to tall it wo u I d be n o g reat 
Shakes even if no-one had ever 
heard of prohibition. The 
general consensus is that it 
would be a load better as a 
budget release end, if I may so. 
With a new title, ither "Lee 
Enfield" or "Specs Ace", but 
Lee Enfield is Spaca Ace is ju*t 
ridiculous. 




QjL^jJUSLAJVJ 




C'ISBS H*nna Barbara Production* Inc. 



Bowl or Bust! Fred and Barney want to go bowling but Wilma has 

other ideas and guess who's left holding the baby? 

Join The Flintstones in this officially licensed arcade adventure 
based on the famous Hanna Barber a cartoon characters. 





AVAILABLE ON: 

Spectrum £8.95. 

Amstrad 464 cassette £8.95, disk £12.95. 

C64/128 cassette £9.95, disk £14.95. 

Atari ST and Amiga £19.95. 






GfiANDSLAM ENTERTAINMENTS LTD., 

VICTORY HOUSE, LEICESTER PLACE, LONDON WC2H 7NB. 



Telephone: 01-439 0666 



GRANOSLAM 



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12 as 



$ 2 



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OS OS 



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OS OS 

OS OS 



£ * 





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„"! 




*■ MACHINES: ATARI 

ST/AMIGA/SPECTfUJM/CBMM/- 

AMSTRAD. 

*■ SUPPLIER; US GOLD 

*■ PRICES: £18,39 (ATARI 

ST1/C24.99 IAMIGA).'F9 99..'£l1 99 

(CSMMI/£B.» 

(SPECTRUM),' £9 M/tU .99 

iAMSTRAO) 

*■ VEHSION TESTED: AT AH I ST 

*■ REVIEWER: JOHN HEN WICK 



police organisation. Your 
colleague Leila has been captured 
by Maboo , evil head of the terrorist 
group Geldra, and your task is To 
9*1 her back, at which point I 
expect it would be time for big 
snogs. 

The game's set in an abandoned 
warehouse complex, which means 
plenty of opportunity for ieaping 
around catwalks, piles of crates, 
heaps of tyres and stairways. 

Every so often you'll pass a 
doorway. Some are Ja belled as 
ammunition stores - containing 
either ordinary bullets or 
super-bullets which kill in one shot 
- while others ate just useful for 
hiding behind, Hiding from what, 
you may ask? Well, the Geldra 
goons ere on the lookout for you. 



there's a time limit on each level, 
On the second level, you have to 
leap to the top of a huge pile of 
crates, and on the third even mora 
dangers appear, including flaming 
lava-monsters and bounding 
cheetahs. 



has come in for a bit of stick, the 
fi other eight-bit and lfi^bit versions 
seem to have thety all-too-rare 
element of catchiness which 
makes you want to play just until 
you've finished the next level . . . 
and the next . . . and the next . . . 




_A Escaping th* villeins 





A Makm svr* your aim it /rye. 
Rollicking good fun thes r one of the 
better coin-op conversions of 
recent months and one of the few 
decent games, of its kind on the 
Atari ST. 

A horizoniaily -scrolling 
platforms- and-ladders 
shoot- 'em-up, Rolling Thunder 
casts you in the role of Albatross. 3 
secret agent of an international 



and they'll shoot you, punch you. 
of throw bombs at you if they get 
within range. It's best to keep 
shooting ahead of you to clear the 
way, and don't forget that you can 
bound athletically to and from the 
balconies to gat togrips with them. 

Though it's wise to wipe out 
every goon you see, you can't 
waste too much time, because 



A Big troubia. 

While your IHemeter shows the 
smount of energy you have 
remaining, one good punch or shot 
and you're dead, so the best advice 
is to stay clear of any physical 
contact. The characters are nicely 
animated, wfth your hero 
assuming an appropriately macho 
pose as he fires, and the hooded 
baddies crumpling sattsfyingly, 
especially if vol; >:atch ;hem m the 
middle of a mid-air leap. 

The colour scheme is a bit 
nauseaiing"*nd the sound effects 
and music unremarkable, but 
otherwise this is a well- designed 
and enjoyable game. There ere 
some nice touches such as the wa> 
you can take cover inside a pile of 
tyres, or leap f ronyabttacla to 
obstacle over the heads of the 
baddies. 

Although the CBM64 version 



* GRAPHICS 


1 


* SOUND 


1 


* VALUE 


7 


* PLAYABIUTY 


« 






Rolling Thunder has now 
been released on ail the main 
formats and is available In the 
shops now, John is quite right 
when he says some of the eight 
bit versions got well and trusty 
slagged. I found the CM one 
similarly tedious and the 
Amstrad not much better. 
However, on the 16 bit 
machines the thing is 
considerably improved and 
they have to be the one* to go 
for if you are lucky enough to 
have the choree. 




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COMMnanm M/tM 



•■ F«u^ ...7.25 

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".arnuv 

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Mini CltKa II.... 

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PJIC L-tWMi- ,.. 



Sega 



7 20 
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e 75 

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II .'II 
II 30 
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Atari 520 STFM 

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Used Spectrum's 3 frith warranty from 

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£757.85 



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Part Exchanges. Welcome Minimum £20,00 
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*■ MACHINE: SPECTRUM 48 128 

*- SUPPLIER CCS 

*- PRICE: £995 TAPE. 

*■ REVIEWER: STEVE BADSEY. 

Described as "based on" the 
historical Overlordbv Max 
Hastings, this is a fairly 
straightforward one- player game 
of the D-Day invasion and 
Subsequent campaign by Ken 
Wright, designer of Blitzkrieg and 
Napoleon. at War, The game starts 
with the Allied invasion, and the 
player, talcing the Allies, has a 
choice of invasion beaches, 
allowing alternatives such as the 



Pas de Calais landings to be tested. 

The game ends when the Allies 
'each Paria or one side fa Ms below 
40 per cent strength. The best 
feature of the game, and the one 
into which most effort has gone, is 
the computerised German 
defence, which is very good and 
newer predictable. 

Unfortunately, the game is 
based on the same playing 
mechanism as. Ken Wright's earlier 
work. This has now had most of 
the bugs taken out of it, and gives 
more realistic combat results, but it 
can still cause unpredictable 
movement. It is true that perfect 
control cannot be achieved in war, 
but at the strategic level of the 
Normandy landings there was 
better Control than the game 
provides. Also, Corps and Army 
formations are lumped together as 
having seven subunits each. This 
means that Second British Army 
(real strength 12 divisions] is the 



same size and of lower fighting 
value than II SS Panzer Corps 12 
divisions I. It is fight to suggest, as 
Max Hastings does, that some 
German units were stronger than 
some Allied, but overall the Allies 
were far stronger, which is why 
they won. At all but the easiest of 
the three levels offered by the 
game, they are lucky to scrape a 
draw. 

This is an average game, neither 
particularly accurate or inaccurate, 
interesting or boring. But every 
game that Ken Wright has 
designed has been better than the 
lest one. Some day he may 
produce something very good 
indeed, 



'■ 


*J Jhi w 1 

■Pi '' 1 


1 ■&. 


J*» jut 

j.i; ii ? 





A Watch far unpredictable 




GRAPHICS 


e 


REALISM 


G 


VALUE 


a 


PLAVABILITV 


5 



Amiga wild ST owner* will have to 
wait until August for Overlord to 
appear on their machine*. 

The computer simulation of the 
famous Allied Liberation of France 
promise* m »n y exlra features and 

•uperb detail in the 16-bit version. 





A Whiten ChurthiU and 

Genital Montgomery 
chat with O VG 
fi*v/*w. Stove Bradley 



I k 



*■ MACHINE: 

SPECTRUM/AMSTRAD/CBM 64 
+■ SUPPLIER: PSS 
*- PRICE: £9.95 TAPE £14.96 DISK. 
*■ VERSIONS TESTED: CBM 64. 
* REVIEWER; STEVE 
Pegasus Bridge is still there if you 
look for it, actually two bridges 
side by side across the River Orne 
and Caen Canal, a short way in 
from the beaches of Normandy. 
Before dawn on D-Day, 6th June 
1944. men of British 1st Airbourne 
Division were dropped by 



parachute and glider to capture 
those two bridges, and destroy the 
six bridges across the River Dives a 
short distance away, so preventing 
the Germans from 
counter-attacking as the first Allied 
landings took place. It was a 
confused and desperate battle, 
fought by isolated parties of a few 
hundred men, with the arrival of 
reserves from one side or the other 
swinging the decision either way. 
But by the end of the day the 



British had achieved ail their 
objectives, 

A small u n it action like this is one 
of the most difficult of all battles to 
computerise. But Pegasus Bridge 
does it brilliantly. This is a one or 
two player game, and the 
computer as an opponent can be 
set for three levels not of difficulty 
but of aggression - it will use 
different tactics depending on the 
choice. So, the player can defend 
with the Germans against the high 



A The D-Day landings. 

aggression of the Airbourne forces 

if he wishes. The suddeness of 
small unit action is reflected in high 
casualty rates and rapid 
movement, although the game 
mechanism itself can be a little 
slow moving. 

This is an, excellent game of an 
exciting and unusual battle, and 
very good value indeed. 



GRAPHICS: 


7 


REALISM; 


e 


VALUE: 


9 


PLAVABILITV: 


e 



The Amstrad and Spectrum 
versions of Pegasus Bridge are 
on sale now. No other 
conversions, expected . 


















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*■ MACHINES SPECTRUM 48-128. 
*■ SUPPLIER: ELECTRIC DREAMS. 
^ PRICE' £9 99 

*■ VERSION TESTED: SPECTRUM 
*■ REVIEWER: TRISTRAM COFFIN 

It's weird, it wacky, it's wonderful 
That's Karnov for youl After what 

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the concept owes a lot to Rsstan 



retirement from the circus was sit 
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tales of his exploits with his males 
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■ avoiding f lying monsters, 
rock -throwing Rock Men, 
scimitar-wielding grabs and Other 
assorted nasties. 

Along the way you can collect 
useful items, like ladders, extra 



reach. 

Items you collect appear in an 
inventory at the bottom of the 
screen - and you keep them, even 
if you do lose one of your five lives. 
Some items must be used only at 
specific times during your fight to 
recover the treasure. Others, like 
bombs can be used anytime. 

But be careful how you use the 
inventory. You flick through the 
objects as Karnov moves back and 
forward on the screen - so make 
sure the object you went to 
activate is the one highlighted 
BEFORE you hit the appropriate 
key Many's the time I've hit the 




jumps over obstacles, and other 
items wilt help you fly or swim 
underwater, 

As you've probably guessed, 
there's a Jot to this game. 
D isc ovenng what does whet and to 
whom is half the fun. The other 
half is actually beating a level 
guardian and making it to the ne« 
one! The end of each level is 
guarded by a boss monster which 




4 Karnov gets brained - C64 ver 

Sags with a bit of Ghosts and 
Goblins thrown in for good 
measure. Both those ere coin-op 
classics, and although Karnov 
can't claim the same reputation it's 
still an extremely playable game - 
and Mr M icro should get a gold star 
for the conversions they've done 

| for Electric Dreams. 

The Spectrum version may have 

I jerky scrolling and not so hot 
sounds, but the payability and big 
colourful graphics help capture the 

| spirit of the original. 

The plot is typically Japanese, 
although the action is supposed to 
be taking place in medieval Russia. 
An evil dragon, Ryu has raided the 
small village where the legendary 
Lost Treasure of Babylon has been 
hidden for centuries. To punish the 
villagers this nasty flying reptile has 
unleased an army of mutated 
minions and deadly demons into 

I the countryside around the village, 

Returning to the village after 
years travelling as a circus 
strongman, our hero Karnov find 
himself called on to go on a quest 
to recover the treasure and bring 
peace snd harmony back tg the 
world The most enargatic thing 
Karnov wanted to do on his 




A Oitnb the fodder to svccest — Spectrum. 



firepower, magical seven-league 

jumping boots, bombs and so on. 
The screen scrolls left to right, and 
although you can turn around and 
go back a short way you are always 
forced to move forward, So watch 
out for objects which sometimes 
fall from the skies — it can be 
horribly frustrating to see an object 
you could really do with just out of 



activate key with the bomb icon 
highlighted when I really wanted to 
use a ladder. And if you don't 
move fast enough you WILL blow 
yourself upl 

Talking of ladders, you'll need 
these to reach useful objects 
higher up the screen or to escape 
from difficult situations. The boots 
come in useful for makjng big 



takes a bit of time and strategy to 
defeat. 

Karnov is a game for map 
makers and tipsters as well as 
arcade addicts - it's one of those 
games which will spawn a 
thousand maps and a hundred 
hints, 

The nasties who come at you are 
many and varied - I liked the 
skeletons on ostriches and the 
collapsing, fireball breathing, 
towers myself, But there's Iota 
mare to see as you venture deeper 
into Ryu's fortress , . . 

The only criticisms are that it's a 
mult i- load game, but how do you 
get all this action into a Spectrum 
will i out doing that? And the 
scrolling could do with being a bit 
smoother. 

Those things accepted, Kamov 
should be a hit game if there's any 
justice in the world, You'll discover 
exciting action, colourful graphics 
and addictive gameplay . Join up 
with the rushin' Russian and you 
won't be disappointed. 

Now check out our Kamov map 
with hints and tips in Paymasters, 

* GRAPHICS 6 

* SOUND S 

* VALUE t 
*■ PLAYABIUTY ft 




■ 




airier 



*■ MACHINES: ATARI ST. AMIGA. 
AMSTRAD CPC, AMSTRAD. PCW, 
IBM PC, APPLE MAC, SPECTRUM 
«nas. SPECTRUM +3 
*■ SUPPLIER: RAINBIRD 
*■ PRICE; 1ST VERSION! £24 96 
+ VERSION TESTED ATARI ST. 
* REVIEWER: DAVID BISHOP. 
One of the most eagerly awaited 
games of the year, RalnblrcVa 



A team of scientists dispatched 
to investigate trie islands, put 
forward a theory that the 
Bnorrngus energy, trapped in tha 
fault below the sea, could be 
'tapped' end used as a source of 
power. To do this, tha scientists 
argued, each of the islands would 
need to be 'populated' with power 
stations end command centres, 
each maintained by service 
drolds.lt was decided that two 
aircraft carriers, each totally 
computer control led, would be 
built and sent to opposite sides of 
the group of Islands . They would 



can carry out their threat To do 
this, you must either destroy ACC 
Omega or gain control of every 
island, including the enemy's 
home base, 

You start the game, anchored 
off your home Island, with a full 
complement of (our Mants fighters 
and the same number of Walrus 
Amphibious assault vehicles. In 
addition to these, your stores also 
contain various bits and bobs 
including missiles, lasers, and 
bombs of all shapes and sizes, not 
to mention foal pods, flares, 
inflatable Passive Defence Drones, 




A ComflttQndtr Bishop launches his 
Carrier Command, ha* finally 
arrived. So how does Ratitime 
Software's Latest epic measure up 
to the promise it showed whan we 
previewed it in our January issue? 

The game puts you in command 
Of a tut u rist ic aircraft carrier as you 
battle for control of a group of 64 
islands. The first eight pages of the 
excellently produced 64 page 
'Operations Guide', provide you 
with background information on 
the importance of the islands, and 
why they're about to fall into 
enemy hands. 

It seam* that the islands owe 
their existence to an unusually high 
level of volcanic activity in the 
area, which was used for countless 
underground nuclear weapon teste 
towards the end of tha last 
century, 



Walrus Assault vehicles. 
then begin 'populating' each island 
in turn, gradually working towards 
the centre, 

Just as each carrier was 
anchoring close to their designated 

home Islands", a transcript was 
received from STA NZ A , the bad 
guys, revealing that they had 
tampered with tha control 
software of one of the carriers, 
ACC Omega, which was now 
completely under their control, 

If, by 12.00 tomorrow. Stanza 
don't receive a IS billion dollars 
ransom they'll begin to 
systematically destroy all the 
islands, thus depriving the Earth of 
a much needed source of energy. 
You are given the helm of the 
other carrier, ACC EpsHon, and are 
faced with the daunting task of 
defeating STANZA before they 



and Long Range Communication 
Pods. 

This might sound like a lot of 
hardware, but you'll soon start 
running out of fuel and weapons, 
so a way must be found to produce 
additional resources for later use, 

The answer comas k\ the form of 
Automatic Command Centre 
Builders FACCBsl, These devices 
come in three varieties: Resource, 
Factory, and Defence. Once a 
resource ACCB has been "planted' 
and a command centra built, a 
series of mines, rigs, fuel dumps, 
and ancillary buildings will be 
created to store the mined raw 
materials. These raw materials are 
than shipped, via tha Resource 
Network, to Factory islands, where 
they sre used in the manufacture 
of weaponry, refined fuel, and 
other pieces of equipment required 
by the carrier and its attendant 
arsenal. 

The Resource Network is a 
series of underground links 
between many of the islands. The 
number of such links joining 
islands under your control, will 
determine the rete at which fuel, 
weapons etc, are transported back 
to your Stockpile island, from 
where they can be shuttled aboard 
your carrier when it's within range. 
Defence Islands differ from 
resource and factory ones in as 
much as they are not primarily 
used for production. Instead, a 
Defence ACCB wilt create a 
squadron of Marauder fighter 
drones, each armed with 
heat-seeking missiles, Defence 
islands an also protected by 
sea-lacing end ground-to-air 
missile Launchers, and contain 
runways where you can land and 
refuel your Mantes. 




craft available for lcr . 



^ ^ e^r 



^=fr >=&^ 



-~±-£- 



LfiUNOtll*, 

RHHbE 

IN HHNGCR 



4 A Manta fighter g*fs me enemy carrier in Sit sights, 





omman 



The movement between islands, 
the deployment of ACCBs and the 
subsequent management of your 
resources, including what should 
be produced when, are the major 
strategical elements to the game. 

For the more arcade-minded 
amongst you, your fun will come 
when you reach the point where 
most of the neutral islands have 
been captured by one side or the 
other. Taking an enemy-held island 
is not easy, but you'll have a lot of 
fun getting blasted out of the sir a 
few times while getting the hang of 
itl 

To capture an hostile island, 
you'll need to first weaken its 
defences with aerial and sea-based 
attacks. While the enemy is still 
reeling from the shock, you can 
quickly scoot up onto the island in 
a Walrus and install a Virus 
program in the enemy's Command 
Centre Building. 

The filled graphics in Carrier 
Command are nothing short of 
amazmg; faster and smoother than 
anything yet seen on any home 
micro - 8 or 16 bit. Air attacks are 
the most fun; swooping down low 
and skimming over the surface of 
an enemy island, threading a path 
through trees and volcanoes and 
picking out target buildings can be 
incredibly invigorating, not to 
mention extremely dangerous. 

Overall the 'Strategy' version of 
the game will appeal to war gamers 
and strategists as well as a readers 
with a nttle patience. For those 
who want a few hours of blasting, 
there is always the 'Action Game' 
which immediately plunges the 
player into a confrontation with the 
enemy. 

Overall, the gemeptay could be 
described as staccato, There are 



times when you wish you had 
another pair of hands,, but there are 
others when the game cries out for 
some form of of time compression 
facility. 

For example, co-ordinating a 
combined air and sea attack 
requires split second timing and 
complete mastery of the plethora 
of control icons on the various 
screens in the game, Yet, in 
complete contrast to such points 
of high drama, there are periods of 
up to five minutes when all there is 
to do is watch your carrier sail, 
under Autopilot control, from qne 



island to another, perhaps 
changing the magnification of the 
map display to relieve the 
boredom. 

Without doubt, one is fully 
justified in using the well-worn 
term 'state of the art' when 
describing the graphics, and the 
sheer technical wizardry or Carrier 
Command. As a game, it will not 
be everyone's cup of tea. A high 
degree of application and 
strategical planning will be needed 
before you even sniff victory, if this, 
doesn't put you off, then Carrier 
Command should give you hours 





of sophisticated pleasure, If, on 
the other hand, you're not 
prepared to work for your play, 
then look elsewhere. 



GRAPHICS 
SOU NO 

VALUE 
PLAVAB1LITY 



10 





4 aow*** 8 B|T OWNERS MUST WAIT 



A Vaeior graphics scan r*votv*s in centra scran revealing damage. 



Commodore 44 and Spectrum 
owners are net going to late out 
on the chance to My the Manta 
Fighters, drive the Walrus Atsaull 
croft - and Icon-select 1ft* 
dozen* of weapon* In Carrier 
Command, Thai's the good news, 
the bod newt ft (hat owner* of 
fMsll machine* are going to have 
to be patient. And judging from 
Ralnbird'i post record on turning C 
conversion* around - vecy 
patient. The latest word from 
Teleeomsoft Is that the Spectrum 
version should be ready in June 
- but don't expect to *** the £4 
version until July, 

Amiga owners ate more 
fortunate as this vers ion li the 
next on* to be launched - due 
for release In May- Sound has 



been Improved Or) the Amiga - 
giving II a slight edge aver I Is IT 
eounterpcrr 

"The Spectrum version will 
employ a combination of filled In 
J-D solid and vector graphics", 
Rolnblrd Publisher, Paul 
Hubbard, fold C + V©. He added 
that the 64 version would emr. 
an overhead vtfft of the action 
elements on s if ts n. The go 
designs have modified la benefit 
from the individual strength* of 
each machine. 

Where 1h* bft versions will 
surfer is In the number of Islands 
- there will not bo as many, 
though Rain bird or* adamant 
thai they eon Include all the "Its 
play elements of the gome" in < 
ot the* bit versions. 







*)MA4 • wXFJTmT, 



A? T h °SE S k A t ES (JAf StOU/» THAT TRASH 
AfHlD YOU DON'T GeT GftAyE L RA$H, RH>E T^oSl 





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IBM 64 1 



Alpha Houm. 






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* MACHINE: AMIGA 

+■ SUPPLIER: PSVGNOSIS. 

*- PRICE £24 .96. 

*- HEVIEWEH: ROY STEAD. 

During the Clone Wars, the 
human Federation needed a 
crack commando unit - a 
carefully-selected corp of 
genetically-altered soldiers. A 
Suicide Squad. 

The Obfiterators were created. 

It's now eight years later, and 
new a single Obliterates 
survives. One man to face a 
deadly peril. 

A loosely-allied con fed nr.it ion 
of hideously-advanced alien 
civilisations from the Galactic 
Core - angered by federation 
'coercion' - has sent a lone 
Starship against the entire 
human Obtiterator mission to be 
beamed, using an untested 
matter transporter, aboard the 
alien ship in a last-ditch attempt 
to save humanity. 

As is be expected from 
Psygnosis, the game comes on 
two disks and is impeccably 
presented. There's a beautiful 
Roger Dean poster, depicting a 



scene reminiscent oi Atisn$Br\d 
four title screens to admire as the 
game LOADs, The controls are 
similar to Barbarian. 

Last year's game from 
Psygnosis and consists of a strip 
of icons across the base of the 
screen, accessed by mouse. 

The game plays very nicely. 
It's far easier to play than 
Barbarian was, and even 



providing a SAVE game option, 
should you find a Medic unit 
The graphics are excellent, 
detailed and varied - both for 
the elaborate and convincing 
backdrops and for the huge 
collection of aliens, These come 
in many forms - including one 
which crawls across the ceiling, 
one which drops glowing 
spheres that break open to reveal 





crab-like progeny as well as 
several mounted on robotic 
horses and which fire missile at 
you. 

Obliterator shows great 
attention to detail - I especially 
liked the idea of having lasers 
concealed in the walls - and 
great variety. However, there's 
little to do except blast large 
numbers of thingies, and it plays 
veryslowly. Thus, adventurers 
should steer - as should arcade 
fanatics looking for a fast thrill. I 
fear Oblttera tor will appeal only 
to map-makers. 

Qp/rfflratoris technically 
excellent, while managing to be 
brilliantly unplayable, 

*■ GRAPHICS S 

•-SOUND a 

* VALUE S 

*■ PLAY ABILITY 6 



A Naest aliens. 




Technically good, but unplayable. 





There's no pulling 

punches in C+VG 

next month. 

System 3's The Last 

Ninja 2 gets the 

front cover treatment. Thrill to 

this latest high-kicking, 

big-bopping, fist-chopping, 

slick-kicking martial arts 

extravaganza. 

There's also a hack attack 
In July's issue- Barbarian It: 
The Dungeons of Drax will be 
one of the year's biggest games. 
We have a sneak preview. 
It will sloy you! 

Shock! Horror! Following 1 
the success of this month's 
trip to the Gore Zone, don't 
miss C+VG's FREE pull-out 
horror poster. Put the 
frighfeners on a bedroom 
wall near you* 

Who Dares Wins. It's 
mega competition time. 
Fancy a trip Stateside to say 
big hi to Mickey Mouse? Then 
don't miss next month's issue for 
further details. 

This is my friend 
Mickey. Oh, didn't I 
tell you, I met him a 
few weeks ago In 
Disneyland. 

Not boasting or 



anything - it's just that 
having been there I 
know what to go On and 
what not to go on, which is 
pretty fortunate for you should 
you win our super prize of a 
trip there. If you do you will get 
my personal guide to Walt 
Disney's dream park. 
There's a wiff of corruption 
about C + VG next month. No, 
it's not what you think. Keith 
Campbell checks out Magnetic 
5crolls' new adventure, 
Corruption* 
And, of course C+VG's very-own 
fantasy man, the wonderful 
Wayne, will be conjuring up the 
latest on Play-By-Mail, 
live-role-playing, board games 
'and miniatures. Tony Takoushi will 
be back with The Mean Machines, 
Has he found out more news about the 
fabulous PC Engine? Find out next 

month. 
Essential news, brilliant reviews, 
tantalising previews, fun and 

frolics. 

Don't miss out. 

C +VG will be busti n' 

out all over on 

June 1 5th. 



-mTTT 



uimc 





The last Ninja 2. 



A Havs a break, have a PC enjjrrte. 




MICROLAND 

The leading M ail Order Compute! Software Specialists 



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enomJtriKe* 



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*■ MACHINES: CBM 64, 

SPECTRUM. AMSTRAtJ 

*■ SUPPLIER: GREMLIN. 

^ PRICE: CM/AMSTRAD £3.99 

CASS, £14.93 DISK, SPECTRUM 

£7.99. 

L VERSION TESTED: C64. 

i- REVIEWER: MATT. 

Third time round at producing a 
MASK game, and Gremlin has 
more or less junked all the 
distinctive paraphcnalia of the 
license, and served us up with 
what amounts to little more than 
a bog standard shoot- 'em- up. 
Mo more flying cars, armoured 
trucks or choice of MASK 
agents: now we get to play only 
the boss man itself. Matt Tracker 
in a: fetching red jump suit, and 
quite frankly he could be 
anybody. Similarly, gone is the 
exhausting James Bond like 
scenario, replaced with a simple 
one line set up — "rescue your 
son". Ait of which would seem 
to add up to the worst game of 
the trio. Not so. 

For all their admirable efforts 
to be true to the spirit of the toys, 
neither MASK or MASK It were 
particularly impressive games. 
Average graphics and decidedly 
slothlike payability do not a hit 



game make, and it is in these 
precise areas that Venom Strikes 
Back scores. It is nice to see 
programmers realise that it is 
how well a game plays that 
should always be the bottom 
line, even if it is only on the third 
attempt. 

Apparently none of the MASK 
vehicles will operate in space, so 
you as Matt (good name for a 
hero, that) have to steal a Venom 
craft in order to reach the moon 
where your son is held. What 
this means is that you must 
bounce your way through a 
number of levels picking up 
different Masks that add to your 
arsenal of weapons. Venom, of 
course, are well aware of your 
rescue bid and send a vast array 
of rockets, missiles, bombs and 
other nasty things at you. A 
pretty tough geeser is old Matt 
though, because you soon 
realise he can take a massive 
number of hits before breaking 
up into five or six pieces and 
bouncing along the ground. In 
fact, you can pretty well ignore 
the majority of Venom weapons 
- apart from the big ones that 
come a couple of times on each 
level - because you are far more 
likely to die by timing your jump 
wrong and landing in the water. 
Oh yes, I forgot to explain that 
the Venom base looks for all the 
world like the Lake District or 
something, with bfue skies, piers 




and grassy bits. Quite why they 

want to bother with a moon base 
or kidnapping people is beyond 
me, when they could be 
spending their time water skiing 
or lying in the sun. 

Yep, that old jumping is quite 
a tricky one. and takes some 
(earning. Seems the basic idea is 
to leave it as late as possible each 
time, in fact on some obstacles 
to stand in what amounts to thin 
air, since the backgrounds don't 
always correspond too well with 



screens before you can try again, 
which ruins so many games. 

All of the above refers to the 
Commodore 64 version, which 
for all its faults and there are 
plenty, like the over- jolly sound 
effects, remains one of the most 
addictive games I've seen on the 
64 for quite a while. It's a pity the 
same does not hold true of the 
Amstrad, which boasts graphics 
so different (and inferior! that it 
could be another game entirely, 
and which is totally devoid of 




A The end of level QJW„ and the go 
where ol' Matt can stand, and 
where he can't- You also get 
some very short levels that take 
place in a high tech tunnel 
system, which aren't a quarter as 
bard as the outside bits, since 
there aren't any tricky hops to 
perform, The only problem here 
is tq get through the missiles 
quickly, or else you'll miss the 
Mask that waits at the end and 
gives you extra weapons. It 
doesn't hang around for too 
long! 

One of the most useful 
weapons to grap is the ability to 
fly, which you will need to take 
out Df the big homing missile 
which stands between you and 
your ride to the moon. Get there, 
and it's more of the same with a 
lunar backdrop, though to do so 
on the pitfully few lives you are 
given is rather hard, At least 
there is none of that tedious 
waiting around through title 



mq gets tricky. 
thrill power. 

One to be avoided, I'm afraid, 
though the Commodore remains 
superior to many much hyped 
shoot 'em ups, and is worth nine 
ninety nine of anybodies money. 

The little monotone sprites 

seem to be given precious little 
to do as the number of weapons 
launched at him seems pitifully 
small, and the jumping sections, 
which were what made the game 
for me on the Commodore are 
conspicious by their absence. 
The Spectrum suffers, though 
more for the poorer quality of the 
graphics than in that it is much 
less playable or anything. There 
are no plans yet to go 1 6-bit. and 
quite right too: it really isn't 
enough of a game to carry any 
overblown treatment easily, just 
a bit of fun on the 64. 



GRAPHICS 


9 


SOUND 


i 


VALUE 


7 


PLAVABPUTY 


9 




The Ultimate Warrior 



"IOW AVAILABLE FOR; 

BBC MICRO 
ELECTRON 



BARBARIAN 

Tb c Ultimate Warrior 
Paint Software. 1987 
MADEMDER LICENCE 



qapi>oi??a\r 



mm 



LW .^,J 









> v 



A OQUt Of 

Mortal Corrbat 



I0KBJ 



SSfifcr- 



Meorlng the End oT 
a Ferocious Battle 



The Victorious 
Gtodrafor 



B*»pi*a*r*u 



o o 



Llnde.' the Gaze of 
Drax and Mariano 



THE ULTIMATE WARRIOR * THE ULTIMATE GAME 



At last, BARBARIAN, the most realistic and exciting of 
sword-fighting games reaches the BBC Micro and 
Electron. 

One or two playere-fight against the computet- or a 
friend. 



ISC Micro Cassette . W,H taorn Electron Cassette tt,« 

BBC Micro S'/j" Disc tM,tt BBC Master CompOClJA' Disc t«.« 

ICompaflblo wlttl the BBC 6, B+ and Matter Series computer*) 

Please make cheques payable to "Superior Software Ltd". 



The evil sorcerer Dra* has abducted the beautiful 
Princess Mariana to satiate his nefarious desires. 
A powerful warrior is sought to vanquish against 
Draxls demonic guardians and free the princess? 
toy ate that warrior a mighty barbarian wielding 
your broadsword with deadly skill 

PRIZE COMPETITION 
£100 Is the first prize In our com petition, with 20 congratulatory 
certltleotes for runners-up, 

la enter the com petition, you must complete the game and write 
to us describing the final messages that you receive. 
Closing Dote: 30th September, 1969. 




/ SUPERIOR 

sonuiAftc 



VCORNSftFT 





Limited 



paLtCi attfrvtBt 



(Jept. 88. Ueganl House. Sklnriei Lttf**. L^eds LS7 l AX. Tsteotione- 0532 4WJ53 



HhuuU \f.tPHONt > 



Embark on the cmgind c^uen of 
the Ultima cWnicJei. Ii is a dart 
time. The evil Wizard, Mtmdain, rus 
jst'Tii forth horda of demonic nwroons to 
ravage ifie fmce prosperous iimk of 
Britannia. Truju an the one of whom 
the fnvpttea speak The thsmpkm- who 
hw track KAondain into (he ddrL>sr. 
depths of the earth, iu the funhea 
teaches ofipace and ana, to vcmquuh 
this immortal foe. 



Prepare far the Third Dark Agt 
The ifflpeofdnce jif a fi&y island has 
heralded the lefemh a/ dark fortes and 
sinister occurrences. Jr is rwrnauTeJ 
that the cut fens tthich nou 1 plagues 
Sftiarifl u offspring of the Irnig-deaa 1 
Vkiruiiin and Mirm*. Th* onij due to 
Us entt ni is a word Mian-Jed in blood 
on the deck of a wrecked shift. 
EXODUS. 

Once again die call for heroes is 
sounded. Command a parry offmcr 
adventureri in search of the eluswe 
Exodus. 




Ultima ii ■ mdcm#rli ,y Richard Canton 



Beyond the threshold lies the challenge of the 
greatest epic adventure of all time. 
Award-winning Ultima is a five-part saga of 
. unprecedented magnitude and imagination. 
Your quest is always to track evil to its furthest reaches, 
but in each successive game you'll experience an 
entirely new and unique role playing journey. 

In the latest sequel - Warriors of Destiny - you are 
summoned back to Britannia to discover the fete 
of Lord British. Success involves exploring 8 dungeons 
and over 30 towns, encountering new monster types,' 
mastering an enhanced combat system, surviving 



dangerous combat and conversing with hundred] 
nt characters. 

Enter this legendary kingdom at any point in 
its history. The door is always open for heroes* 




W&GiNi 



sysrrns /a/c. 



ThE START OF SOMETHING NEW 




ids 



Please send 

NWe (block capitals) . 



.copyViesof- 



.Format. 



. Price 



. Address . 



I enclose £_ 



.Post Code 



V 



_ mcludingn.OO P&R (Overseas £2.00) . Cheques payable to MicroPro s Software Ltd- or 

| debit my Access/Visa card. Expiry date No, [ j . j J_ | | | | | | ] | | 

for more inrbrrnacion on the Origin range please tick box Q 

HJ' ; f ^JJjS' 1 ^ 19 - 95 ' lBM ' APPLE "4.95. ULTIMA III: CBM 64/128, ATARI XE/XL £19 95- MAC 

K^S^J^ ^ AM]CA £24 ' 95 - ULTIMA 1V: CBM WIM. ATARI XE/XL£l9 95 IBM APPLE 
ATARI ST. AMIGA £2495. ULTIMA V CBM 64/128 £24.95- APPLE £24 95 ^'^ ^'^ J * M < Am - b ' 



MicK>Pr«e Ltd., 2 Market Place, Tetbury, GbucestersK.re CL8 8DA. UK, Tel: (0666) 54326. Tlx: 43422 MPS/UKC 



MtJrtdam, Mmaxandthe 
hehspawn Expdu* have finalty been 
vanquished from the lands of 
Britannia, ftaar pretrial*, bin a perfect 
mortal - an Avatar - is sought cj 
cowjurr evil and lead tfie nation into a 
gotten jms f >f prosperity. 

With a parry of adventurm 
explore the cities and tmani of 
Britannia, now sixteen omes larger 
c/wrt ewer before. Demons, dntgims 
and long-dead wizard* mp«t be 
dejenagea 

Ortlj 1 those who achieve the statu* 
of Avatar reach the /mctl cvnfikt where 
the ultimate cWIeivpr — in* self - 



The fantastic discovery of the new 
underworld enboe Lord British ftum 
Britannia at explore the vasl reaches <af 
the unknown. Mysteriously, all contact 
with the goad king and his companion* 
is lost, !n Britannia, fern tumj ft? 
pome when the groups sole survrtw 
returns with dreaded i^Iff of the 
expedition* fate. 

In a desperate toll to arm* you art 
summoned back to Britannia to 
discover the fan of UfrdBrimhtmd to 
defeat the *e\f-right&ins. rjranny that is 
founded in misguided virtues. 



Strttn 5tmti m*y ™>l 



Announcing the 
magazine you've 
been waiting for... 



* totalise PWtoMc 




COMPUTING 



Amiga Computing is a spectacular 
showcase for all that's new in the 
Amiga world. Every month you'll be 
kept right up-to-date by an enthusiastic 
team consisting of some of Britain's 
foremost Amiga experts. 

With its uncompromising editorial 
style the magazine will delve into 
graphics, animation, desktop 
publishing, music, business software, 
games, and so much more. 

There'll be exhaustive reviews of 
the latest products, news of exciting 
developments from around the world, 
detailed interviews with the innovators 
and lashings of colour. 

And every issue will contain a 
package of attractive offers that will 
enable you to recoup the cost of the 
magazine many limes over - month 
after month. 



FR EE with the first issue: 

The most comprehensive guide to all 
the software and peripherals available 
for the Commodore Amiga. 



srss 



WIN £5,000 worth of 
prizes in issue one! 



S^C 



m 



6 Am, 8 a marketplace 



III 

Face 



SPECIAL LAUNCH OFFER 



Take out a subscription to 
Amiga Computing on the form 
below and you will also receive 
Starglider, the innovative, fast- 
action arcade game from 
Rainbird - worth £24.95] 

This exclusive offer closes 

on June 30, so fill in the 

coupon TODAY! 




■ > t* ,„) v . torn-** irtrnm ^M|Mrfiw< 



Dear Newsagent. 

I 

| □ Please put a copy of Amifla Computing 

Ion one side for me every month 
until further notice 

ID Please deliver 9m magazine lo my 
door every month until further notice. 



I 



The first issue will ha on sale on May 18 



Name 

Address- 



Postcode, 




Telephone; orders: 0625 879920 






MACHINE; ATARI ST/AMIQA. 
*■ SUPPLIER: FIREBIRD 
*■ PRICE: £19 96 

*■ VERSION TESTED: ATARI ST, 
+ REVIEWER: CHRIS JENKINS. 

The career of Steva Bak, the 
programmer of Return to Genesis, 
seems to be a bit like that of Orson 
Wells. I'm not saying thai he 
should be doing sherry 
commercials, just that all his good 
work seems to have been at the 
start of his career, and since then 
he's just hacking ft out with little 
regard for originality. 

Return to Genesis is a Defender 
derivative, with the added bonus 
of the fashionable "extra weapon" 
features. Like Flak's first ST game, 
Goldrunper, it's distinguished by 
excellent scrolling, colourful 




urnio 



ene§i$ 





design by Pete Lyon, sophisticated 
music by David Whittaker and 
sampled speech. The follow-up to 
Gotdrunner, Jupiter Probe, was a 
rather slow and dull vertical 
scroller, the most annoying aspect 
of which was the small size of the 
playing area, Return to Genesis 
has the same fault; the actual 
playing area occupies only the 
central third of the screen, so 
there's not much room to 
manoeuvre. 

There are two ways to play 
Genesis; you can race through the 
ten beautifully- detailed 
backgrounds, blasting madly and 
bounding harmlessly off the 
surface details, or you can take it 
slowly and carefully, manouvreing 
around the obstacles and picking 
up the little space-suited scientists 
who are the object of your quest. 

You have to be caref u I not to zap 
these, because they will supply 
you with extra weapons such as 
shields, multi-blasters and 
SDeed-ups. After picking up a 
scientist, you can pause the game 
using the HELP key, examine the 
nicely-drawn portraits of the brains 
on board, and select one to help 
crew your ship. 

Clues to the weapons they can 
provide are given in the 
accompanying booklet, but not all 
will be of help on every stage. 

More reliable is the scanner at 
the bottom of the screen. This 
shows obstacles in black. 



A Nics ants - shown about the game. 



scientists as red dots, enemies as 
white dots and your ship as a white 
square. It took me some time to 
figure out that the map wraps 
around; you don't have to fly left to 
right if you like, you can fly right 
to left and tackle the diff icull end of 
each level first. You can also try 
flying backwards to defend your 
back. 

Technically, Return toGenesisia 
superb; I particularly like the way in 
which your ship and your enemies 
can fly through and under some of 
the constructions, although this 
makes it hard to keep track of some 
of the baddies. 

The r>ost annoying thing about 
them is that they normally attack 



you from behind, forcing you to 
execute a smart flip to attack them 
This tends to slow down the 
action, which is never a good idea 
for an arcade game. 

Control is by mouse, joystick or 
keyboard. Mouse control offers 
some advantages, but since you 
can use any control at any time, 
you could easily swap to joystick 
for the tricky bits, fighting on until 
all the scientists are rescued or 
killed. 

The loading screen, showing a 
cyborg space pilot, is wonderful, 
and it's a pity that picture wasn't 
used on the undistinguished 
packaging. The speech samples 
are clear - "Return to Genesis" 



World cleared" and so on - but 
sound as if someone is bored with 
the whole business. 

to agree; Return to Genesis is a 
pot-boiler which doesn't really 
improve on any of the myriad 
shoot 'em-ups for the ST, 



AMIGA VERSION W»LLSE 
THE LAST 

Amiga owners can look forward 
to a version of Return to 
Genesis - if look forward is the 
fight phrase after our slightly 
luke warm review. 

The Amiga version doss 
promise to be slightly better with 
up-graded sound and effects and 
music. No 8-bit versions though 

- this one is strictly for Amiga 
and ST owners. Elitist - or 
what? 

Meanwhile the search goes on 
for the game - either on the 
Atari ST or Commodore Amiga 

- which will stun us all, just like 
the Ultimate games did in the 
Spectrum. Right now that is 
what the 1 6-bit machines need. 
And quickly, 1 8-bit is the future, 
we think, but with the PC Engine 
on the horizon, Commodore and 
Atari won't have it all their own 
way. 






i 




play a ground pass, a chip or along 
shoi - so long, in fact, that it's 
quite easy to score from the 
half-way mark. 

You can tackle by closing on art 
Opposing player and pressing the 
fire button, but if you try .this in 
your goalmouth you will concede a 
penalty, Penalties can be aimed 
high or low, left Or right, and it's up 
to the player controlling the goalie 
to respond appropriately. Goal 
kicks, throw-ins and corners are 
taken by pressing the space bar. 
which seems an unnecessary 
distraction. 

International Soccer is very 
playable, features a selection of 
good tunes and nicely detailed 



marking ot the defender takes a goal kick. 



niernanona 





.v 



P- MACHINE: ATARI ST. 

*■ SUPPLIER: MICRODEAL. 

*- p nine rig. 95. 

*- REVIEWER: CHRIS JENKINS. 

What do insect soccer fans sing? 
"Earwig 90, earning go, earwig go 

Hope that bit of hilarity has got 
you in the mood foi the latest ST 
release from the consistently 
interesting Microdeai, It may not 
be a new idea, but it's a first for the 
ST, and the 16-bit machines have 
the potential to support an 
excellent simulation. 

The first thing you'll notice is 
that unlike some soccer games, 
international Soccer ST features a 
full eleven players on each team. 
Despite the fact chat all 22 men run 
around frantically, the screen 
scrolling is pretty good, and on the 
higher skill levels the action gets 
very fast. 

Before you start you can define 
various -game characteristics. You 
can set the shirt colour for both 
teams, choose from a selection of 
play formations, set the ground 
conditions to dry or wet, and set 
the wind to blow left, right or not at 
all. 

The wind level is equivalent to a 
gale, so this function is pretty 

T Thump - the striker whacks the bad on the volley 
- but the goalie dives to cover the shot 



occer 






^ 




v V 



e h 



v 




it's a funny oid game. 

useless. You can also opt to play at 

hight, which simpfy makes the 
screen darker and adds shadows to 
the players. Game length can be 
10, 20, 60 or 90 minutes: there 
doesn't seem to be an option to 
quit during a game. 

The best aspect of the gams is 
that you have complete choice 
over which player you control. By 
centreing the joystick and pressing 
the fire button, you can move the 
small white control arrow 
appearing below the players, until 
ie one you want is selected. 
Player control is good too; by 
olrling down the fire button for 
ifferent lengths of time, you can 



graphics. There are a few minor 
niggles, though; for instance, the 
bail is never actually seen going 
into the net; as soon as it crosses 
the goai-Jine. the electronic 
scoreboard display comes up. The 
program also seems pretty 
indifferent to subleties like offside, 
so it's a fun arcade game but not a 
detailed simulation. Overall, 
though, you should go for 
international Soccer if you like 
football at all, or even if you're an 
Arsenal fan. 

f* GRAPHICS 8 

*- SOUND 8 

LVALUE 7 

+■ PLAVAB1LITY 9 

As tniernational Svccet ST lakes 
well- deserved praise I or being the first 
decent 'ooty game tor 16-bit 
machines, a deluge at soccer games is 
about to be launched 

It must be impending European 
Championships! Just about every 
software house in lha country seems 
about to launch or is announcing plitnx 
to launch a footy gsme 

Sensible SuIIuvmn: Kiui> ;i Kit 
iOCCflr game with European flavour 
lo it, Gremlin have two Gary Lineksr 
games to go, Masierttonie are 
launching the official FA Cup game. 
Addictive S™5 putting the finishing 
touches to Football Manager IS. It's 
going to be soccer city in the games 
shops. 



fnternotionpl Soccer - tha first decent footy 
game for I he ST. 




mr.Gi Ah : 
1*AFItlCS : 



LD it 10 
r-Eit ivoh 



.-.*», 



C2£i 






**i. 



SsSs 



/ 






r*j 



m 



9\m 



I « r,*n 



ATTACK? 

Get into action FAST to conquer the 
enemy by capture or destruction. 

Carrier c.ommand puis you in Total 
Mission Control from a super fast 
futuristic aircraft carrier with a 
Variety of weapons, including 
amphibious tanks, planes and a high 
powered, turret mounted laser 
cannon to track and destroy your 
enemy. 

With a huge play area of 64 islands, 
your abjective is to capture your 
enemy's home island or to destroy its 
heavily protected Aircraft Carrier. 
To wtn t quick reactions and nerves of 
litccl are vital to out-wit the enemy 
and heat him at his own game. 

Carrier Command has colourful, 
three dimensional solid filled 
graphics, outstanding speed of 
movement, super smooth scrolling 
kind and sea scapes, and includes a 
Save Game Option, realistic sound 
effects and a 45 second sample 
soundtrack (when loaded on a 
double density disc drive), 

Spectrum cassette £14.95 

Spectrum +j disc £15.95 

Atari ST £24.95 

Amiga £24.95 

REALTIME- -"^ SOFTWARE 



Atari STttrttn shots. 



P 



For m*iJ order picas* send Vuur order and remittance (cheques payable to Brtlith Telecom pic or 
direct debit from Access/ Visa card by stating card number and expiry date) to:- The Marketing 
Department, Telecom Soft. Rrtt Floor, 44-76 New Gxfot d Street, London WClA IPS. 

WrWMtt Safl, Pint floor, 64-74 New Oxford St, London WC1A IPS. 

ftjjnjhraT Wfljiwfrrnf Logo er r Ir*ttem4rh of British TtktxmmmicatimPLC 



I 



I 



I^^^Qj/T^ 



The appearance of The Pawn a couple of 
years ago, marked milestone in the history 
of adventure games. Since then, Ralnblrd 
has maintained Its reputation for 
high-qualify adventures, with follow-ups 
Guild Of Thieves and Jinxtet, and Level y's 
Knight Ore. Now comes Legend Of The 
Sword. Keith Campbell reports. 



Legend of the Sword moy 
be new to you, but to 
Silicon Soft - Karl 
Buckingham, Colin 
Wooname and Eugene 
Messina - it's over two 
years old. 

it all started when Karl, 
then a hospital technician 
set about writing a novef 
around o story he had 
dreamed up. Before Jong 
he had a chaf with Colin 



"Legend has problems, 
but you won't find any 
obscure ones like having 
to tie a rake to a hoe with a 
shirt. . ." he mused. 

When Legend was In a 
playable form, Korl 
contacted Mastertronic. 

They were happy enough 
to accept it as it was, and 
see If it sold," said Karl. Not 
being too happy about this 
rather offhand approach 




An original present ation it teamed with an endless supply of text. 

Enterprise Allowance 



Igi 



mm 



A 80% of the gome can 

about It, and as a result he 
decided it would moke a 
better adventure than 
book, So Karl gave up his 
Job, and the two of them 
got together with Eugene, 
and started to create the 
game 

Karl himsetf had not 
played an adventure at 
this point, but was 
eventually to hove a tussle 
with The Pawn. 



be completed by using only the mouse. 

to the product of some four investment In time, with the 

man-years work, he next return stJ II a little way off 

approached Ralnbird. But the system Is there to 

Rainbird liked It, but they use again - and is already 

weren't prepared to being enhanced tor the 

accept an Amslrad version seauel. Th& Final Bottle, 

- they sold it just woutdnl This will feature more 

sell, They wanted 16*blt character Interaction, with 

versions, they wanted cameo pictures In 16 

changes, and they wanted colours, instead ol the four 

another six months of work used In Legend. 
°" SI- Silicon Soft was set In 

It has been a big Eastbourne up under the 



Scheme, as was Smart Egg 
Software, who produced 
Rigei's Revenge. 

When iegendwas in a 
playable form, Karl 
contacted Mastertronic, 
"They were hoppy enough 
to accept II as II was, and 
see if it sold," said Karl. Not 
being too happy about this 
rather offhand approach 
to the product of some tour 
man-years work, he next 
approached Rainbird. 

Rainbird liked If, but they 
weren't prepared to 
accept an Amstrad version 

- they sold it just wouldn't 
sell. They wanted 16-bit 
versions, they wanted 
changes, and they wanted 
another six months of work 
on It, In collaboration with 
their development team - 
which Includes C + VG'$ 
own Paul Copplns. Then, 
they sa id, they would sell It 

- and sell it well." 
So Colin and Karl, 

impressed with the 
backing Ralnblrd were 
prepared to put info the 
product, went out and 
bought an Atari ST, Colin 
had to leorn the machine 
in a couple of weeks flat. 
before setting about 
recreating the Legend 
system on the ST. which he 
wrote In C. 

"I had a bit of trouble 
with the C compiler at 
first but It didn't work out 
too bad!" he laughed. 



* 



vrvt 



It, giving you a wider view 
of your surroundings. 

Your band of followers 
stick steadfastly with you, 
but on the whole ore a 
pretty useless bunch. They 
understand, but often fall 
to respond positively to 
many of your commands, 
and sulk If you ask them to 




Sifieen Soft Or* already working an the tequel - The final Battle. 



* SUPPLIER: RAINBlRD 
SOFTW ARtfSILICON SOFT 

> PRICE: ATARI ST - £24 95- 

* MACHINES: AMIGA, PC, 
MAC, VERSIONS EXPECTED 
SHORTLY. POSSIBLE B-BIT TEXT 
ONLY VERSIONS TO FOLLOW. 

* REVIEWER: KEITH, 

The land of Anor has been 
invaded by the humanoid 
army of the evil wizard 
Shuzar, and only the 
magic of the mystical 
sword and shield can 
protect Its Inhabitants. But 
for so long have they been 
guarded by the ancient 
Corarlans, their 
whereabouts have 
vanished into folklore. 

So it is that you and five 
Other stalwarts, summoned 
by King Darius and 
confronted with the 
problem, volunteer to go in 
search of them. You ore 
taken by boat and set 
down on the coast near to 
where the shield is 
believed fo be hidden. 

Together with your party, 
you make your way Inland, 
and begin your quest. You 
are guided by clues, some 
hidden, waiting to be 
discovered, others to be 
gleaned from the locals. 

As you move, a pictorial 
mop displays your current 
position, and new 
locations are drown \w on 
your first visit. A very 
smoothly scrolling picture, 
II can be enlarged to full 
screen size by clicking on 



screen slowly bums lower 
until it is snuffed out - and 
you with It! 

In the search for food, 
valuables, and food, If 
pays to look and examine 
things carefully at every 
point. If you are standing 
next to an apple tree, far 
example, you won't 
discover the fact unless 
you make a point of being 
observant. 

The parser accepts 
complete sentences such 
OS ATTACK THE HUMANOtDS 
WITH THE SWORD, but Is not 
up to Magnetic Scrolls or 
infocom standard - no 
doubt if will be improved 
and developed in time, 

On quite o few occasions 
It thought it had 
understood my command, 
whilst falling to grasp quite 
what I was getting at. TELL 
THE OLD MAN TO WAIT, for 
example (he is imprisoned 
In a cell, and I had already 
spoken to him) brought 
forth: HOW CAN YOU WHEN 
HE'S INSIDE THE CELL AND 
YOU'RE OUTSIDE? WITH 
YOUR BACK RESTING 



could mention . , . but if you 
are playing in colour, 
there's an extra goody - 
you can change the paper 
and Ink colours by altering 
the Individual strengths of 
red, green, and blue until 
you find a mix that suits you I 
best. 

With all these features, 
plus masses of leict, it is not 
surprising, that L&gend 
comes on two disks. It Is a 
big game, with many 
elements of role playing 
built into a problem 
orientated adventure. The 
problems may not prove 
too easy to solve, but the 
game Is easy and 
enjoyable to play. It should J 
establish Silicon Soft 
among the best of 
adventure producers, and 
maintain Ralnblrd's 
reputation for high quality, 
high tech adventures. The 
price is fairly hefty, but you 
get a lot for your money! 



» VOCABULARY 
** ATMOSPHERE 
P- PERSONAL 
► VALUE 



7 

9 
9 




A The map displays yavr current position in the adventure. 



give something they 
regard as their own 
property, 

Usually it is a case of 
doing everything yourself, 
rather than directing your 
band, even to the extent of 
foraging for food for the 
whole party. If you don't 
keep up your strength by 
eating and drinking, a 
candle displayed on the 



AGAINST A STONE WALL 
YOU SIT AND WAIT. 

The program works 
equally well on o high-res 
mono monitor as on a 
colour monitor or TV. The 
mono picture is crisp and 
clear - far better (dare I 
say it?) that the black and 
white versions of the 
pictures in some other 
Rolnbird adventures 1 




A Karl, Colin and Evg«ne. 



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Create* 



v* 



** SUPPLIER: INCENTIVE 

SOFTWARE. 

+ MACHINE; ATARI ST: £39 95 

►> REVIEWER: KEITH CAMPBELL 

A couple of years ago, the 
first real competitor to The 
Quill appeared, 
I ncen five's Graphic 
Adventure Creator, 
otherwise known as the 
GAC The (9*4 Charted lile 
on the Amstrad. and soon 
migrated to both 
Commodore 64 and 
Spectrum . By now the Quill 
was offering add-ons, and 
eventually PAW f and the 
GAC tailed to displace it 
amongst those who used it 
to write adventures for 
commercial publication. 

But the G^Cfounda 
great following among 
adventure enthusiasts 
seeking to write their own 
games, and its success was 
almost certainly due to its 
extreme ease of use- 
Now (5/AChas become 
STAC, an adventure 
creator for the Atari ST, 
written bv GAC's 
originator, Sean Ellis. But it 
is far more than just a 
conversion from the 8-bit 
formats Its many 
advanced features make it 
an extremely flexible utility, 
capable of producing 
adventures that may be 
difficult to recognise as 
STACed. 

A similar menu-entry 
system to GAC is used, 
whereby, in genera!, the 
initial letter of the option 
required is hit to enter it, 
Type R, for example, and 
you are immediately Into 
Room descriptions. 
displayed as a single 
screen form. Connections 
with other rooms, and long 
and short text fields are 
entered here - press 



RETURN, and you move on 
to the next input field, with 
a final Y or N' to keep or 
abort the entry if you have 
made a mess of it. 

The graphics option is a 
superb utility lor drawing 
pictures [\ hod a great deal 
of fun with it) and offers 16 
colours on the same 
screen. These can be set to 
any shade you want simply 
by sliding three little boxes 
up and down agoinst a 
scale, until you get the 
exact mix that suits you. 
Pictures produced using 
Neochrome or\d Degas 
can also be used in the 
advenlure. 

The text, too, has Us 
graphics side! A Font 
option allows you to design 
your own lettering style 
within an enlarged box 



broken down Into 
magnified pixels. 

All this, and sound too! As 
well as bleeps and buzzes, 
music can be 
incorporated into a 



a 68 page manual, plus a 
free copy of Shyrner. an 
adventure written by 
Sheila Sharkey [Reviewed 
March 881 - but this time it 
is fully illustrated, with 




The graphics option 





A Stunning graphics. 




message. Chords can be 
played, although being a 
single channel, It would be 
extremely difficult to write 
a tune with a true 
accompaniment, and the 
volume of all nores played 
will be the same. 

Other features offered by 
STAC, are string 
manipulation facilities, 
computations within 
conditions, and the linking 
of disks, so that adventures 
spanning more than one 
disk may be produced. 

With the package comes 



some really stunning 
pictures. 

There is but one 
disappointment In the 
package - although you 
can change t he texts lze, 
the program cannol be 
used with a mono monitor. 

With the STAC, GAC has 
come of age, in the same 
year as its author Sean Ellis, 
now 21, and a graduate in 
Cybernetics and 
Computer Science. 

Will we soon see on even 
more advanced AMAC? 



A tfa/iibte utility. 







* SUPPLIER: ROB ICO 

+ MACHINES; AMSTRAD CPCj 
SBC B.. MASTER,' ELECTRON 

* PRICE: £9.95 [Cass| £12.95 

[DUk] 

* REVIEWER: KEITH 

Village Of Lost Souls 
was originally 
aval sable for 
BBC micro by 
mail order 
only from 
Magys 



be desired. Af □ number of 
locations by a woll, for 
exomple, CU MS WALL may get 
THAT ONLY FLUMMOXED ME. or 
I DON'T UNDERSTAND YOU. 
True. CLIMB is nor in the 
verb list thai is 
displayed by the 
HELP command - 
but why? 




Software 

It has now 

been 

reworked 

and 

converted to run 

on Amslrad 

CPC computers, 

and released by 

Robico Software. 

This text adventure is set in 
me medieval world of Albion, 
where magic still exists, but 
used only by those gifted with 
The Talent. 

You play Nathan, transported 
by Father-Magister Alain to the 
village of Dinbom, fo 
investigate the resident Lord 
Tdlent who is believed to be 
attempting to open a portal to 
Ihe Ihlrteenth realm - the 
Realm of Chaos. 

Wandering through the 
countryside, everywhere is 
deserted, save for a pack of 
curs barking ond snarling 
around you. But there are 
some shocks on the way The 
burnt corpse of the miller in the 
Chicken coop is Just one ol a 
number ol grisly discoveries 
you make as you travel the 
village and fields. 

But opart from wandering 
around and examining 
everything. I found if difficult to 
know quite what I was 
supposed to do next. 



Nothing obvious presented 
ilseJf, demanding on answer 
or action, After a few hours 
play, I had only come across 
one real problem: the retrieval 
ol a key too deep In a crack in 
a stone floor 1o reach. 

Of course I knew I wanted It 
(you always want a key when 
you see one, don't you?) yet I 
had no purpose in mind lor it 
at that sioge, And there was a 
beehive that I believed I knew 
how to open - although I 
hadn't actually tried to open 
It, since I hadn't recognised a 
problem l hat required me to! 

The adventure performs in a 
similar way fo the eorly Level 9 
text adventures, wilh slightly 
jerky text, each localion 
description containing a list ol 
possible exits and their 
respective destinations. For 



example; 

"There are visible exits north 
to a farmhouse, souih fo the 
Rectory, northwest to a muddy 
road and soul h west to a 
riverbank." 

One rather peculiar feature 
of the way in which Ihls is 
Implemented, is that when you 
take the route to, say, the 
Pectory. you find yourself just 
outside if, not actually In It, 
And once inside the Rectory, 
one of the exits will "out to a 
Rectory". 

Strange! 

Whilst there are many 
locations and plenty of text, 
some replies are very abrupt, 
and give the impression that 
they have been trimmed 
down to fit everything in. The 
vocabulary, or rather its 
omissions, leaves quite a bit to 



The parser 
recognises 
ALL ond 
EVERYTHING, 

and in conjunction 
with SUT, EXCEPT, and 
APART. Multiple 
stale menis are accepted. 

and ihe re are features like 
OOPS, and &U-FF5AVE (save 
position to memoryj - but the 
latter is not supported on BBC 
and Electron tape versions 
though. 

On the whoie, the adventure 
is competently put together. 
and held hope of opening up 
into quite a long, interesting, 
and difficult game, 
reminiscent of the early, and 
highly popular Level 9 titles. 
Indeed, the plot seems to be 
just as open as many of Level 
9s, 

I musi confess to leaving It at 
a pel n I where I had scored 
zilch out of o possible 1 200 
points! 



VOCABULARY 
ATMOSPHERE 

PERSONAL 
VALUE 



7 
7 



A\AAAA/WWVWWWWWWWWW^ 



Ml 




vv 



■HI 9 




ATARI 

GAMES 






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he thunderou 
. world of destru. 
the ultimate race against 
^death, Roadblasters 
^ delivers all the gripping 
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V spectacular. 



Spectrum +■ 3 
^ CBM 64/128 

Amstrad J9.99t 
Spectrum 48/ 128K 
Amiga j^,99 
Atari ! 








You've Jo ug.. 
the map, read 
the reviews, 
now get blasting 
those nasties with 
the C + V0 Joystick! 

Exclusive to our 
readers it's a 
custom iseA version of 
the Eurorn<na|ite 
model. * ■ ™ 

With its advanced 
design, accurate ffre, 
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giveaway price, it was 
just too much for the 
Ed. Recently he was 
seen sneaking down 
the lire escape with a 
crateful e armor kef* for 
his chums! 

So to stand out frc 






But hurry, stocks are limited 
and the Ed is getting zippy!! 

- - ■., , ». * g- j -ultrasensitive 

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* Guaranteed — Full 
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\typUne' 



a 




ndrew Bethell of Walsall 
has O serious question: 

"Can II be that the 
Helpline and Adventure 
pages are shrinking? Only 
three pages in April - I hope 
you're not going to vanish Into 
oblivion! Maybe you should 
get the Ed to drop the siupid 
comic strips, and use the extra 
space?" 

Wash your mouth out. 
A ndrew I How dare you! You 
aren't seriously suggesting 
you would preler more game 
reviews in a computer games 
magazine, lhan the pictorial 
antics ol Scrim uk and Crude. 
who anyday now might pop in 
and duff up your friendly 
newsagent? 

And with Andrew hot under 
the collar, who can help cool 
him down with a hint or two on 
how to get the sprinkler system 
working on Vo haul's Asteroid 
base? Andrew is completely 
stuck atthls point in Space 
Quest 2. 

A whole string of clues was 
sent in by Jonathan Marshall, 
to help with problems aired in 
the Helpline. Now Jonathan is 
seeking some help himself, in 
the form of the whereabouts of 
the computer tape in KWAH 

How do you cross the swamp 
in the Labia n lorest, in Space 
Quest 2, asks Christopher 
Wood, of Hackney? 

Mr Guest of Croydon, has 
reached the castle of light bul 
can't gel past the drawbridge 
in Phantasie 3. Meanwhile, in 



King's Quest 1 he Is trying to 
get the mushroom, and 
wondering what to do with the 
liddle and I he friendly bird, 

Soni Griggs of Swanley, 
can't find a rope, nor open the 
grating in Goblin Towers. 
Perhaps you've had more 
luck? 



A\ 



' Mind Forever Voyaging 
is a rarely mentioned 
fntocom title in the 
Helpline. Mark Kerr, of 
Newcastle-upon-Tyne hos 
completed the first two parts. 
and is wondering whal lo do 
ne*t in Part 3, The Prism 
complex has been overtaken 
by Ryder and his associates. 
Mark has recorded Ryder's 
threats to Perelman. and 
discovered that there is a 
guard on the control centre, 
and that WNNF is lo be Jinked 
lo Prism, Where should he go 
from here? 

Matthew Conway is 
desperate for a map of Lords 
of Midnight. Anyone out there 
got a spare copy they could 
send him? Matthew's address 
Is A St. George's Terrace. 
Station Road, Lorn bourn, Berks 
RG16 7PN. 



w 



' ere's a game I've not 
heard of before - it's 
called S.M.A.S.H.E.D, - 
which according to Peter 
Nuttalidf Belfast, who is stuck 
in It. stands for Strangesl 
Mobile Army Surgical Hospital 
East of Detroit. Peter cannot 




0W& 



per quarter, from Spectrum 
Adventurers Club, 21 
Winchester Avenue, 
Cardiff CF3 7BT. 



/ 



t you are into writing 

Spectrum 

adventures, there Is a 
club aimed directly at you! 
The Spectrum Adventure 
Club seeks to bring 
together artists, designers, 
and Spectrum 
programmers, so that they 
can beneflf from each 
other's talents. The club 
offers opportunities for new 
young adventurers who 
wish to enter the 
production side of the 
industry at an affordable 
price. Membership is 5Qp 



/ 



egendOt The Sword 

should be in the 
shops by the time you 
read this! A new 16-bit only 
adventure by Silicon 
Software, and published 
by Rainbird Software, the 
gome features a 
completely novel graphics 
system. 

Icon or keyboard driven, 
the screen depicts up to 
two cameos relating to the 
current state of play, from a 
library of 380, whilst it 
draws a pictorial map 
showing your progress as 
you try to find the sword 
and shield, and defeat 



get the pearls from Major Wei 
Lips Jerrycan, nor the 
password to let him in to the 
sergeanls mess hall. Thai's not 
the end of his troubles! He 
can't defuse the bomb in the 
latrine, he can't fix the jeep, 
and he doesn't know what to 
do with Clingon afler taking 
him out ot the minefield! If 
anyone con throw any light on 
these problems [or even tell 
me where the game comes 
from?) I'd be dead pleased 

Question of the month: Put a 
lot of people out ot their 
misery, someone, and tell me 
- how DO you gel post the 
tank In Rtgei's Revenge??? 

Tim 8ran$tonat Crop well 
Bufler has got as far as the 
hotel in Police Quest, and 
needs to ditch 'sweet cheeks 
Marie' so he can go and play 
cards. Who can help him get 
rid of her? She just won't go! 

Talking ot getting rid of 
ihings... who knows how to get 
rid of Zemps? Stuart Day\s 
stuck with them In the citadel 
In Kayleth. 

Here are some more 
Venomous problems, this time 
from Lindsay Butters of 
Glasgow: How do you gel into 
the laproom in the inn? How 
do you avoid getting killed by 
the Venomite priest after 
getting the parchment? How 
do you cross the abyss and the 
river? 

Anyone heard of a game 
called Number 6 in the 
Village? Not me, so there's no 
chance that I can help Darren 
Seltwoodot Harrow. General 
clues to help Darren, anyone? 



Ffa&r 



Help came this month from: 
A. J, O'Oonovan, 
Southampton; Paul Hardy, 
Sheffield; Johnathan Marshall. 
Ealing- Allan Phillips. Camden 
Town; Matthew Conway, 
La m bou rn; A ndrew Bethell, 
Walsall: Wyndham Townend, 
Huddersfield. 

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Suzar, 

With controllable NPC's 
(non-playing characters to 
you!), RAM save and 
restore, and three levels of 
OOPS, this adventure, said 
to be 'very difficult" will be 
available for Amiga, Atari 
ST, and IBM PC for £19.95. 
Review next Issue! 



advanced stage of 

development. 



n/% 



L Scroll 
r the w 



lew Magnetic 
Scrolls adventure are on 
way from Rainbird 
Software- Corruption, the 
final title of the game 
described in the February 
issue, and Code-names 
Assassin, Is due for release 
at about the time you read 
this. 

Shortly afterwards. Fish is 
expected. At the time of 
writi ng It is said to be in an 



'dtch out for Rigel's 
Revenue in Amiga, ST. 
and PC formats in the 
near future. Mastertronic's 
smash hit budget 
adventure, written by 
Smart Egg Software, is 
being substantially 
enhanced, 



/? 



umour has it that 
Infocom's Plundered 
Hearts has been taken 
oft the shelves at some 
stores in the USA, on the 
ground of being too risque, 
Obviously, they never 
played Leather 
Goddesses! 




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THAT t PROMISE YOU.... 




RrADY 

STEAD* 



Work on converting Capcom's Streetflghter, 
Tiger Road, 1943 and Black Tiger Is now nearing 
completion. 

These four releases from US Gold are part of a 
&2 million, ten game deal signed last Christmas 
with the Japanese coin-op specialists. 

So If you havn't seen the games In the arcades, 
here's what to expect. 



STREETFIGHTER 

Streetfigkter is one of the 
most realistic martial arts 
combat games, a sort of 
street Olympics with 
opponents from Japan, USA, 
China, Thailand and 
England. 

The character sprites are 
huge and background 
graphics are spectacular 
with colourful street scenes. 

The action is intense. Each 
game consists of three 
rounds - heat your 
opponent and you get to face 
the next, even tougher, 
fighter. Punches, stoop 
kicks, backward flips and 
flying kicks are just a few of 
the moves to master. 

Each of the ten opponents 
has different skills and/or 
weapons to deal with. You'll 
need all your arcade combat 
skills to reach the last round 
- a battle against the 
strongest men in the world. 
You can choose to be Ryu or 
Ken, two young masters of 
the martial arts. 

The deluxe version of the 
arcade machine caused a stir 
when it appeared in the 
arcades as it features 
pneumatically controlled 
pads which you hit to make 
your character kick or 
punch. 

Streetfighter is probably 
the first arcade game which 
left players in sweaty, 
exhausted heaps after a long 
session. You can always tell 
when the machine is in use 
from the thumps, thuds and 
grunts coming from that 
comer of your local arcade! 

TIGER ROAD 

It will be no mean task to 
defeat the evil minions of 
Ryu Ken Oh in this esciting 
martial arts arcade 
adventure. Tiger Road is 
based on an actual ancient 
Chinese fable, the plot goes 
like this. Ryu Ken Oh, the 
baddie, has been raiding 
villages and kidnapping 
children. He intends to 
brainwash these poor kids 
and turn them Into soldiers 
for his evil army . 

The master of the Oh Rin 
temple has ordered his best 
student, Lee Wong, {that's 



you!) to save the children 
and defeat Ryu Ken Oh! To 
do this Lee has to complete 
many hazardous levels, each 
with a big bad enemy at the 
end. To aid his quest, Lee has 
a magical jacket which helps 
him jump and fly, plus 
special weapons like the 
chains and sickle, a spear 
and the Snake weapon. 
Hoards of Samurai warriors 
make the journey difficult, 
They come at you from all 
angles, swinging vicious 
curved axes. Beat them off 
with your weapons or with a 
well aimed karate kick . 

Beware of giants, ninja 
warriors flying on hand 
glider contraptions, rolling 
boulders and awesome 
dragons and acrobatic sumo 
wrestlers! The arcade game 
begins outside a ruined 
temple. Apart from the 
Samurai warriors there is a 
large man sitting on top of 
the ruins, who takes 
pleasure in sticking a large 
pike into your body from 
time to time. You have to 
make good use of Lee's 
jumping skills here to leap 
onto the ruins and give this 
nasty pikeman a taste of 
your sword . 

The next section pits you 
against a giant. You have to 
time your attacks perfectly 
- as if you let the giant get 
too close he'll grab you by 
the neck, half strangle you 
and throw your crushed 
body across the screen! 

ff you manage to survive 
this beast the ordeal of the 
rolling stones begins, These 
stones are deadly , Again 
timing is vital as you leap 
these boulders to avoid 
being squashed. Once you 
leap the Last rock you find 
yourself in a cell with an 
infuriated Sumo wrestler. 
He is quite an acrobat and 
attacks by climbing up the 
walls and swinging across 
the ceiling. 

The arcade game is very 
big and has many levels - 
including a forest scene with 
ferocous flying dragons. 
C+VG's arcade expert Clare 

Edgeleysaid: u Tiger Road is 
a must for all martial arts 
fans ' * We are sure you'll 




through the flak filled skies. 

You can still perforin the 
famous loop-de-loop, but 
you can also create nasty 
weather conditions - 
lightning, a cyclone and 
even a "tsunami' - that's a 
tidal wave. 

Power-up weapons 
available to the coin-op pilot 
include three-way shot, auto 
fire, a super shell and side 
Tighter which is a hit like the 
'double* feature in Nemesis. 
The side fighter is a smaller 
'plane which increases your 
attacking power. 

These optional extras are 



A Tiger Road - the coin op 




A 1943 — fallowing a dank. 

think the same about the 
t'omputer versions. 

1943 

Slip into your flying jacket 
for 19*13, the sequel to 
Capcom's classic aero-shoot 
em up, HH2. You are back 
in the hot seat ready for the 
Battle of Midway, your 
twin-engined catamaran 
design P-3S on a mission to 
destroy the Japanese 
battleship Yamato. This time 
your aircraft can make use 
of six secret weapons, 
collected as you blast 



A Block Tiger — brave demonic dragons. 



collected by shooting enemy 
aircraft and picking up the 
power-up pods which then 
drift down the screen. 

Exciting and additive 
shoot 'em up action which 
will hook even the most 
jaded sapper, that's what 
you get if you time warp 
hack to 19*3! 

BLACK TIGER 

Long ago, three evil dragons 
descended from the skies 
and destoyed a kingdom, 
bringing a nightmare of 
darkness and destruction 
and decades of evil to this 
once bright and glittering 
world. Prom this suffering 
kingdom emerged a great 
and brave fighter, 
determined to being back 
light and goodness to the 
world. 

Play Black Tiger and you 
enter a sinister world of 
dragons and demons. All the 
elements of true fantasy 
adventure are packed into 
this different and absorbing 
coin-op. 

Black Tiger is a 
Conan-style figure, a hero 
battling evil in a fantastic 
world. As he travels through 
and under this weird world 
Black Tiger must battle the 
many different monstrous 
minions of the dark dragons. 

Fortunately, there are 
people who will help the 
hero - the wisemen. The 
bad news is that Black Tiger 
has to rescue these poor 
spellbound creatures before 
he can enlist their 
assistance. Some wisemen 
will sell Black Tiger extra 
armour or weapons. How 
does he purchase these 
things? By earning 'zenies' 
These are earned by 
defeating enemies or saving 
Wisemen, 

Black Tiger will need all 
the extra armour he can get 
to be successful in the final 
great battles against the 
three dragons which come at 
him one at a time. 

He loses armour when 
enemies hit him - enemies 
like the ugly axe-wielding 
goblins and other mean 
mutants. 

Each level has to be 
completed within a time 
limited - but Black Tiger 
can gain extra seconds by 
saving the Wisemen turned 
to stone by the dragons. 

StreetfighWr, Black Tiqcr, 
19%$ and Tiger Boad will be 
available on Commodore 64, 
Spectrum, Amstrad, Atari 
ST and Amiga. 



NATIONAL COMPUTER LIBRARY 



^mL " ire sp"" 3 "* 









^"^efore You Buy It 



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GEin&FO&nGOES! 

Don't leP some weirdo 
Im/ ifour copy! 

Tface^ regular order wiPfi 





NOW! 



S"**"^" 



Dear Mr Newsagent, 
reserve me o cop/ of 
Computer + Video Gaines. 

Name 



Address 




A decrepit church in 
run -down L.A.; an elderley 
priest quietly expires. But 
the holy man who's just 
taken the long rest was a 
member of a secret religious 
sect. The Brotherhood of 
Sleep, and without him the 
world Ls no-longer safe. The 
Prince of Darkness ( 1 S} is 
about to claim his crown! 

Outside the church a 
shabby figure stumbles to a 
halt - then another. The 
local bums stare at the 
building, transfixed. And 
deep in t he Crypt a strange 
green light swirls angrily in a 
heavy brass and glass 
canister that's at least seven 
million years old and no 
longer secure. All hell is 
about lo be let loose! 

Luckily another priest 
realises that these are forces 
too great for one man to 
control - forces too great 
for religion itself - so he 
enrols a variety of experts 
From the local university. 
Physicists, chemists and 
even students of ancient 
languages and their 
professors are roped in for a 
weekend of high science and 
even higher drama, 

While some struggle to 
understand the mysterious, 
neon whirlwind by 
quantifying it with quantum 
physics, taking a trip into the 
realms of anit ^matter. 
Others discover that a 
two-thousand year old 
document seems to tell how 
the devil was locked away 
from the world, But the ones 
who really get to grips with 
Old Nick are the unlucky 
few who swallow a jet of 
foul- tasting liquid - and 
become his slaves! 

AH pretty silly stuff, you 
may think, and so it would 
be but for one thing - 
director John Carpenter, He 
played trick or treat with 
your nerves at Halloween, 
he chilled you to the bones 
with The Fog and sickened 
you when he showed you his 
Thing. But this new mixture 
of psychics (all apparently 
theoretically correct) and 
psychics proves that the 
devil has all the hest plots. 
Trapped by the army of 
street people, plus attacks 
by worms, beatles and even 
a cameo appearance by Alice 
Cooper (no f it's not that bad 
- he doesn't sing), the 
students are prey to the 
ever increasing number of 
demonically- 

possessed members of their 
own team. This is stalk and 
shriek of the highest order. 




performances, different 
takes - and probably a 
different script - I can't see 
how his version could have 
been any better. 

[n fact the film has only 
one saving grace - Mickey 
Rourke, turning in a superb 
performance as an IRA man 
hiding out in London. He 
hungles a gangland 
assassination he's been 
forced to carry out when 
Priests, punks, psychos, satan . . . and even an he s seec b ^ a P^est, but 

over-affectionate android! This month has got it all f?, pin $ ^JfJJf c t u [ ch j 1 ^ 



for our man in the back stalls, Ward R. Street. 




Making Mr flight: 
treatment. 



case for 



It might almost have been 
called Assault on Parish 1 3 
after another Carpenter 
classic. 

Helping crank up the 
suspense is horror stalwart 
Donald Pleasance as the 
priest, proving that a good 
actor can convince you of 
even the most unlikely plots 
, . , at least for a hundred 
minutes. Then, with your 
nerves shredded, you can 
walk out of the cinema, 
telling yourself that there's 
no such thing as pure evil. 
The hell there isn't! 



A prayer for the Dying: Saving 
Grace. 

Battling more earthly 
menances, another brilliant 
actor, Bob Hoskins, pops up 
as a priest in A Prayer for 
the Dying (15), But despite 
his presence, the film should 
be given the last rites 
immediately. It's a stiff from 
start to finish . 

Quite who is to blame is 
unclear, as director Mike 
Hodges tried to have his 
name removed from the 
credits after the film was 
re-edited without hjs say-go. 
But unless he had different 



tells all and hides behind the 
sanclny of the confessional. 

There's a tear jerking 
subplot with Rourke falling 
for the priest s daughter 
whojusttopjleon the 
pathos, happens to be blind. 
And there's Alan Bates in 
high- camp mode as an 
undertaker who uses his 
husiness as a front for 
criminal activities, and 
sports a nice line in sadistic 
sidekicks. 

Somewhere beneath this 
adaptation of a Jack Higgins 
bestseller is an interesting 
story of morality and a man 
who wants to renounce 
violence, It's the sort of 
situation that Hitchcock 
handled so well, but under 
Mike Hodges 1 portentous 
direction it soon becomes 
melodramatically 
unconvincing, grinding on to 
an ending so wildly symbolic 
that even the blind girl could 
see through i i . 

From the gloom of the last 
rites to Making Mr Right 
( J.Tt, the month's most 
delightful film and winner of 
the Ward R Street seal of 
approval, But you may have 
to search hard to catch this 
little gem because it's only 
getting a limited release. 
Make the effort for Mr 
Right though, because Susan 
(Desperately Seeking 
Susan) Seidclman has 
created a sci-fi story with a 
twist. It's fresh, sassy, so 
off-the-wall its almost 
hyperactive ■ and if you 
don't fall in love with its 
android hero, Ulysses, 
you've got a heart of stone, 
Or maybe a heart of pure 
science like the life-like 
droid s unemotional creator, 
Jeff Peters , who hasn't got 
the sense to fall for cute PR 
lady, Frankie Stone (played 
by the wonderful Ann 
Miiyimson), She's hern 
] brought in to spruce up the 
android's public profile in a 
search for more government 
funding. But she takes 
humanisation too far and 
Ulysses falls in love with 



continued ► 



\ 



her. 

For a state- of -the-art 
research establishment, 
Ch em tech's labs look 
decidedly bargain basement, 
just one step up from the seta 
in Dr Who. But this is not 
serious glitz and chrome 
sci-fi. The cardboard 
scenery seems to tell you not 
to take the science too 
serously but concentrate on 
the characters. 

And what a wonderful 
bunch they are- 
Scatter-brained Frankie is 
breaking off an affair with 
an arrogant congressman 
while trying to plan for a 
nightmarish family 
wedding. Her best friend is 
hiding from her 
muscle-bound husband, star 
of a cheesy soap-opera, and 
actually 'makes' Mr Right 
before she realises his pulse 
is (im-)purely electronic. 

Then [here's John 
(Empire of the Sun) 
Malkovich a* the child-like 
Ulysses, identical twin to his 
creator, Jeff, who makes Mr 
Spock look over-emotional. 
Confusion reigns as randy 
lab-technician Sandy, who 
pursues Jeff Like he's the 
last man on earth, ends up 
dating Ulysses - and soon 
discovers that he wasn't 
programmed with social 
graces when he squirts 
ketchup all over her new 
dress in a burger bar! 

If this was a fair world. 
Making Mr Right would he 
on a wide release while this 
month's clunkers would be 
consigned to special fleapits 
reserved for bad movie 
masochists, But the world 
isn't fair so all I can do is 
implore you to search out Mr 
Right right now. 

There's nothing 
four-square about Five 
Corners (15) either, it's a 
wonderfully eccentric study 
of life in New York's 
lower-middle class Bronx 
neighbourhood back in 1964, 
concentrating on a group of 
young people much in the 
way that American Graffiti 
did. But while that rock 'n' 
rollin' epic elevated one 
night into mythical 
proportions, Five Corners 
keeps its feet firmly in 
reality. 

That's not to say that it 
isn't packed with quirky 
humour and odd events. 
Some, such as the dead 
penguin in the park, are 
explained. But there arc 
other events, such as the 
teacher who is shot in the 
back by an arrow , which are 




A Tigmr's Tote: A paw ihow? 



never fully explained. It's 
rlun sort of a 
neighbourhood! 

The five corners centre on 
the return of Heinz, a 
neighbouring thug, just 
released from jail for the 
attempted rape of pet-shop 
assistant Linda. To her 
defence rushes James, who 
was left with a limp when he 
tried to rescue her all those 
years ago, and had to be 
saved himself by tough-guy 
Harry. 

It's an explosive situation 
with Heinz, who's psychot ic 
enough to think that Linda 
will want him back, after 
Harry's blood. But, in the 
words of Bob Dylan's song, 
"The times, they are a 
changing,' and Harry has 
become deeply involved in 
America's growing civil 
rights movement and has 



JWK 



4 Jane and the Los* City: Frilly 
frolics. 

pledged himself to 
non-violence. 

Now add a couple of 
gum-chewing, glue-sniffing 
bimbettes and a pair of 
aimless, fun -loving teenage 
boys who get their kicks 
riding around on the tops of 
elevators. Stir in Harry's 
mother, who isn't too keen 
on her son going to get his 
head split open in a clash 
with Deep South racists. 
Finally enrol Detective 'Big 
Foot' Sullivan and Sergeant 
Maswla, who's always ready 



with an unlikely theory 
about the killings to solve it 
al. 

Five Corners is far more 
than just a collection of 
wacky characters in search 
of a plot though. The film 
may appear free-wheeling, 
but its rambling events 
slowly pain an invigorating 
portrait this suburb of The 
Big Apple in '64, 

If it's big acting you want, 
there's more than enough in 
Iron weed (15) It's the story 
of homeless, dispossessed 
drifters in the small 
American town of Albany in 
1938. Nameless, faceless 
people - which makes it 
strange to cast Jack 
Nicholson, Tom Waits and 
Meryl Streep in the three 
central parts. 

Nicholson is Phelan, an 
ex-baseball star down on his 
luck, his brain confused by 
drink and haunted by the 
ghosts of men he killed in the 
past, Streep Is a 
once-beautiful singer who 
couldn't stand the pace and 
now, bedraggled and almost 
toothless, keeps up a 
love-hate relationship with 
Phelan. And Waitcs puts in a 
typically twisted cameo as a 
bum dying of cancer. 

Next it's A Tiger's 
Tale ( 15), an odd- ball story 
set in Texas, which has 
animal- loving Bubber faling 
for his bratty girlfriend's 
mother, played by the 
amply -rounded 
Ann-Margret. He eventually 
moves in with the older 
woman and even becomes a 
father. 

First time director Peter 
Douglas, Michael's brother, 
avoids the pit fall of 
producing a gross-out 
coming of age comedy or an 
imitation of The Graduate, 
but unluckily he's not 
sure-footed enough to find 
another direction The tone 
is uncertain and interest 
runs out long before the final 
reel. A tiger or a dog? 
Woof- woof! 

Woof-woof but not the 
worst. We'll save that for 
last. Don't be fooled into 
thinking that Jasper 
Carrott's presence in Jane 
and the Lost City (PG) 
makes this comic strip (with 
the emphasis on strip) frolic 
funny. I could go on at great 
length benoaning the waste 
of time, talent and money 
(ahout 24 p by the look of it) 
but it's kinder to clam up 
now with this warning: 
avoid this plain Jane at all 
costs! 



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Welcome to the gore 
zone, a totally tasteless 
offering of decaying 
corpses, nightmarish 
visions and blood and 
guts. Yes, C+ W? delves 
into the world of horror 
film special effects and 
shows just how it's done. 
Let the screaming 
commence... 




Just how do you rip 
someone's head off without 
it hurting? Tricky, eh? And 
have you ever wondered 
how movie monsters are 
marie so terrify ingly real? 



of a vampire or an 
improvement on a standard 
werewolf's head, take this 
advice. Become an actor. 
Even if you've got the 
talent and you're accepted, 




treating monsters, bodies 
and blood. And that's not to 
mention the teams of 
lighting and sound 
technicians who created the 
movie's claustrophobic 
atmosphere. 

MAKE-UP AND OPT1CALS 

There are two types of 
special effect - known as 
SFX - make-up and optical. 
Make-up effects arc 
executed during the movies' 
production schedule - 



added to the film during the 
post production, pre-editing 
period. They include 
computer generated 
animation, glows, lightning 
and dozens of Other stunners 
which are added 
electronically to the picture. 

Often optical^ will 
enhance the effect of 
make-up as in the case of the 
demon effects in Steven 
Spielberg's Poltergiest, The 
demon head, which blasted 
out of the doorway after the 






i probi\ 



The answer is special 
effects, a highly-skilled 
factor in the film-maker's 
art. 

The most beautiful moron 
can be turned into a movie 
star but you need to be extra 
talented to work on special 
effects . 

If you don't have a natural 
gift for inventing the unusual 
or bizarre, you may as well 
forget about applying for a 
job with such teams as MMI 
and George Lucas' Industrial 
light and Magic in the United 
states, or Bob Keens Image 
Animation in Britain . 

They're always on the 
lookout for recruits, fresh 
from design college or even 
school, but if you can only 
show them your impression 




there's the usual six month 
apprenticeship. Not only do 
you have to learn by 
watching the experts doing 
the job, rather than going to 
a formal college or (l)earning 
through work experience, 
but you also have to prove 
that you can fit in with the 
members of a project team 
without demanding 
unnecessary extra attention 
from your supervisors. 
These special effects 
teams can be made up of 
dozens of people. Take Clive 
Barker's Hellraiser, for 
instance. Bob Keen was 
responsible for the special 
make-up effects but, during 
the most fretful parts of the 
production schedule, 35 
pt-opk'. many of them 
freelancers, took part in 




Vengar*c«- 



' body suit 



which can be anything from 
two to 12 weeks, depending 
on the budget. They account 
for the way in which the 
monster actors look with the 
.rubberised art of pros- 
thetics, for the props, 
explosions, and pieces of 
scenery. If it's not human, 
and it moves live in front of 
the camera, the make-up 
effects department probably 
have a hand, or two, in it. 
Optical effects are usually 



late Heather O'Rourke was 
rescued from limbo, was a 
combination of an animated 
model - animaltronics - 
and tints added by optical 
processes. 

PRE-PRODUCTION 

Before any effects' work is 
done, however, the director 
and producers meet with a 
designer who turns the 
script's major scenes into 
visual story boards. The 



: 





boards show production 
staff how the settings and 
special effects should look at 
the cinema screen. 

The SFX supervisors then 
study the script and 



the SFX supervisor shows 
the final sketches to the 
film's director. 

Most directors leave all 
design considerations to the 
experts but, in some eases, 



at Pinewood or a studio in 
Los Angeles, 

The Prosthetic process is 
very uncomfortable for the 
poor actors who have to go 
through it. They not only 
have to endure long early 
morning hours in the 
make- up chair while the 
appliances are fitted but also 
have to take a hellish part in 
their design. 

Prosthetic appliances are 
made from thin, flexible, 
latex-based, rubber which, 
unfortunately, tears easily, 
and can be worn only a few 
times. For that reason a 
plaster origination Cast is 
made so that several copies 
of the appliance can be 

| produced - 

The cast is usually formed 

I by using an actor's body 
because the appliance must 

Ifit snugly. If the actors are 
lucky they'll only be needed 

I for their hands, tegs or faces. 

I Others arc less fortunate h 



tall and the giant demon had 
to be moulded to his body 
contours. 

The body cast is only the 
first step in the Prosthetics 
process. The SFX artist then 
creates a model of the arm, 
leg, or body from the actor's 
cast and remodels the body, 
using a flexible clay- like 
material, while still keeping 
to the actor's 
measurements. A cast is 
then made of the model and 
filled with the pink liquid 
rubber solution which is 
used to create the altered 
body appliance. 

When the appliance is 
ready it's painted for skin 
tone and the artist adds any 
extra texture, such as the 
pins in Heilraiser's Pinhead 
Cenobite and Rick Baker's 
toothy creation for An 
American Werewolf In 
London. It's then fitted to 
the actor by the film's on-set 
make-up staff who must 




drawings to see if the work 
their team are being asked to 
do is possible and, if so. give 
guidance on how certain 
effects should be achieved 
while staying within budget. 
Most horror movies have low 
budget - again take 
Hellraiser or Frank 
Hennenlotter's Brian 
Damage, both of which had 

(only a few million to spend 
od production, 

MAKE-UP 

Despite the graphic detail on 
the story boards the 
make-up effects team still 
has to create the creature 
which will terrorise the 
human stars. All members of 
the team have an 
opportunity to input during 
the design process before 



they may have strong ideas 
on how all aspects of the 
movie should look. Ken 
Russell is such a director. 
The make-up effects in 
Gothic, for instance, were 
heavily influenced by his 
sensual filmic style and his 
new films, versions of Bram 
Stoker's Dracnla and Lair 
Of The While Warm t all have 
Russell's style stamped on 
their SFX. 

Once the drawings are 
approved, or altered, the 
SFX team starts to translate 
design into practice. Most 
horror film effects involve 
the art of Prosthics, 
through which the human 
body can be distorted and 
fantastic creatures from 
beyond the grave brought 
into the reality of a movie lot 



A. Werttwotf: A few shaving nicks? 



especially if they're 
appearing in films such as 
Heilraiser or Vengence: The 
Legend Of Pumpkinkead; 
which has just been released 
in the USA, where the 
monsters are naked and 
full-body suits are required, 
Only full immersion, baptism 
in plaster, makes it possible 
to create a body suit base for 
an actor. In Pwmpkinhead^ 
for instance, the creature 
actor was more than six feet 



make sure that the rubber 
blends in with the rest of the 
actor's body. The face is the 
most awkward area to fit 
because rubber has to be 
attached to the eyelids and 
the contours of the nose. 
The gore-appliers must 
also be careful where they 
splatter blood or pus. Some 
directors will have fits 
during the rush vie wings of 

continued on page 94 P- 




. 




z^ 



I 



the day's scenes if blood oil 
the left side of a face 
suddenly vanishes and 
appears on the other side. 
The continuity staff are 
there to ensure that this sort 
of catastrophe doesn't 
happen. 

LIMBS 

The ability to rip limbs from 
a human body is a precise 
science, practiced with 
relish by FX artists. 

Arms, legs and heads must 
look life like and are created 
in the same way as hollowed 
body appliances. They may 
be fitted with explosive 
squibs if they're meant to 
explode, be wired to an 
actor's body if they 're to be 
pulled off, or packed with 
rubber intestines which are 
fired or drawn out during 
mutilation scene. 

In the splatter film genre, 
and in some modem 
mainstream crime thrillers, 
human intenstines are often 
moulded in plastic and 
hollowed out, They are 
packed, with squibs, into a 
breast plate which the actor 
wears under his clothing- 
Fluid sacks are attached to a 
hand pump which is 
concealed behind the actor, 
off camera. 

When the squibs are 
exploded, tearing the 
clothes and releasing the 
intestines, the hand pump is 
squeezed and gore squirts or 
oozes from the wound. 

If a director requires more 
mutilation than the surface 
effects on an actor's body a 



prosthetic limb can be 
substituted in close up and 
detonated with a squib. 
During the process a high 
speed camera is used so that, 
on normal speed playback, 
the explosion is shown at a 
slower speed and its effect 
looks more horrific, 

STOP MOTION 

Some effects sequences 
make the use of human 
actors or ordinary Prosthetic 
appliances, in front of a 
normal speed camera, 
impractical. On these 
occasions the make-up 
effects team co-operates 
with the studio's 
stop-motion department. 

Stop motion photography, 
developed by SFX pioneers 
such as Ray flarryhauscn in 
the Sinbad movies of the 
1960s, takes its principles 
from the art of cartoon film 
making. The special camera 



can be set to run at a variety 
of speeds, including one 
frame for each press of a 
trigger by the operator . 

The makeup FX team 
builds the model limb, 
spacecraft or creature to be 
animated by producing a 
wire frame model of the 
subject and surrounding it 
with the Prosthetic rubber 
skin for its body. The limbs 
of the body can then be bent 
into various shapes . 

Alternatively, the 
animation subject may be an 
ear or the nails of a hand 
which have to seem to grow 
quickly. These are made out 
of mouldable clay so that 
they can be stretched as well 
as bent around the wire 
base. 

The subject is placed in 
front of the camera, a few 
frames are shot and the 
subject is moved slightly - 



is invisible to the camera 
which has been told to 
ignore that key colour. The 
actors, meanwhile, film 
their scene in the live set, 
reacting to the animated 





\ 



• 



*Al\* 




A Helfraistr: Beauty is only skin deetp. 

fingers bent, ears waggled - 
before a few more frames 
are taken. The result is a film 
sequence in which the 
subject appears to be moving 
or mutating of its own 
accord. 

Stop motion sequences are 
cut into the movie in various 
ways. If the sequence is in 
close-up the director usually 
inter-cuts it with shots of 
live actors to make the scene 
seem more real. If, however, 
the animated subject is a 
scale model which must be 
seen against a live 
background together with 
real actors an optical 
technique, called blue 
screening, is used. 

The model to be animated 
is shot against a blue which 

A Brain Damage: Spot the brain cell. 





A Hetiroissr: Monster - man or mo 
monster which they cannot 
see and will be added during 
the post production process, 

DEVELOPMENTS 

Most special effects work, 
particularly of the optical 
variety, are filmed partly on 
set and partly during post 
production. Recently, 
however, several US 
directors, including Stan 
Winston in Pumpkinkead 
and fiary Sherman in 
Poltergeist HI, have 
produced the whole SFX 
package live on set. These 
movies are more expensive to 
make than those using scale 
models and post production 
film tinting processes, but 
during the live FX shooting 
the director can see 
immediately if the effects 
required are working. 

So, why do directors really 
prefer all effects, including 
lightning and flood, on set? 
The reason becomes obvious 
if you study and compare 
any old horror movie in 
which post production 
effects were used,, with a 
new film such as Poltergeist 
III. If you look carefully at 
some of the sequences in 
say. Larry Cohens Q, you'll 
be able to see the fracture in 
the film where model effects 
were added! Study 
Poltergeist III, however, 
look for the splits and you 
won't discover any . 

The future can only be 
bigger and better. Who 
knows what the world of 
special make-up effects will 
release into our world. 



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Gretnil n Graphics Software Limited. Alpha House. (0 Carver Street, Sheffield Si 4FS. Telephone (0742) 75J42J 




Who is this magnificent man In his flying 
machine? Well, it's Reckless Roger, the 
high-flying ace from Activision's Gee Bee Air 
Ratty, which recreates the good old days of 
American plane races. It's vintage stuff. 
And thanks to Acti vision we've got our 
grubby mlts on some tasty prizes to give 
away. No, it's not the plane! In fact we've got 
five leather flying jackets up for grabs. Win 
one and you'll be cool staying warm. 



So what do you have to do. Well, we want 
you to make up a funny caption - in not more 
than 30 words - for our Reckless Roger 
photograph. 

Send it altogether with the printed coupon 
to Gee Bee Air Ratty Competition, 
Computer* Video Games, Priory Court, 
30-32 Farringdon Lane, London EC1R 3AU. 
The closing date is June 16th. 




GEE BEE AIR RALLY 



NAME 



AGE. 



ADDRESS 



CAPTION, 




The future is in your 
hands. Fire & Forget, 
never look back. 





You are 

our only chance ! 



&%P 






%sA> 





5%f* 






TITUS 

Unit 4 Stannets 

LaindoE North Trade Centre 

BASILDON ESSEX SS 15 6DJ 

» (0268) 541 126 





il 



yiim:o 

Meet g new video star who will soon 
become a very familiar face to all those 
who buy their games from Boats. This slick 
trick of computer wizardry will be "hosting 11 
the new in-stor© videos advertising the 
latest games. 

This is no Max Headroom who we all know 
Is just an actor with a false head combined 
with clever camera tricks. Forget plastic 
Max. This Is the real thing. Or rather It Isn't. 

This character - who hasn't got a name 
yet - was created by a £200,000 Symbolics 
Colour Graphics System which, according 
to the experts, Is the "sexiest machine In 
town" at the moment. 

But he won't remain so for very because 
we want YOU to come up with a brilliant 
and appropriate name for him and a 
chance to win an Atari ST. 

And the next 500 entries will get a booklet 
of Boots 1 Action Pack Coupons. Each of the 
ten vouchers will give a £2 discount on 
Boots Software priced at £5.95 or more. 

Mr Boots - that's what we'll call him for 
the moment - Is the brainchild of the two 
men behind the Boot Promotional videos, 
Peter Reynolds and Peter Rushton. They 
started producing the videos back In 
August 1985. The new format, which should 
be In the stores now, will set new standards. 

After discussions about what Mr Boots 
should look like Peter Rushton created the 
visual Image and colour artwork. 



BOOTS VIDEO COMPETITION 

Hame.........,..........,........Age» 

Address 

Suggested name 

Favourite Number.... 




Peter Reynolds had seen the Symbolics 
system being demonstrated and the 
decision was taken to use It to create and 
animate Mr Boots. 

The figure of Mr Boots was broken down 
Into Individual structures and 
sub-structures. For Instance, his head 
consists of spectacles, face, forehead, hat 
nose, eyebrows, ears and Jaws etc. Some of 
these features also have sub-parts. The 
eyes have pupils, as an example. 




Each part and Its relationship to other 
Individual parts Is programmed Into 
computer. This process takes several days. 
When complete, the figure can perform 
certain movements. These movements are 
then filmed and then edited into various 
sequences. 

But back to the problem of finding a 
name for Mr Boots. What we want you to do 
Is make up a good name for him. The winner 
will get - thanks to Boots - an Atari ST plus 
Mlrrorsoft's Art Director which will enable 
you to create your own animated figures. 

Also answer the following question. What 
Is the Robot's favourite number? You'll find 
the answer by watching the video. 

Send your names to BOOTS Video 
Competition, Computer + video Games, 
Priory Court, 30-32 Farrlngdon Lane, London 
EC1R 3AU. The closing date for entries will 
be June 30th. 




casualty of war is innocence 



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¥»0. 




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SPECTRUM 
COMMODORE AMSTRAD 

£9-95 



*«om& 



SPECTRUM 
COMMODORE AMSTRAD 



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146b hiVrm.ili.' FimCppoaton 

Ai H^m ftt?<wvwj 



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^k*.™^ A computer product from Ocean. ® 

Ocean Software Limited Ocean House 6 Central Sireei; Manchesw M2 SNS Telephone 06 1 8 J2 6611 Telex 669977 Oceans G 






«ffWi= B r R d 




mGK woimiPToe8.9! 




Warning! To read" any further is to invite the 

to erupt through your letterbox, pulverise your 

senses, unveil untold pleasures and torment your 

emotions. All that and a FREE game! 

So if you want tomorow today and delivered right 

10 y e each and every month, you dare not 

miss the Computer + Video Games Subscriptions 

offer. 

And if you fake out a year's subscription right 

now you'll get a sensational free Firebird game, 

just make your choice from the selection below. 

10. (Commodore 64). This is a mega wham bom 

boom shoot 'em up with really tasty graphics. 

Crosswize (Spectrum). It's mash the monster time 

as the aliens come of you thick and fast. 

Magnetron (Commodore 64 and Spectrum). Steve 

Turner's new game. You control an engineering 

droid called KLP2 on a mission to deactivate 

reactors powering a deadly weapon. Lot's of hack 

and attack. 

Samurai Warrior (Commodore 64). Meet the 

funny bunny with deadly martial arts skills. Hare- 

raising fun! 

Just fill in the coupon below to get your 

subscription to the world's bes! computer games 

mag and your sensational FREE game. 





SUMARAI WARRIOR 



CROSSWIZE 



My choice of FREE Firebird game is: (one 
game only per subscription) 

SC/1Q 10 (Commodore 64), 

SC/1 1 Crosswize (Spettrumf 

SC/12 Magnetron (C64/ Spectrum), 
Please specify which machine. 

i SO 1 3 Sumarai Warrior (Commodore 
64}. 

Your free game will be sent under separate 

cover please allow 28 days. 



.issue. 



Please stan my subscription from the 

Tick appropriate box: 

One year U.K. & Eire £17.99 

One year Europe £27,99. 

Rest of World (Surface Moil) £37,00. 

One year Rest of World £65,00 
(Air Moil), 



Return to COMPUTER* VIDEO GAMES SUB OFFER, Subscriptions Department, PQ 

Box 500, Leicester LE99 OAA 

Or rmq our special 24. hr Orderline Service and quote your credit card number, 

Tel: 0858 410888. 

ENQUIRIES: 0733 555161 



t enclose my cheque/postal order 

payable to: COMPUTER + VIDIO 

GAMES 

for £ „, 

Please debit my Access/Visa 

Account. 

Amount £.. Expiry Dote 

Cord Number.... • • 

Name 

Address — ■«..■ ••■ 

IHHI»tmt»"»M»IHHI»l»M»Mli 

Signed ■»*•*.«* ■ ;-- 




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I TJw Mem, Haiheriey Road. Skfcup, Kent, OAU 40X 

I LONDON 01-S8O483 

Uon House (tat floor), 227 Tottenham Court Rd t London. wtP OHX 

| LONDON 01 -629 1234 exl 39t4 

Settridges {1st floor}. Oxford Streat LorKton. W1A MS 



SO MUCH FOR SO LITTLE! 

Thar* ,s nothing mat can compare with the- incredible vglus for money attend by Atari* 

520ST-FM, For only £260 (*VAT=£2W). you can purchase a powerful 5UK RAM CDmputer 
wlih a 9S key keyboard (including numeric Keypad), MIDI intarTacB. GEM 41 pelette o( 51! 
colours. mdua« controrlsr. and a 5i£K buill-in ctisk drive. The 520ST-FM h*s a TV modulator 
bum- In, and comes wUh a lead lo allow you lo plus n straight Into) any domestic colour 
lelftyismn set. The mains trans-former is also built-in to the keyboard, so thei^ are no messy 
exlernal boxes. You couldn't wish tor a more compaci. powerful and stylish unil Atari ST 
computers are now I irmly established in the UK, there are nearly 500 software titres already 
available tor a wide variety of applications and the list is growl na alt the time, And that's not 
all. When you buy your new S20ST-FM (or any Alari ST computer J from Silica Shop you will 
get a lot more, including a FHEE Silica ST Starter Kit worth over £100, Bead the ONLY FftOW 
SILICA secliori on the left, to see why you should buy your new high power, low price 520ST- 
FM Irpm Silica Shop, the UK's Nol Atari Specialisla For further details of the range of Atari 
ST compters and the FREE Silica ST Starter Kit. complete and relurn the reply coupon belgi 

ATARI 520ST-FM NOW 

5I0ST-FII with S1JK RAM & n-<mo n»fl«Or£399 !,ncWT> 



UUFIipjOIT 



LY £260 (+VAT=£299) 

from S12K HUt to 1«4K fUM E1« l 



I tint 1 



PRICE 



ATARI 1040ST-F - NEW . 

WR ■'» Caused la imuunc* I P4w rnducKl prim point en m» 
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miiri * JrmjMlK ' V id Uodulilr?^ an bo fettfo' lor £1S f«K VAT) 
>M*r-< n-qfla** IMAurMrMc ni„|i[i 

NtlW m>f „■. tumtw d«,li «l in. i««ST-», turn 1t» u^ him 

MEGA STs NOW IN STOCK 

Far rh» uw wmj nqyim «wn man Ram Hum ih» 530 w iO*0 
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wi1h • maun*. *k*ti Snth nt,w compmara »rc lully rumfljUW. 
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Ur.il *hih ep»n irchlliKlitn ind ■ dUKMM krflooird Tl» 
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4*W*rfl*tn*oiitf -crti , . aauviMn 

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Wtt*t**Kmtaiii:*efv tnmtncv*T> 

MIS' =r wo tMytnti^i Cfw ' SWUJ Wow MbMtar nm ,.nf inn 

N ygu vbiM 'k* luntvi pmum tf ih« Mt.iiA fir. riiun dM iSbufK^i u 



MAM 



g Toe SlIKu Shop Lid, C + VQ0M8, i-< The Mews. Hatrmtey Road, Sldcup, Kent DAM 4d| 



I 



PLEASE SEND ME FREE LITERATURE ON THE ATARI ST 



Mr/Mn/M* 
Address: 



Initial*: 



Surname: 



Poslcode: 



Op irou «4THdy own a compuiH 
If in, vtuclt pn« do you swnT 



I 

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You've read the rave review, perhaps 
you've rushed out and bought the game, 
now feast your eyes on the mop. Join A 
Karnov as he fights his way through ft 
monkeys and ostrich-riding skeletons! 
search of the lost treasure of Babylon! 




PTIIW 




LEVEL ONE 



ColUct all »h* lean*, *uch m K* for oddad point*, a)« 
Moit useful li porhept th* ladder,, which you will n«U 
soma of the icon* thai float In Iho air, si wall of roeluo 
more difficult obxto<Ut, Toko th* route up Mho itepi,n< 



Hick 

CIWHT4M 
■ft* 




LEVEL TWO 



To kill the fow«i«ol th* ttwl, ehaot thorn at quick iyaifi 
knocking out Iho bottom black* from undor them J 
shorter. Doubla or triple llrfpowir ■■ bailor than L 
careful to toko each ont out before you icroll any 1 
you may how a mora Than yau can handle. Try to bill fa 



■ 




BV 






1 ^B 

1 1 ■ 




k 





LEVEL THREE 



ai you go. Climb up the troe ntlll ihootlng, and you 
to got litem all. Jump by the tree and an icon iSouh 
af you. Jump onto It, than fall off i ha lodge, run It 





II 




Jujf before the volcanoes climb the lodddrto lollecr r 
LEVEL FOUR Isons,, The volcano*! themselves ore dead leugh, ond i 

excellent timing. You tan bomb them, ond they flash 

bofoi 



Illl I 



need 

Btfal 




|«leng 

Mttfco 

lyou 



gel Iq th# end of tho Budding* plant your ladder right next to the 
lent ont just at the big flltt comii into vlow. Climb up to gat the 
Hooting boomarpng (you HOftd lo jump from tho top of III* ladder 
lo go* it) and than mnoi tho flih with It. Whan ih* move* toward* 



I 3 

1 * 




you fir* at hor, and duck. It will got her ai It cirrls* hock round if 
you ml*i lirtt time, but watch out for further thots before she dial. 





you iand on, and jump off back Ot the start of tho (croon, ready to 
got them again. Tou can alio knock the trees over to ute 0)1 
bridge*, To kill tho mud man on the (edges, run underneath tho 
bottom ledge, wait a while, then jump, duck, and ihoot them 



quickly. Before you gel lo iheT-Rex, jump on the ledge lo got tho 
boomerang, kill the birds whan you gat off the ledge (there ara 
plenty of power pilll around to help you), then uiethe boomerang 
on tho Tyranotauru*. 








Bombjack (I: Poke 7053,200: 
Sys 39712 for unlimited lives 
Challenge of the Cobots; 
Poke 28798,80: Sys 16384 
for unlimited lives 
Exolon. Poke 7427,205: Sys 
2061 for unlimited lives 
Feud: Poke 1 6404, 14,- Sys 
16364 to start wit nail 
ingredients 

Game Over- Poke i 5 £44, 234 r 
Poke 1 5345,234: Sys 2304 
for unlimited lives 
Head over Heels.- Poke 
30315,144: Poke 30316.44. 
Sys 324 for 90 Heads -and 
Heels and 90 Doughnuts 
The Living Day lights. Poke 
4390.236: Sys 4352 for 
unlimited lives 

Metrocross: Poke 
13501,234: Poke 
1 3502,234: Sys 4096 for 
unlimited time 





Ramon Sainathsah from Amsterdam sent us these 
pokes for the C64 all the way from Holland. First load 
the game, reset the computer and enter each poke 
separately, then press return and type 5YS and the 
number to restart the game. 



Nemesis (Konami): Poke 
586B.255: Sys S766 for 255 
lives 

Zynaps: Poke 3728 1 ,255: Sys 
32769 for 255 lives 
Oink. Poke 39922,165: Sys 
16384 for unlimited 
Rubbishmen 

He also sent us these tips; 
The Sentinel. To reach 



Landscape 1 318 use code 

S8 896035 

Ace If: On the High-score 

table type DUSTY BUG and 

suddenly you've - become an 

immortal pilot. 

Mystery of the Nile: Here are 

the three passwords: Level 1 

HDS76172V: Level 2 

HE57617W:Level3HF 

576170V. 



Future Knight: On the 
titlescreen hold down keys B 
U G 8 7 all at the same time. 
The border goes grey and you 
have unlimited lives 
Stiff lip and Co.: Enter USE 
ORGAN and the computer 
will prompt you - for some 
notes, Type in (without 
spaces) DEFACED' and press 
return. You now can play the 
second part, 
Krakout: To activate tne 
cheat-mode enter C on the 
high-score table - Youthen 
get infinite lives, but no 
score. 

Championship Wrestfine-. If 
your opponent gets you 
down on the floor - push 
forward on the joystick and 
press the fire button as fast 
as possible. Your energy 
zooms upwards and the 
opponent gets pushed off. 



vBinttg-n- \£fc 


tfl>\ 


wn 



Hope you like Karnov, 'cos we've gone 
pretty much overboard on it this month. 
There's some other stuff as well as the 
mammoth maps though, with hints and tips 
from US Gold's very own Leaderboard 
champions on how to play and win, as well 
as a reminder of Winner Stays On and a 
(albeit truncated) dose of hints, tips and 
pokes* Back to normal next month, but in 
the mean time don't forget to keep sending 
your cheats in 'cos we'll all find them useful. 
Oh yes, and while you're at it, why not let 
me know how you think playmasters is 
going: what's good, what's bad, what's 
downright lousy. Probably what you really 
hate if these poxy intros, so I'll be off, -now! 

Tim's popped in and says if any of you 
have any hints and tips on how to find 
Melissa, he'd love to hear them* Be seeing 
you. 
Matt 

The first "Winner Stays 
On" contest went ahead at 
the end of last month, and 
was a roaring success) 

We do have a pretty hot 
bunch of contenders winging 



over just like that, oh no, but 
continues From month to 
month, as our champion tries 
to stay on in the face of oil 
comers. I've printed another 



slip below for the second 
challenge, when we'll get a 
hondfurof you to show our 
champ just what computer 
game* are all about, 

As an incentive — as if you 
need on incentive to get your 

name in light;! we're giving 

away a whole load of 

? oodies, including games, 
-shirts,, mocked up C + VG 
covers and an Atari ST! 

DEFENDER OF 
THE CROWN 

For a start the best character 
to become is Geoffrey 
Long sword, who is an 
excellent swordsman, and 
thus makes raiding pretty 
easy. Start in the vert light 
blue territory near the middle 
of England, which puts you 
quite close to the brown and 
the red which are two of the 
biggest threats. Use Robin 
Hood to help knock out the 



their way down here to 

C + VG towers though, so the ' MM..... I 



competition is bound to have \ 
been fast and furious. Look 
for the full report next month, 
when the lucky winner, and 



Address 



i 



Mii*ii*itn«tw<TMf » w<>mfi*w»w^miwni*wf»wff »»#**"***■ 



be 



the sorry losers, wi 
revealed. 

Yog do, of course, know 
what I'm talking about? Only 
the greatest contest in the 
history of video games! 



Greatest because it ain't 



Phone. 



asms 




System 



Scon 



three Norman castles 9 
Yellow, Brown and red), but 
try to do so when their armies 
are as far away as possible. 

In the early versions you 
con get a free catapult by 
attacking a castle, going to 
the MOVE ARMY option, and 
then clicking on a castle. 
When you are attacking a 
fairly well defended castle, 
hit the castle wall six times, 
then use greek fire or disease 
(always useful when your 
opponent has a lot of men). 
For best results on the battle 
screen use STAND AND 
FIGHT or KNIGHT'S 
CHARGE as they give the 
best results. 

One of the hardest 
sequences to win is the joust. 
One way to win this is to keep 
the mouse straight, and then 
hit the first button once a 
clang is heard. The second 
and more dangerous way is 
to aim your lance to kill your 
opponent's horse. 

In the raiding scene, hit the 
mouse button quickly once 
your opponent has raised his 
sword. He will try to get you 
after three or four good hits. 
Keep the second button down 
until his sward goes back up, 
and repeat to win. 

Ta to R [Richard? Robert? 
Come on, we're all friends 
here I) Henderson for these. 

7fUtt 



.UiiMittlittMtllit*M**H*»t U**U.i.. I ..i 



■ ■ 1*11 i«*riiiiriiiMiiriit*^i«* 






V 






& 




# 



Spectrum +3 Disc £14.99 

Spectrum 48/128 Cassette £8,99 

Amstrad CPC Cassette £9.99 
Disc £14.99 

Commodore 64/128 Cassette £9.99 
Disc £12.99 



tjyi 



drfMS 




Martech is the registered trade mark of Martech Games Limited, 
Martech House. Bay Terrace, Pevensey Say, East Sussex BN24 6EE 

178 



PHONE (0323) 768456 TELEX: 878373 MartecG FAX (0323} 764460 









! 




TUB finals di me Worm Class 
Leaderboard Computer 6011 
Championships were held 
recently al the leirrv Golf Club 
near Birmingham. 

Those selected to attend III 
championships cams from all 
aver me country 1o com pel e lor 
the fliiiliei Novice, Amateur ana 
FraimiOMI Challenge Cops. la 
mark Ihe event the American 
originator of the LeatterOoard 
series. Bruce carver, new in 



The popularity of computer gall games is amazing - and 
there are none more popular than the US Gold access game 
Leaderooarti, And le prate the point, the world Class 
Leaderhoard Comouier Golf Gnamolonshlps were held 
recently. 



green on shots under 130 varus, 
use pur own short distances, 
mis gives you a natter chance 01 
getting the ban in the holel Tor 
example. 129 yards=3 wood 
snort 



only have the resistor jusl below 

the hair-way maris oi the power 

indicator. 

• Always mi slightly long over 

water, taking the wind laclpr Into 

accounl 



and draw (coniroiiefl nooki the 
nail al will, mis is very uselnl oa 
holes 1 to 5. 

• Playing oul ol Rough • 
Remember, allow two more ciuds 
11 playing irom near to the 
Fairway and three more duns 11 
further inio me rough. 

• Leant to punch ihe bail - vary 
u seru l It you Itnd yourselves in 
Ihe Irees. 

• Water Hazards. If me irtes In 
the foreground hide waiar in the 




A Drive time down the fairway. 

from sail Lane City. Ulan, lor the 
presenielloo. 

The winner ol ihe novice round 
was Simon Stewart, ol 
Lanarkshire, who won io goit 
lessons wtth Ihe professional at 
his focal gall club. 

tfieamaieurcupwaswonov 
Mam Hyman, ol London, who also 
received a full set ol Jack 
lickiaus clubs. The winner or ihe 
professional cup was Chris Dale, 
irom Sheffield, wno won a lull set 
ol Ping golf duos. 

And Ihe Leaoerooard champs 
hove come up with the following 
hints and tips io help your golf 
pi me. 

Chris Dili. Winner or Ihe 
Professional Cup. (Commodore 
64): 

• Make a comprehensive chart 
ol rw oiMMnrdfslances ol each 
cmo using the driving range 
option e.g.: fa) Long+Sltort. fln 
Loog+ Short with ?' etc . . . 

Also, when approaching me 




k Beware a watery hazard. 

m Add about 40 yams when 
hitting irom ine rough, ibis wouio 
depend on wind strength and 
direciion. 

• Use Hook and Slice to gel 
aroood obstacles. 

• If In dense trees ose P. and 



• Always use P whan hitting irom 
ihe rough immediately around the 
pulling green, less iban 3D tards. 

And here are lew ligs irom 
amateur champion Mark flyman. 

• The rower snap indicator - 
Learn to lade (controlled slice), 



background, ihe nail will land in 
ihe water, without penalty le lie 
player. 

• Chipping around the green • 
Learn to punch wllh the PW. and 
practise in work oul how lar each 
snoi will go. From ihe rough, a PW 
hit at lull power wilt cover 31 
yards. 

IIS Bold Plans Io release a 
commeratlve package called The 
teaaemanl ssmctton. For the 
Commodore 64 the including 
original leamrSQsru. 
Leader&oard Tournament. 
Uacttfn Leadartwars, World 
Class leatierboafti; lor Ihe 
Spectrum and Imstrad It will 
Include laatierbaant, 
lea&erooant Tournament, and 
world Class teaaemanl. 

It you have any uselul 
leatterooard hints and lips send 
Ihem to Paymasters, computer 
+ video e antes, Priory court. 
30-32 Farringdon lane. 

London EG 1F3IU. 




YOU! Shut-up, sit-up and listen good. 
This is Grotbags yelling - sorry - 
talking. You know me. I'm the witch 
from Emu's Pink Windmill Show. 

Anyway, enough of this drivel. The 
other day I was invited lo attend the 
launch of a rather evil little game 
called Frightm&re by Cascade. Well, 
they chose a really spooky pub cellar 
for a bit of a binge. It was really- 
great . In a fit of generosity - it was 
the drink - they decided to give a 
load of creepy-crawlie goodies to 
C + VG Readers. Not only that they sat 
me down and made me sign a lucky for 
yon 13 posters which I'm giving 
away. And all for nothing! 

That rather nice young deputy 
editor from C + VG , Paul Boughton - 
such a pleasant character, full of fun, 
helpful, contented with his lot- is 
looking after them right now. So you 
can be sure they are safe. 

All you have to do is write into the 
Great Grotbags Prightmare 
Giveaway, Computer + Video Games, 
Priory Court, 30-32 Farringdon Lane, 
London EC1R 3AU. All the entries 
will be put into the hat and the lucky 
names pulled out will be a winner. 

Besides the 13 posters, I've got 
seven skulls, two bats, five 
pumpkin-headed creatures, one set of 
vampire teeth (new), three big black 
snakes, one small white snake and 
seven cobwebs up for grabs. 




GROTBAGS GREAT PRIGHTMARE 
GIVEAWAY 



NAME 



ADDRESS 



\/fru?fpn<y£&v^ S\&j&- 






Welcome back to Karnov. There's no point 
messing around, you've hod a breather in the 
land of pokes and stuff, so let's get stroignt 
stuck in. Some mean swimming involved here so 
deep breath, here we go . . . 






LEVEL FIVE 

Almost right away you got faced with a whole load 
underwater men ormod with spoor*. Try to ourjwim thorn, but 
If this fails then swim to the fop of the water and fire. There 






There's a Hydra to face near the beginning. To kill it, activate 
It and then go dawn the steps as far as possible. You should be 
able to stand still without being shot, then jump between the 
Hydra's bullets while firing all the time. It takes a lot of hits to 
flcfs*. hlT> though! Woteh outfer the floor disappearing of»«r 




immmm y 




issssLI 




EL EIGHT 



JoJd|ith^stgnatlaurj|thatflrsrayro^ 

while lumping or crouching to avoid the natty ol flames 
send shooting In your direction, To kill the Enti - which are 
Ihe things that look serf of like tree stumps as all you true 



WPWi^^^'^r^lift^WPB 





at The bate to blow the strut down. 

Te. kill the owlt just keep firing while avoiding hli shots, and 
flr« the fourth shot the owl will explode. Don't get too near 
though! At the end of the level there are more Medusas to get 
rid of. Trigger the first, kill It, then jump by the figure chad lo 



et a power pill (It looks like an apple), trigger the fast 
Medusa, get tha power pill and jump backwards to avoid th 
figure heod firing. Kill the last Medusa to finish the level. 






It if also passible to kill the Hydro by standing just to the 
right of the spinning floor (you'll know what I mean when you 
Me It) but yeu will have to jump to avoid one of the shots. 

Next up Is a good aid T Rex . Trigger him off, kill the bat, and 
**, trying to aveld the Hemes, «5e *e wftere the hydra was 
and drop a bomb through the hole just before you drop 



through yourself. Obviously you have to avoid being hit by 

the T Rex flames and the bat. 
There is also a boulder which you have to avoid being 
lotted by. The way to do this is to crouch on the siep. 




.fofttuwitkftew - fifftoi t hem laUawrs* 
•etl They do fight back, by firing a streak along the floor 
frttaifonolly. There's another Tyrannasaur to send to tl's 
maker., and then you're scot free. Of course there's still level 



e and tho final confrontation wifh ihes wizard lo came, bi 
afraid you're on your awn with that arte . 




JCC 



GET INTO CRIME! 



In the late 1990's the streets of New York are a jungle. 

You are the Ice cool leader off a gang of drug crazed 

terrorists. Your main goal Is to become the richest 

toughest and most notorious gang In the city. 




FREE! 



SEND YOUR NAME AND ADDRESS TODAY FOR YOUR FREE TRIAL 
ITS A CRIME THE WORLDS MOST POPULAR PLAY-BY-MAIL GAME 

Write to: - 
KJC GAMES, PO BOX 11 , CLEYELEYS, BLACKPOOL, LANCS FY5 2UL. 




TURN TROUBLE 



The Laboratory, who brought 
you Further into Fantasy, have 
had problems with the mail 
recently, so you may have had 
problems with turns. 

the main reason for this is 
that they have moved 
premises and mosrt of the mail 
sent to their old address has 
been destroyed by the 
mysterious new occupier. 

The new address is 16 Ridge 
Nether Moor, Uden. Swindon, 
WiltS- 
Speaking of the Lab, they 
have released a new product 
Magelords Of Doom... The 
Second Generation. This is a 
totally computer-moderated 
game that is set on FIF's old 
hunting ground. ..the planet 
Dorm. 

in fact the game has many 
a milarities to FIF as the gods 
and the NPC's are virtually the 
same. The main difference in 
this game is you control a large 
army to complete a simple task 
that your deity has allocated. 
The task in question is to wipe 
out the other 49 players and 
prove your total supremacy of 
the globe. 

As you can see it is an 
interesting concept and well 
worth a look, Once agam by 
exposing my body to drastic 
alcohol abuse, I have 
persuaded The Lab to enter 
the realms of the pay before 
you play brigade and this 
means that EVERYONE who 
writes into me at C + VG 
enclosing the column heading 
(or a photocopy) and a s.s.a.e. 
will receive; A Free Start Up; A 
Free Rule book; Two FREE 
Turns. This means a total 
saving of over £5.00. 

CITIZEN 
MUTANTS 

Moving on now to Citizen, a 

new PBM.that will certainly stir 
the imagination, il not the 
emotions. It is a 
hand-moderated roleplaying 
game, that is set on the planet 
Mersey Tanner in3288, 

The fast civilised continents 
have split into two directly 
opposite governments, a 

namely communist and fas^fl 
whose aims are the sama^ 
world domination, Centuries of 
nuclear and germ -,vartare 
have taken theirjoll. as apart 
from the two domed fortress 



cities, the rest of the land is 
barren radioactive wasteland 
filled with all sorts of mutated 
li reforms. 

You play one of the ten types 
of genetic available, whose 
aim is to bring down and 
destroy the enemy 
government. 

Although I have only played 
a couple oi rounds, it is clear 
that the game offers a wide 
choice for many different kinds 
of players. The rounds are well 
written, interesting and 
atmospheric. 

Overall, if you can ignore the 
spelling mFStakes and are sci fi 
minded then you should enjoy 
this game. I have managed to 
secure a special offer tor 
C + VG readers, which is as 
follows: Set up in Citizen is 
usually £5. GO, but if you write 
into me at C + VG with a 
cheque for £3,50 made 
payable to Mersey Tanner 
Productions, you will receive a 
rulebook, a set up, PLUS 
£6.00 worth of credit in your 
account, Further turns are 
£2-00 each, 



G.M's WANTED!! 

Have you ever fancied working 
as a 6.M. for a leading P.B.M 
company? Well, now you hav 
the chance, as several big 
companies are looking fojH 
potential candidates. ~^M 
Mitregames, Sloth Enterprises. 
Pheonix game- jnd Jade 
Games are aMieking new 
G.Ming talent. So if you can 
write, ha*re an active 

! ; ; i <at>on and an experience 
n playing rote- playing games, 
inert drop me a line and I will 
pass it on. The only conditions 
that have been laid down to me 
are that Jade would like lo hear 
from someone who is over 20 
and Pheonix want someone 
who can u$e a word 
processor 



CRIMSON SUN 
RISES 

Talking ol Pheonix games, 
they have re-vamped their 
single character F.R. P. lands 
Of the Crimson Sun recently. 
They have a new rulebook, 
which is vastly superior to the 
old one, and I suspect printed 
on a lazer printer. 

This game is ready made for me a line 
those of you who like your 
fantasy liberally sprinkled with 
reality, whereby magic is very 
rare and viewed upon with 
suspicion with the local 
populace. II you are 
interested please drop me an 
s s.a e. with a cheque made 
payable to the company for 
£5.00. For this you get start up. 
rulebook and three free 
rounds. Further rounds are 
£1 .50. 

CHAOS RULES 

Odde Fellowes and Co, 
has come up with a brand 
new game called Order Of 
Chaos. I do not have enough 
space for full details, but the 
basis of the game is this. 
Imagine a certain god at the 
beginning of creation. He 
labours for six days creating 
the basics of a world: Sun, 

tars, seas, land etc and on the 
enth he decides to have a 

sst and put evolution into your 
hands. 

There win : >e a charge of 
£5,00 to offseuhe costs of 
running theplayte." 



^ffiing P.B.M. company that 
Tuns the excellent roleplaying 
P.B.M. Defends est Carthalgo, 
a game which will be reviewed 
in the not too distant future. 
Judith Proctor, the head 
honcho at Waveney, has 
written to me to say they have 
just released a new computer 
moderated P.B.M called 
Speculate. 

Basically. Speculate \s a 
game for ten players who start 
of( with £12,000 each and is 
won by the firs! player who 
becomes a millionaire 

The game has a fixed 
deadline of ten day intervals, 
startup is £5.00 and turns are 
£1.24 per turn. 

Waveney Games have 
kindly offered a Iree rulebook 
to any C + VG reader who 
provides me with a 9Vs by 6V? 
S.S.A.E. Interested"? Then drop 



WAR ZONE 




discourage timewasi 



However, you do not ntc-d :c 
send any money now. For 
further details just send a 
S.S.A.E. to C + VG and when 
the playtes! is set up you will be 
sent details and invited to take 
part. 

SHEER 
SPECULATION 



Ancient Empires and 
Conquest of the Stars are the 
latest computer moderated 
American imports by Nova 
productions. Empiresisa 100 
man per unit-level 
correspondence war game of 
diplomacy, production, 
economies and conquest with 
a liberal amount of tactics and 
Strategy thrown in. 

Stars is a futuristic space war 
game, based on the same 
basis as Empires, but brought 
forward to the 23rd century. 
Once agam, diplomacy, 
economics and combat is 
essential as you manoeuvre 
your way to the position of 
Galactic leader. 

Rulebooks and start up fees 
in each case total £4.00 and 
you will get a free turn if you 
join via C+VG. All cheques 
made payable to Nova 
Productions Ltd. Please note 
at the time of printing the turn 
round fee was not known, 

Keeping with wargames, 
Whitegold Games have also 
obtained the rights to run two 
^American computerized 
H^nes in the UK, namely 
Balance Of Power and Fog Of 
War. 

If you app y lor either game 
via C+ VG you ,vil| get: a start 
up m Power for ^00 plus a 
free turn; a start up in War for 



Waveney Games is an up and * £6 00 plus a free turn. 



1 



Wayne here with more Fantasy Role Playing news, views 
and reviews, including Standard Games' new MEGA 
system way, thanks for the massive amount of mail. But 
DON'T stop. 1 want to know what YOU want from the 
F.R.P. column. Remember, it's your column. Use it or 
lose it! 




*■ S AMU HA, I BLADES 

*■ PUBLISHER STANDARD 

GAMES. 

* PRICE: E3 36. 

*■ BATING: 80% 

Standard Games have done it 
again f With the release of Samurai 
Blades, they have unleashed a 
game based an Japanese fuedal 



through the rulebock to get the 
general idea of the game, then you 
should re- read it for a more 

thorough inspection to ensure that 
you fully understand the rules. 

For the record, the rule? are very 
easy to understand and precisely 
written. Even novice players 
shouldn't have any problems. They 







warfare which satisfies two of the 
most important points in the 
gaming world - good value for 
money and simplicity of play. 

The game caters for two players, 
or teams, who control armies of 
men whom fight on a man to man 
basis in an early style of Japanese 
armed combat. 

Upon opening the superbly 
illustrated box, you immediately 
notice this game contains a great 
deal for your money. The contents 
consist of b large sheet of full 
colour character counters, a well 
moulded twenty sided dice, two 
large full colour maps, three 
booklets, a clear plastic counter try 
and a couple of handy, quick 
reference playsheets. 

The maps and character 
counters are just beautiful. They 
have been created in the traditional 
Standard mould, being clearly 
printed in many colours on top 
quality paper. Moving onto-«he 
booklets for a moment, these 
cover four specific areas which 
are; The rules of play, historical 
background, playing pieces and 
the scenarios. 

First of all you should read 



cover the basic combat concepts 
initially, including archery (both 
mounted and on foott, the effect 
of terrain and barracades, but, if 

you require them, you can move 
on to the more advanced rules that 
cover Seppuku (glorious suicide), 
deflection of missiles by monks, 
Shuriken (five pointed star! 
throwing by Ninjas and night, 
combat. 

The next booklet deals with the 
historical aspects of feudal Japan 
and the playing pieces. The 
historic research that has gone into 
the game is impressive. It covers 
Such topics as the land of Nippon 
in general, than moves on to cover 
The Emperor, Shoguns, Oaimyos 
(Heads of Clans), Samurai, Ninjas 
and Monks to name but a few. The 
pieces are then described and 
allocated to which group they 
belong. 

The scEnarios booklet contains 
six adventures for your armies to 
engage in conflict. They range 
from the simple "Ambush" to the 
more complicated "Night of the 
Ninja". 

They are all wed written and 
entertaining to play, 



* MEGA ROLE-PLAYING 
SYSTEM (FANTASY EDITION), 
+■ PUBLISHER: MEGA GAMES 
LTD. 

* PRICE: £9M. 
*■ RATING: 75 ?« 



It hai been quite a while si 

one has had (he 
confidence, belief and 
oonvictioi leanew 

F.k in, which de 

icbulou if sword 

and sorcery. 

The main reason is the 
tren om pet it ion out 

Togo if si ihc big 

boys like T.S.R., who m;i 
both and 

mes 
*ho pubi 
ft ungues/ HI, takes a lot of 
nerve and even more financial 

However Norwegians, I 
Allon and Ben Brakas ha 
taken that bold step and tl 

rig you (tic MEGA Hole 
Plu em, which I hey 

:t "developed due 
to disatisfaction with the 
games available at preset 

In a nutshell they have tried 



to steer clear ol all the 

ig parts of other 
famous F.R.P, gai: 
including bat system, 

1 ud 
character creation to name a 
few and create their own 
alternative. Then ihey have 
combined their finished 
product with theelen 

iilc-playing, 
which in 

etc, and 
i off the rou: 
which some tl 

Lecent F.R.P. game, and 
voila. The question is: Does it 
work? 

The answer is Yes - after a 
ion: 

i was a 
: product. 1 liked I 

reaiion is en 
understand and complete, ll 
gives you c r more of an 

indepth pi ty, which 

role plaqy. 
I a clear cut 
descripr 

quirks, which can be anything 
from having a bad sturre; 
being downright beligereni. 

Furthermore. 1 liked the way 
the h 

Turning to the magic system, 
the concept on which it is based 
is quite believable, with 





ntial priests having to go 
through initia 

having their actions 
judged a ct of the cuh 

standings 

draw their magic Tron 
knowledge plus, a combination 
I' power, 

'■ialso "open" to 
a certain extei: i are 

I to modify and expand it 
his is a nice 
he right 
amount ol vou 

I be running a totally 
unk: 

r he minus side too much 
number crunching foi 
, The designers t : 

he comi m is 

led for "the hack 

not designed ! d either. 

Theide.i >d, 

but I felt ib-ei 

Anni her thing ft It a 

age. 
Apai : rest 

of thear; 

uling. It is probably : 
l artwork I have seen in a 
.■ssional F.R.P. system. 
Another annoying point is that 
is liberally sprinkled 
large reference i 
would 10 have seen 

eked a v. 
k. Finally the "S-Dic* 
m, on which the who 

comes 
-us and time com 
nle. 
All that said, I belt-. 

:tnd G.M.s will 
ime playing tins 
game, if they 

cir 
iey will be able to 
mod own nei 

anddisp<< aspects that 

theydislii uld 

imend it ers who 

al least a fair amount 
: -playing experience, as it 
prove a bit of a struggle 

I found 'ing 

e J mm 
the usual npaigns and 



Tlew* 



Games Workshop have issued City 
Block and Warhammer F.R,P. 
Character pack. 

The former is a supplement Tor 
the Judge Drcdd K.P.G. but it can 

[j be adapted to run in 
conjunction; with other garnet. 

For your money you receive 




additional rules for WH 40K 
thrown in as well, which I thought 
was a nice little touch - 

On the whole I thought that City 
Block was well worth the £5.99 
G.W. arc asking for it and it is a 
must for any serious player of 
Judge Dreddoi WH 4QK. 

Moving on to the Warhammcr 
Fantasy Character pack now, I 
admit io finding myseif nicety 
surprised. You see when J rmfl 
looked at the product, I thought it 
was just going to be a load of 
character generation sheets stuck 
together and wrapped up in 
ickiphane. 

Howei-CT when I opened it, not 
only did I find 50 character sheets, 
but there was a 1 6 page pamphlet 
enclosed as well. 

Without a doubt this is an 
essential part to the Warhammer 
Fantasy game and if you play it 
then you should get a character 
pack now. Even if you don't play 
it. it is worth lashing out the £3.99 
to have an education in character 
generation! 





Eight full colour floor plan sheets, 
which are highly-detailed and very 
well drawn, four full colour card 
l'uL out accessory sheets, which 
comprise of everything from 
furniture to road vehicles and a 20 
page booklet. 

There arc also a lot of interesting 
charts, where you can randomly 
generate an infinite variety of 
fixtures finings and you can create 
your rdevam scenarios based 
around this. You are really only 
limited by your own imagination* 

At the back of the rulebook 
there is a section informing you 
how the contents can also be used 
with Warhammer 40, 000 ( W H 
40K), which was reviewed in 
April's C '+ VG. There is even some 



Standard Games have produced 
three aptly named Standard Pads, 
which are universal accessories for 
any major role playing system. The 
most interesting item is the 
role-playing character theets, 
which come in a pad of 50 thai are 
A4 in si/e. The aim behind this is 
release is to save you a lot of 
valuable roleplaying lime by giving 
you a well designed character sheet 
that makes any referencing quick 
and easy. Another is an A4 sheei of 
small hexes and the other is Macro 
hex paper, which contains a huge 
hex, broken down into smaller 
hexes. 

All three pads sell at £1 .95 and 
are available in all local hobby 
shops. 



• Con you recommend any 
FRP gomes thot deal wifh 
comic strip characters and the 
like please?. 
Steven Poctd, 
Uncotn, 

Wayne says: Choose 
from any of the 
following; Villains and 
Vigilantes, and 
Daredevils by Fantasy 
Games Unlimited at 
£5.95 for the rule* or 
£10.95 for a full boxed 
let, or If you want to go 
for the really copy cot 
stuff try Marvel 
Superhero** or DC 
Heroes issued by the 
respective companies 
around about £ 1 2,95* I 
believe there is another 
game colled Golden 
Heroes around, but 1 
can't find any up to 
date info about It. 

e Can you recommend any 
RPG that covers the world in 
the 2 1 st Century offer a 
nuclear holocaust 
Barry Deacon, 
Penzance, 

Wayne says: The two I 
recommend are 
Twilight 2000 by Games 
Designers Workshop at 
£14.95 and The Price Of 
Freedom by Gomes 
Workshop, which Is 
about the fame price. 
Both games are fairly 
complex and not cheap, 
but they are very 
factual, as far as they 
can be, and well 
thought out, 2000 has 
the edge in my view, 
mainly because it has 
lots of supportive 
material. I will be 
reviewing them both 
shortly. 








nd you thought that Out Run 
won the ultimate racing 
experience! Arcade Action tests 
the hottest drawing game of the 
moment, Continental Circus and 
gets dead Hope in It's sights. 



CONTINENTAL CIRCUS 



Racing gome* hove entered a 
new dimension with Taito's 
wonderful Continental Circus, the 
world's firil three dimensional 
racing simulation. 

The- most amazing thing is. that 
it actually works. Sitting in the 
cabinet you can Feel the roar of 
your engines, the stomach 
churning swoop as. you crest a hill 
and the road undulating and 
disappearing into tha next tight 
bend. 

Tha gome itself is similar to 
most racing sims dating back to 
Pole Position. But with its unique 
and stunningly realistic 30 effect 
together with some additional 
features, like pitstops. 
Continental Circus is a world class 
of its own. And it costs only 30 
pence a go, too. 

Eight grand prix trocks ore Out 
there just wailing for you to take 
the wheel. Eight twisting circuits, 

▼ Taking rating games into tha third dimension! 



describe it is like that great 
stomach dropping feeling when 
you're in a car and lake a 
hump-back bridge too fast. The 
3D effect does exactly the same, 

Watching the game as on 
observer is very trying as you can 
see the Split images which only 
come log ether when you're in the 
driving seat. 

Now back to the race. Each 
course has to be completed in a 
time limit, you start off with 60 
seconds and at the two Extend 





A Mutt's in tha driving teat, and 
full of hazards which will need all 
your skill to negotiate. One of the 
problems you will run into is 
over steering. The wheel is 
incredibly sensitive and it's all to 
easy to put your Formula One car 
into a fatol spin. When that 
happens, as it no doubt will, 
several things could occur. Most 
likely you'll just spin and your 
bock end will go up in smoke — 
pit stop quick. Or, if you're really 
unlucky, you'll crash into another 
car and bounce down the track 
spinning uncontrollably end over 
end to be annihilated in the most 
spectacular explosion I've ever 
seen. 

With a great whoosh, the car 
explodes into a boll of flame 
while wheels, spoilers and other 
parts shoot out of the fireball 
straight for you. The first time it 
happens you'll instinctively duck. 
It's the most incredible feeling. 

And while I'm going on about 
effects, just the act of driving 
round the hilly tracks gives you 
butterflies in your stomach. As 
you approach each one, the 
view from the dashboard 
changes flattening as you crest 
the hill. The only way I can 



h»'i laving iff 

gates on the track you're given a 
further 30 seconds plus any lime 
you have accrued. You also start 
off with a raring of 100 points and 
to complete the race successfully 
you must go over the finishing line 
at that track's qualifying rating, If 

Sou don't get trie points, you'll 
ave to drive that race again. 

The first race is the Brazil 
Grand Prix which has a rating of 
80 qualifying points. 5o you must 
eorn at I east 20 points by the time 
you zoom past the chequered 
flag. Points ore earned on o quick 
start, overtaking other cars and 
staying out of trouble. A pit stop 
only lasts s second or two but 
during that time your points creep 
up. Crashing doesn't do you any 
good and paints are earned 
while you wait for a new car to be 
brought onto the track. The same 
goes when you flip into a spin. 

The remaining tracks take you 
to Grand Prixs in the USA - 60 
qualifying points, France - 50 
points, Monaco - 40 points, W 
Germany - 30 point*, Spain - 
20 paints, Mexico - 10 points 
and finally Japan which qualifies 
at a mere three points. Luckily 
view is coo/. 




4 flay 6ant sat yovr heart out! 3D 
glasses may not be trendy, but 
the view is cool, 

you don't revert to 1 00 points on 
each new track, but corry your 
points with you. The only way to 
ensure you get to qualify for 
Japan is to beat the qualifying 
points- for each new trock with 
some to spare. That way you 
have a buffer zone and don't 
have to work so hard. 

At some time during each race 
you'll be colled into the pits, 
normally 1o have billowing clouds 
of smoke extinguished. It's not a 
good idea to ignore pitstops in 
this cas* ai you'll find the smoke 
will rapidly burst into flames 
which totally destroys your cor in 
an earth shattering explosion. 
Pitstops are lo be foirnd straight 
after the Extend gates and if you 
miss one you'll just have lo hope 
that you can make it to the next in 
lime. On several occasions I 
crashed info the oil drums lining 
the pits on the way in, losing 
valuable time and spinning 
uncontrollably past the lifesaving 
mechanics. 

The mechanics are superfast 
and will put you right in no time at 
all, talking all the while in 
superbly clear speech, 'OK', rhey 

Sell, 'over here' as you scream in 
>t a tyre change. Then it's 'go, 
go, go' as you roar out to enter 
the fray again. 

After ployi rig masses of 
straight racing sims. Continental 
Circus took a bit of time getting 
used to. However, after a short 
break my eyes out used to the 
new perspective — one which 
works remarkably well as 
another gimmick to draw the 
crowds. ClARE EDGELEY 







DEAD ANGLE 



The arcades Knvo never been 
short of games to appeal to 
players who just love to blast the 
hell out of anything and 
everything that the trigger happy 
manioc Could want -bullets, 
bloodshed and blowing. 

The game is very much in the 
mould of Operation Woifond 
Infrgrames' computer game 
Prohibition. You ore depicted as 
by o 'wire-frame' outline or the 
screen, the view of the gangsters' 
hideout* icroll left, right, up and 
down with the movement of your 
gun sight. 

Of course you need a reason 
for your murderous activities (you 



himself Can only be brought down 
in a hail of bullets. 

Many of the gang member; 
tote much more powerful 
weapons than yourself - 
sawn-eff shotguns and machine 
guns included. If you manage to 
pick off one af these guys you get 
the chance to pick their weapon 
up. The gun is displayed an pari 
of the screen and you must 'dick' 
your gun over it and you've got 
yourself a new weapon. 
Unfortunately you only have one 
hundred rounds in the machine 
gun 10 the bloodshed never lasts 
as long as you'd like. Shomel 

The machine gun, the shotgun 
and the grenades are very useful 
for getting to gangsters that are 
hiding behind tobies, barrets ond 





don't?) and the gome's scenario 
provides one - a kidnapped 
giHfriendl The game begins with 
your girlfriend being abducted 
from outside a cafe" in Napali ond 
bundled into a car driven by 
several mean looking gangsters. 

It's here that you begin your 
task of rescuing the girl and 
taking your revenge on the gang 
members at the cafe. You only 
hove a simple hand gun and a 
supply of three hand grenades to 
help you to despatch all the 
criminals. The gunmen don't give 
you an easy time, they appear 
from doorways, jump from 
windows and hide behind 
upturned tables, tossing the odd 
grenade or two in your direction. 

Some of Hie villains are fairly 
tasy to pick off, needing only one 
bullet to put out their lights. 
Tougher gang members need 
several shots and the big boss 



bullet proof window; - they 
blast everything away, including 
the unlucky mobster. 

At the bottom of the screen 
there a™ two energy maters 
which display the numbers of men 
left in the particular Family of 
gangsters you are trying to 
destroy, The other meter displays 
how much 'lifeforce' you hove 
remaining. It's funny, but your 
lifeforce also seems to drop very 
much more quickly than the other 
one. Strange . . I 

Once you've managed to get 
rid of the first gang - you'll 
almost certainly need to make use 
of the game's extended play 
feature to get far - you are then 
transported to a dockyard scene 
in Napali. Most of the action 
takes piece on an Ocean liner 
docked in the harbour. 

The graphics of the boot are 
excellent and the effect of your 



machine gun ripping holes in the 
ship's hull and smashing through 
windows has been very expertly 
executed, This level is a lot more 
difficult, your intended victims Ore 
much more adept at ducking, 
diving and hiding behind solid 
objects , . , chucking the add 
grenade, of course. 

If you complete thie level, a 
map of the woorld is displayed 
and you board the ship and are 
whisked across the Atlantic to 
New York City, Again the 
fighting begins in the dockyards 
b ut thi s time you have to deal with 
a huge warehouse full of oil 
barrels - and gangsters. Shoot 
the barrels and you often find 
some money to pick up — other 
times the barrels are full of petrol 



and explode into flames — the 
graphics are, os always, 
excellent. 

Dead Angles two most 
impressive features are its 
graphics and animation and the 
its addictivaness - the kind you 
only get with real blast 'em ups, 

The sprites and graphics ore 
huge and onimated extremely 
well. It's true that the game isn't 
going to win any awards in the 
originality slakes - there are 
several similar gomes including 
Operation Wolf - but I 

Eersonolly think it's the best of the 
unch. 
Give it a shot. 



SEAMUSST JOHN 







me 
coif 

was 

thrai 

uninsp! 
prices- 
Still, 

review ti 
Smna'i 

Kour basic! 
ave caplup 
better go anl 
game, In focll 
you something 
as ("hot os it's ol 
scenario, and thi| 
into the action. 

You gat to playl 
bore-chested RomE 
brothers it would ap 
armed with only a p\ 
must take on the sworl 
baddies on numerous I 
they fight their way to tl 
hostage. The game is obi 
designed to be a two p\a] 






fonlrol 
llay may 
nculorly 
I fire once 

j r self to a 
seconds of 
OS you see 
[here y 01/ ore 

jer is one of 
J-d, because once 
"then, say, four or 
Ee proximity of you 
f, ft will take o fair 
porp shooting andj'or 
f-ou out in one piece. 
lousiy the sort of time 
suld be useful to have a 
> help you Out. 
:lly I found the whole 
1st a bit too slow, o bit 
porous, and, most 
-fantly, just too over familiar 
gamesplay deportment, 
mnd was none too impressive 





A Watch out far the green guys, thay'r* he 



affair, and I could see that there 
may well be quite a lot of 
potential in one of you handling 
each bro, and taking on the 
baddies together, I'll watch your 
bock if you'll watch miile son of 
thing. 

However, the previa undh 
version I played' would only 
operate on single ployer option, 
which was a bit annoying since 
I'd brought o mote along 
'specially, As it is, there's not so 
much to it. The sprites are good 
V large, though not pushing 
foreword the barriers by any 
means, and not loo badly 




longer being surrounded, so you could nip into 



eilher. 

However, there are o fair number 

of you out their who ployed and 
played Roiling Thunder ami 
mode it a success hell, (some 
people even liked it on the C64I), 
so it's o fair bet Ihol if you were 
one of these people, you'll like 
this too, ll is just different enough 
to add that extra interest to get 
you ploying, Right, enough of 
l hot, I'm off to blow my remaining 
dosh (who I there is of it!) an 
something a bit more deserving, 
like Dead Angle, or Twin 
Chopper, or even good old Out 
fion... MATT Bit LB Y 



A F- Ms ore run to climb ove 



¥ 






}1 



DARK BLADESK 

PLAY- BY-MAIL 



fi$0$U& 



Over 25,000 mapable positions: Unique line of sight vision; Over 20 different 

types of armour and weapons to choose from and dozens of different items to 

trade with; Play a mon-oger or human; 1000s of individual npc characters to 

hire, trade with, fight, speak to or learn from. 



There are thousand* of creatures within the land of Dark Blades, all sure different and 
even the lowliest has OvER 70 dements built into its make-up to make it a true 
individual with its own reactions and. dare we say. LIFE? Using the unique Gamma 
Operating system to control the game has created a Uvirtfi world inside a computer, 
where the oame could 00 on even wishoui players You complete i O tasks before being 
given your final quest and the first player to complete (heir quesi wins their game and 
receives free game play in another game, as well as a chance lo become (he Champion 
Of Champions!' 

Don't delay the exciting experience 
of playing a LIVING ADVENTURE — 
send for your start-up package now!! 

The start-up package costs £S.OQ and for this you get a ruJe 
book, full colour A2 poster-size map and two free turns, all 
enclosed in a full colour box to help you keep your lurn sheets 
tidy. Further turns are £ 1.25 each - and we mean £ 1 .25, there 
are no "HIDDEN" extras. _^ ^^^_ 

ImMtoawl 

IpbhI 



DARK BLADESI 

'PLAY^BYMAIL 



Send your £5,00 (cheque /cash/postal order, no coins please) to 
STANDARD GAMES PBM. Arlon House, Station Road, 
Kings I^ngley, Herts WD 4 hlf.. or if you're STILL no (convinced 
send a stamped addressed envelope for more details. 




$ 



A 



W; 



M f^ 1J 7 l 



f 



U 



^ 



A 



ADVERTISEMENT INDEX 



Amstrad Sinclair. 

Atari , 



4 P?""M III limH-MII III II 



■ 1 1 i MM 1 1 I MM 1 1 1 hk.il 1 Mill. 



C.S. Software 

Chamwood , 

Classified Section.,,. 

Database,,,,, 



4,7 Homesoff ,„... , 63 Shekhana.,, , 47 

10,11 Incentive ...... 16,17 Standard Games ...117 

56 KJCGames.. 110 Sforteofl , 63 

W Kawasaki 41 Superior Software .65 

® Mailioft , 56 System 3 22,23 

SS Martecru , .105 lelecomsoft „, 36,71 

......68 Megasave 86 lelegames , 56 

E + J Software , .47 Microland , 63 Tornado 53 

■■■■■■■■ r YT I W'l . *^ %fl W . Ill llllhrriiiin ilinrri iLBiijjj|| ||| | | f h r ■ M WW 

Elite ' ■ ■ IFC.3.29 Microprose 66,67 US Gold OBC,20,32.33.50,51 .77,78.79,90.91 

Entertainment International 97 Midland Games Library , 53 Verran 37 

fomoulh Micros 47 National Computer Li brary 66 W.CH.M...... 53 

Grandslam. 49 Ocean IBC,13,26M74,99 Worldwide , 53 

Gremlin,,,... .„„ 34,60.89,95 Players 63 

Holmesoft , 56 SilicaShop , 101 





Mean Machine maestro Tony Takoosi 
spots another "essential" game for the 
Sega, Alex Kidd, The Lost Stars and 
enthuses over the 3D Space Harrier. 







• SUPER WONDER BOY 
IN MONSTER LAND 

Wonder Boy must rate as one 
of the best arcade adventure* 
ever and this follow up takes 
the original theme and 
extends it with role playing 
dements with interaction with 
other characters and the 
ability to develop your 
character. 

Essentially it is a total mix of 
arcade, strategy and 
adventure with you trying to 
kill a dragon and restore 
peace to your country. 

You move across a scrolling 
backdrop and have to kill the 
nasties along the way, they 
leave a gold coin in tneir 

Elace and you can pick it up 
y walking over It. There are 
doors which you can enter 
and these can given you 
messages or a flow you to buy 
Items for your man. There is a 
choice between sword. 



choices of weapon or info and 
if you lack the gold to buy 
either it bleeps at you. There 
are the customary little 
touches like going bock and 
killing the same nasty twice to 
gel extra score and items and 
Ridden bags of gold in 
mid-air [so get leaping). 

The layouts of eoehland 
vary with some finesse 
needed to get around the 
ledges, there ore (lo name 
very few} lifts, snakes, birds, 
fireballs walking mushrooms 
and water pools to negotiate. 
You can kill the opposition by 
a well timed hack and slash of 
the sword. 

On getting at the end of a 
round you are given a time 
bonus depending on the time 
on the clock and you can get a 
10,000 points bonus by 

flicking up all the extra 
double kills} items in that 
wave. 
The graphics rale as some 






A Supsr Woftderboy. 



armour, shield, boots, helmet, 
gauntlet, wing boots, and 
fhrowable weapons in the 
guise of bombs, tornado and 
ffiunderflash. 

You have to reach the end 
of the wave before your timer 
hits zero (indicated by little 
hearts) and any contact with 
nasties takes time off the 
clock. To get through to the 
next level you hove ta kill a 
biggie monster (standard 
form For Sega games, but I 
never get bored with it 
because they do it so well!), 
and collect the key he leaves 
behind. 

The doors you open 
normally give you two 



& 



of the best seen to date on a 
Sega game, the music is OK 
ana playability is supreme 
although detection is 
generous towards the player 
.so who is complaining?), 
Again the use of colour is 
getting so much better with 
every new Sega cart I play, 
there is very little flicker 
(unlike the original Wonder 
Boy} and they seem to be 
pushing their game designs to 
new horizons, all of which 
makes for long term 
playability and interest. 

There is o world of ploy still 
In this game that I just do not 
have the space to tell you 
about, so if you enjoyed the 
original this is for you . . . 



• SPACE HARRIER 3D 

At last! At last! I can wholeheartedly 
recommend going out and buying the 
Sega 3-D glassesl 

I nave just had Space Horner 3D 
shoved into my sweaty palms (drooly, 
drooly) and the 3D effect works with 
no reservations! 




A 3D Space Horner. 



Ho rrier 3D Is notjust the original 
Space Harrier in 3u, it has different 
graphics, a lot more colours some 
really vicious play (glue that joystick to 
your palm, no kidding and some 
dragons that mean business. It is Space 
Harrier Two rather than the original in 
3D. 

The title screen shows your man in 
mid-battle and unlike Zaxxon 3D you 
cannot play the game In 2D by 
pressing the pause button on the title 
page (tough) . The first level is called 
Platia and yau get blue mushies sliding 
up to you, the aliens are straight out of 
Star Wars {Darth Varders ship) and 
they lab big blue spheres at you (these 
come at you very fast}. If you are hit 
the customary Aaarrrgggghhh! is 
screamed with a more than welcome 
Get Ready soon after as your next life 
is put into play. Then come the metallic' 

Eiflars, contact is fatal, zooming 
ehind them are hunky jets which lob 
those big blue things at you. You have 
got to keep moving and be aware what 
is around you, as 1 said this is one 
tough cookie! 

The dragon at the end is well 
detailed and has really rich vibrant 
colours, it is quite easy to kill (and so it 
should be after such a brute of a first 
wave!}. 

Wave two is called Moura, there is a 
colour Flip and there is a star 
background. The attack pattern is 
NEW, big metallic spikes wander 
down from the sky sfowly filling up the 
screen and you have to move out oi 1 
the way. 





►►►► 




A 3D Space Harrier. 



As you move up and down the 
horizon tiffs and it is easy to 
collide with the spikes, you 
also have to zap big green 
butterflies, at the end of the 
wave large transformer type 
aliens rotate Firing sphers 
galore. 

I have been up to level five 
and you get a mixed bog of 
aliens, backdrops (again rich 
colours and strong 3D) and 
non-stop zapping. 

It h a great gome and this 
alone justifies buying the 
specs! 

ft is not o game for wimps 
or those with weak wrists. So 
what ore you waiting for? 

• ALEX KIDD: THE LOST 
STARS 

If you own a Sega console 
then the essential platform 
games are ZHtion, Quartet, 



Wonderboy and Ahx Kidd. 
Sega has seen the great 
success of these games and 
produced sequels for three 
out of the four above. 

The latest sequel to fall into 
my sweaty palms is Alex 
Kidd- the Lost Stars^ 

The original Alex Kidd was 
a great game. The Lost Stars 
(128K) is a worthy follow up 
with far better graphics 
tunes, pi ay ability and depth. 

There are 14- stages to 
complete with you trying to 
recover the Miracle flair by 
getting through all 14 planets 
and their dangers. 

When you start you are 
faced with an alien in the 
centre of the screen and the 
words 'find the miracle ball' 
are uttered [very clear 
digitised speech). 
You run along a left to right 



scrolling backdrop and have 
to get to the exit at the end of 
the planet before your time 
runs out. You can collect fire 
power, extra leop strength 
and bonus time as you go 
aionq by touching pods which 
drift down the screen. You con 
also pick up treasure and 
money along the way. 

Planet one has you in the 
country, you have to jump 
over a dog spitting letters out 
(BOW WOW!) there or© 
also trampoline blocks to 
spring you higher, walking 
playing card, floating baby 
chkks, an overhead tramline 
you can hold on to but watch 
out for the trains! 



Planet two has you in a big 
factory with metal presses, 
moving platforms, holes in the 
floor, piston blocks which try 
to crush you, tarzan ropes 
and electric bolts which give 
you o real charge. 

Planet three is a forest, 
there ore hanging 
multi-coloured platforms 
{some of the most colourful 
graphics I have ever seen m a 
game) and loads of nasties to 
avoid. Planet four has you 
underwater facing spitting 
octopus, puffy fish, low flying 
anchors, shellfish ond an 
obstacle course of twisted 
metal strips. 




A The Lost Start 



ALEX KIOD 



HAHHIER30 WONDERBOY 



GRAPHICS 9 

SOUND ? 

PLAVABtLtTV 9 
OVERALL 



► SUPER MARIO BROS 

► ICE CUMBER 

► DUCK HUNT 

► PINBALL 

► KUNG FU 

► WILD GUNMAN 
►DONKEY KONG JR 
►DONKEY KONG 3 

► NEMESIS 

► GHOST AND GOBLINS 

► 1942 

► HOGANS ALLEY (Q 

► CLUCLULAND 

► GUMSHOE 

► POPEYE 

► BALLOON FIGHT 

► SPACE HARRIER 

► OUTRUN 

► CHOPUFTER 

► HANG ON 

► BUCK BELT 

► SECRET COMMAND 

► TRANS BOT 



NINTENDO 

XXXXXXX DDDDDDDDD 

47,870 Michael Daly 

728, 100 The Breaker 

314,010 James Walpole 

685,300 Tony Wright 

1,216,000 Ton/ Wright 

231,500 Tony Wright 

384,200 be Davidson 

767,900 Henry Fong 

10 1 ,6Q0 Fr eiKois Couture 

218,350 Francois Couture 

243,900 Francois Couture 

50,850 Poul&edser 

231,000 Alex Bell 

87,130 SherffSolamo 

251,250 Sherif S alamo 

26,589,810 Anthony Holmes 

52,204,240 David Hillhouse 

2,204,240 Jamie Dilasser 

3,181,590 Darren Newnham 

2,568,200 Gary Waddington 

1,319,750 Massimo Torlmi 

1,340,760 D.Gibson 





SEGA SCORE 

► QUARTET 642 450 

► PRO-WRESTLER 653 400 

► ASTRO WARRIOR 522,500 

► FANTASY ZONE 3,954,800 
►NINJA 116,250 

► WONDERBOY 780,920 

► ALIXKIDD 1,000,200 

► SAFARI HUNT 1,320,300 

► TRAPSHQOTING 254 200 

► MISSILE DEFENSE 3D 246,000 

► MY HERO 636 900 

► ACTION FIGHTER 243,490 

► SHOOTING GALLERY 44,300 
►PIT POT 168,500 

► GHOST HOUSE 575 010 

► KUNG FU KID 703 400 

► BANK PANIC 526,650 

► TEDDY BOY 98,010 

Come on, f wont to see high scores for the following: Ahsrbume, 
Zoxxon 3D, Fantasy Zone 2, Global Defense, Gangster Town 
The same goes for all you Nintendo owners, what oboul me 
games: Wrecking Crew, Mach Rider, Marios Bros. 

►►►►►► 



Mark Frozer 
Mortin Home 
Simon Fields 
S, Haldane 
Brett Coimon 
Goreth Edwards 
Keith Lynch 
Chris Shaw 
Chris Shaw 
Chris Show 
Mike Reid 
John Cowlin 
Nicholas Brown 
Simon Fields 
A loo Clarke 
Jonathan Stevens 
Ion Green 
Ian Green 






• I don't usually write to 
magazines but I am 
compelled to write to 
yours. Last month I recall 
we had ail this hype about 
more reviews and better 
marking. This is totally 
untrue; last month you 
reviewed 34 games. This 
month 24 were reviewed 
and they were centred 
around the Atari ST. Why 
don't you call the 
magazine Atari ST and 
Video Games? 

I'm qlad your tips 
<.tlfc.nl. be'ing updated; 
for months it was total 
drivel. The arcade section 
is good, but the layout's all 
wrong. Keep up the front 
covers, they are great. 

! also get Amstrad 
Action, which is much 
better than C+VGJ'm 
□fraid to say; its review 
system is much better than 
yours - they mark in 
percentages, which is □ 
better way of marking the 
game they are reviewing, 

Richard Gregory, 
Bo (ton, 

Editor's reply: It 
might sound like an 
obvious thing to say, 
but we can only 
review what games 
come out each 
month. Some months 
there are more than 
others! Yes, we'll 
keep up the front 
covers - otherwise 
the magazine would 
start on page 3 . , . 

• Currently, Amstrad 
owners are having a 
rather bad patch, only 
reedemed by Gryzor and 



Thundercats, Just recently, 
an awesome run of 
coin-ops have been 
converted; Gryzor, 
Outrun, Side Arms, 
Gauntlet II, Bionic 
Commandos, etc. 

Of these, the only ones 
to grace the Amstrad are 
Gryzor and Gauntlet II t 
Going back to the others, a 
lot of the conversion work 
is done by Probe 
Software; Outrun, 
Side Arms, Rygar, Slap 
Fight and Arkonoid. 
Arkanoid's great, but the 
rest, on the Amstrad at 
least, are miles below 
standard. 

Companies like Elite, 
Palace and imagine 
squeeze things out of the 
CPC I didn't believe were 
possible. Games like Ikari 
Warriofsar\d Ghosts 'n f 
Goblins ;, Barbarian and 
Rimrunner, Renegade and 
Gryzor - but it seems that 
there are some 
programming teams, like 
Probe, who can't be 
bothered to take time over 
a game to get it right. They 
set out just to make good 
Commodore 64 games, 
and to hell with the rest of 
us. Don't get me wrong, 
Side Arms etc ore good 
games, but hopeless 
conversions. I don't think 
for a moment that an 
Amstrad's capabilities 
match that of a 
Commodore, but if we can 
get fkariond Renegade 
out of the CPC, why not 
OutRun?Wby is it that 
certain games are so 
rushed? 

Why do some 



companies [ust wait until a 
gome's finished, however 
good or bad, then just put 
it out? Please tell me if 
Probe are converting 
Bionic Commandos; I 've 
already spent £50 on 
Probe gomes, but only got 
£1 of pleasure from them, 
and I don't intend to waste 
any more. 

Andrew Amstradowner, 
Surrey. 

Editor's reply: I 
suppose software 
houses do it because 
they're only human, 
and the answer is to 
read the reviews 
before you fork out 
your cash! 

• Over here in New 
Zealand C+ VGgets the 
red carpet for a very 
impressive magazine. 
Take November's issue, 
crammed with pages of all 
variety. And December's 
offering was nothing short 
of a fab, Planet of Doom 
was great and I'm looking 
forward to more 
adventures. 

One thing has me a little 
confused though and that's 
is month's. It shocked me 
when I picked up the latest 
copy of C+ VG and it read 
December and the month 
was April. Has someone 
sabotaged the C+VG 
calendar? Is it the same 
people who kidnapped 
Melissa R? 

Anyway I thought 
December's ish was hot 
especially the "•*' 
competitions. Which 
reminds me. Is it possible 
for a person like me (and 



II you've got 
something to say 
about the world ol 
computer gomes, 
don't keep it to 
yourself. Write to 
Mailbag, Computer 
+ Video Games, 
Priory Court, 30-32 
Farringdon Lane, 
London EC1R3AU. 

many others} who live so 
far away to enter your 
competitions? If so could 
you extend the closing 
date so our entries can 
reach the C+ VG office? 
Hope this scroll reaches 
you in time for your 
January issue. 
S. Struan, 
New Zealand. 

Editor's reply: It's 
always great to hear 
from readers down 
under. I guess the 
problem of your 
issue dates is due to a 
combination of 
factors. Firstly we 
work so far in 
advance a nd, 
secondly. New 
Zealand, The 
December issue of 
C+VG, which is 
published during 
November in the UK, 
turns up in NZ in 
April. We can't really 
extend competitions 
dates by four months 
or so. I guess the 
answer is special 
competitions for 
overseas readers. 

• Dear Sir or Madam (or 
any creature of the demon, 
giant cat, robot or any 
other alien race that miqht 
happen to read the C+ VG 
mail (no offence!) 

There are two reasons 
for me writing this letter, 
but I'll just waffle a bit in 
between. Every month I 
read the adventure section 
of every mag on the shelf, 
and then I buy C+ VGjand 
occasionally CUJ. Then I 
tear out the poster and 
hang it on the wall (I'll 
have to stick them to the 



ceiling soon) and then I 
read the rest of the mag. 

One thing drives me 
mad. When I see all these 
ads for all these games of □ 
lifetime, but there is no 
Amiga version. How am I 
supposed to get all these 
gomes of a lifetime when 
there isn't a version for my 
computer? Why the 
*&/%$ D? are these 
petty 8-bit micros and the 
even pettier ST getting 
conversions from coin-ops, 
but the only micro which 
has a chance of being 
better than the coin-op is 
left out? An obvious 
example is Garrison, 
which at least equals the 
Gauntlet arcade, although 
I miss the speech, and the 
four player option. 

Maybe the coin-op 
companies are afraid that 
when people see the 
amazing quality of the 
Amiga version, they 
won't play the coin-op any 
more, but will all go and 
buy an Amiga? 

Enough of that. Now I 
can get to my two reasons 
For writing this letter. 
Firstly, I want to know 
what happened to Tim 
Metcalfe (not that the new 
Ed doesn't fill the gap) , 
Was he sacked or did he 
resign, or did he just take 
his Conan wig and six-foot 
wooden sword and 
disappear into the sunset 
in search of Melissa 
Ravenflame? 

Secondly, I wish to 
purchase old copies of 
C+VG, January, 
February and March issues 
of 1986, to be exact. 
Somehow, these issues 
never made it to my home 
country, Iceland, and my 
good friend there wants 
them to complete his 
collection. (Mine only 
starts with November r 87, 
his somewhere in '85). 

01 

Edinburgh, 

Editor's reply: It's a 

shame about Amiga 

conversions, DJJ, but 



things are picking up. 
The basic rule for 
software houses 
appears to be they 
produce games for 
the machines which 
are in the majority. 
Yes, Tim has gone off 
in search of Melissa. 
He's just come back 
from yomping 
around New 
Zealand. But Miss R 
wasn't there* For 
Back Issues of C+ VG, 
you must write to 
Computer + Video 
Games, EMAP 
Frontline, 1 Lincoln 
Court, Lincoln Rood, 
Peterborough PE1 
2RP. 

e I think there should be a 
separate part of C+ VG 
dedicated to programmers 
{or those willing to learn). 
As you may have noticed, 
no other magazine on the 
market gives Spectrum 
listings or tips. Instead of 
having one small book of 
programs every four 
months or so, I believe you 
could boost your sales by 
having o monthly 
supplementary black and 
white, pull out section with 
hints and tips on basic and 
M/C programming. 
Struan Robertson, Oban. 
Editor's reply; I'm 
afraid we've given 
up publishing listings 
for nearly a year 
now, I can't 
remember any of our 
readers protesting. 
However, if enough 
people write in 
saying they'd like 
listings or 
programming hints 
we'll think about it. 
< I am the lucky owner of 
a fab MSX, Why, I want to 
know, do the software 
companies not take much 
notice of this machine. In 
my opinion, and a few 
other people I know who 
own Commodore 64 's, the 
MSX has better sound and 
graphics then the 64, so 
software manufactures 



takes not of this letter and 
check out this macho 
machine. 

Enough of that, now the 
C+ VG review. I like your 
mag and especially the 
reviews, but now a 
complaint. 

In your Jan '88 issue you 
said next month there 
would be a special on the 
MSX. 

Saturday morning 
approaches, I leave my 
house and [ump on my 
bike, cycle five miles into 
the nearest town to collect 
the magazines. I leave the 
bike at the door of the 
shops and run inside, leave 
my money on the counter 
and grab the magazine. 

I race home on my bike 
to read your magazine. I 
open the index to find out 
which page the MSX 
special is on. Shock, 
Horror. I begin to pull my 
hair out No special. 

It's okay to make a few 
mistakes like articles on 
wrong pages, upside 
down pictures but this is the 
laststaw. No article atoll. 
Please explain why. 

Finally C+ VG is quite 
brilliant but please try not 
to make a mistake like this 
again, in the next issue 
please include the MSX 
special. 

Dudley Colley, 
Colvkkfaw, Ireland. 
Editor's reply; Sorry 
about the 

disappearance of the 
MSX feature. The 
truth is that we 
changed our minds at 
the last moment and 
decided we couldn't 
afford to give what is 
a minority machine, 
that amount of 
coverage. That's the 
truth, Dudley. 



• I buy both C+VGttnd 
Commodore User. I think 
your mag is much better. 
The reviewing system is 
much fairer, CU is very 
stingy with it's marks. I 
think C+ VG is far better in 
its layout with all the good 
games at the front and 
C+ VGis for more varied 
in the games and machines 
reviewed. 

One gripe, though. To 
enter one of your 
competitions you have to 
be able to draw well. It's 
not right. You don't have 
to be a great artist to like 
games or to want an 
Amiga or ST. Why don't 
you have more 
competitions centred on 
general knowledge? Can 
we have more free games, 
giant posters etc as well. 

Oh yes, and which 
moron writes the replies to 
you letters. Tell me and I'll 
come and bosh him For 
you. Print this letter or else, 
Eugene. 

AM, Bolton, Lanes. 
Editor's reply: Sorry 
about calling you, AM 
but quite honestly we 
can't make out your 
signature. You're 
wrong about the 
competitions. Most 
are NOT art ones. 
And you don't have 
to be a brilliant 
artist. Prizes have 
often gone to people 
who have good ideas 
rather than technical 
talent. Guess who 
writes the "Editor's 
replies". That's a bit 
of a clue isn't It? But, 
of course, it may not 
be true. I may not be 
the editor. I may not 
even be a he or she. 
Perhaps I'm an it. 
You'll never know. HA! 





May - and once again 
time to iprinq-cleaiirny 
software shelves, Wh 
when the terrible reaiisati 
hit me. Ninety pennt o 
programs I've collected over 
the past twelve months i 
deserve to be loaded into 
anything more sophisticated 
than o cordboBrd box, h 
earn a few quid For Oxfam — 
which is the mos' useful thing 
they'll ever achievtj 

I can remember, bacli 
mists of computing pre-history 
(ie five years ago), when we 
used to marvel at every new 
release. Space Invaders 
Flew in from pi o net Psion 
and w© gasped How we 
laughed when Horace went 
skiing. 

So what if thevlook creaky 
nowadays? V 

But there was another 
factor, which is probably 
even more important - new 
games were fairly rare 
occurences in those days! 

Recently lwo»w 
publishers have joined the 
throng of companies spewing 
out product- if Exocet ha< 
torpedoed itself with its 
singularity tack/name il may 
launch {sic] some classics 
aim (sic) is to produce t 
six to eight qua - Py titles a 
year. I'm hang firn (sick) until 
I've seen it, but th Stain 
selling point of its first ST 
release, Foundations 
Waste, appears U 
graphics rather inan 
innovative gameploy. 

Mandarin alsc^H 
to put quality before quantity, 



s and heavy session 
nn even the best of 
ade of sterner s 
his new column on what is and is i 
ware industry ..An between drinks, of 

pours out is far from fragrant, rush out a clone - and you do 

How can it be? IF you're it at double speed, to beat the 

pledged to produce so many official version, 

gomes a year, building up to According to software 

a mossive dump at Christmas, agent Jacqui Lyons, who 

in the hope that you'll drown represents some of the 



the competition in noxious 
brown waves, how can you 
afford to develop a game 
which does something totally 
new? 



country's best authors, it can 
take two and half man (or 
woman - this is a non-sexist 
column) years to write a big 
game. But how many 



There's little enough time to software houses can afford to 




I 



using respected progrmmers 
such as Level 9, though the 
reappearance ofl^^^H 
Bus's perennial arcade 
adventure, Starquake, 
hardly bodes welrtor 
originality. ^k 

Products From these two 
new players will M 
already saturated j 
marketplace. Morq^^^H 
titles, versions, un:">. In 1988 
success is judged more by 
sales than the ability to thrill 
The computer software 
industry is suffering frc 
diarrhoea ond, noV 
surprisingly, much of what 



▲ Aiafl Biofby out to ivnch with hii mum! 

rtnd out the standard bill of wail that long. So the limited 

.are. So you stick to the tried number of programmers are 

and trusted route, looking for pushed flat-out to produce, 

inspiration in the arcades. produce , . . rather like 

Ignore the fact that the battery hens, 
full-size machine had 16 bit Then, if all the competent 

graphics and a moving seat, coders are tied up, you resort 

You'll do it in mono on the to those who are less 

Spectrum and the punters can dependable, in the 

saw half-an-inch off their knowledge that the odd duff 

chair legs to gel the motion. game will be quickly 

Never miss out on a big forgotten in the flood, 
licence. 1941, 1942, et al By now the poor old 

wowed them at coin-ops so software houses should be 
get your name down early for running for cover if the war 2k 

1946. It's only later you of an angry journalist meant 

realise the war ended In '45, anything. Either that or 

Okay - so what if you do they'd be lobbing the odd 

miss out on ihe license to shell bock in my diredion, But 

WCC La Mans, for - and here's the real shocker 

example? After all, only one - it's not entirely their faultl 

company con get the No - it's yours and roil 
chequered flag. Simple! You Well, okay — not exactly 



yours ano mine out ... err . 
theirs! And who are they? 
Well, 'they' ore the people 
who don't buy the clever 
games, the different games, 
the innovative names that 
moke people of teste and 
discernment (ahh - now that 
syou and me) go 'Heyl 
Wow! Oooh-oooh-ooohl' 
when we see them. 

'They' are the people who 
carry on buying the dross 
even though, crier so many 
dodgy tie-ins, they should 
I the cynical stench of 
quick-buck exploitation 
immediately, This is not a 
perfect world and if you let 
people rip you off, they won't 
hesitate to do so! 

Eventually flough, the 
world will wise up. They'll 
soy, 'Enoughl i don't want 
another scrolling shoot 'em 
upl' And thav'H stop buying 
i dross. Which will sink the 
volume publishers unless they 
can adjust to qjality might 
quickly. Now, as we alt 
know, nature abhors a 
vacuum, antUnto this black 
hole or bankruptcy will flow 
. . the Americans! 
I'm not saying that 
Stateside software is better 
than British. It's not even as 
goad much of the time. But 
look of the best of it and you 
realise that the : 
experimentation is not dead. 
Whether it's something as 
quirky as Little Computer 
People, as clever as 
Maniac Mansion, or even 
a superlative cord playing 
program like Card Sharks, 
which caters for would-be 
poker and blackjack pros like 
never before, there's a feeing 
of freshness about it. 

It's nol thai we've not got 
the talent to produce 

ft quality - it's 
just that we use it the wrong 
wayl ll's either tied-up in the 
low-end of the market or it 
does what music supremo 
Rob Hubbard did - goes 
over to work in the States with 
EA. K 

So if we won" to bring back 
the magic to British software, 
all join in, on (be count of 
'We don't need 
another hero . . .' At least not 
pe up of pixels! 



'tlsilmtzwfil 



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